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[144] | 1 | using AllocsFixes.PersistentData;
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[83] | 2 | using System;
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| 3 | using System.Collections.Generic;
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| 4 | using UnityEngine;
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| 5 |
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[130] | 6 | namespace AllocsFixes
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[83] | 7 | {
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[130] | 8 | public class AllocsLogFunctions
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[83] | 9 | {
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[230] | 10 | public static void RequestToSpawnPlayer (int _clientId, string _name, int _chunkViewDim, PlayerProfile _playerProfile)
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[130] | 11 | {
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| 12 | try {
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[230] | 13 | ClientInfo ci = ConnectionManager.Instance.GetClient (_clientId);
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[103] | 14 |
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[130] | 15 | Log.Out ("Player connected, clientid=" + _clientId +
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[230] | 16 | ", entityid=" + ci.entityId +
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| 17 | ", name=" + ci.playerName +
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| 18 | ", steamid=" + ci.playerId +
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| 19 | ", ip=" + ci.ip
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[130] | 20 | );
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[144] | 21 |
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[230] | 22 | PersistentContainer.Instance.Players [ci.playerId].SetOnline (ci);
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[146] | 23 | PersistentData.PersistentContainer.Instance.Save ();
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[130] | 24 | } catch (Exception e) {
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[144] | 25 | Log.Out ("Error in AllocsLogFunctions.RequestToSpawnPlayer: " + e);
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[130] | 26 | }
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[83] | 27 | }
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[144] | 28 |
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[230] | 29 | public static void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown)
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[159] | 30 | {
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[144] | 31 | try {
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[224] | 32 | Player p = PersistentContainer.Instance.Players [_cInfo.playerId];
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[156] | 33 | if (p != null) {
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[159] | 34 | p.SetOffline ();
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[198] | 35 | } else {
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| 36 | Log.Out ("Disconnected player not found in client list...");
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[156] | 37 | }
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[146] | 38 | PersistentData.PersistentContainer.Instance.Save ();
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[144] | 39 | } catch (Exception e) {
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| 40 | Log.Out ("Error in AllocsLogFunctions.PlayerDisconnected: " + e);
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| 41 | }
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| 42 | }
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[83] | 43 | }
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| 44 | }
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