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[144] | 1 | using AllocsFixes.PersistentData;
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[83] | 2 | using System;
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| 3 | using System.Collections.Generic;
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| 4 | using UnityEngine;
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| 5 |
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[130] | 6 | namespace AllocsFixes
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[83] | 7 | {
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[130] | 8 | public class AllocsLogFunctions
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[83] | 9 | {
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[233] | 10 | public static void RequestToSpawnPlayer (ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile)
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[130] | 11 | {
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| 12 | try {
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[233] | 13 | Log.Out ("Player connected" +
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| 14 | ", entityid=" + _cInfo.entityId +
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| 15 | ", name=" + _cInfo.playerName +
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| 16 | ", steamid=" + _cInfo.playerId +
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| 17 | ", ip=" + _cInfo.ip
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[130] | 18 | );
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[144] | 19 |
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[233] | 20 | PersistentContainer.Instance.Players [_cInfo.playerId, true].SetOnline (_cInfo);
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[146] | 21 | PersistentData.PersistentContainer.Instance.Save ();
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[130] | 22 | } catch (Exception e) {
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[144] | 23 | Log.Out ("Error in AllocsLogFunctions.RequestToSpawnPlayer: " + e);
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[130] | 24 | }
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[83] | 25 | }
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[144] | 26 |
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[230] | 27 | public static void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown)
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[159] | 28 | {
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[144] | 29 | try {
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[233] | 30 | Player p = PersistentContainer.Instance.Players [_cInfo.playerId, true];
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[156] | 31 | if (p != null) {
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[159] | 32 | p.SetOffline ();
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[198] | 33 | } else {
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| 34 | Log.Out ("Disconnected player not found in client list...");
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[156] | 35 | }
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[146] | 36 | PersistentData.PersistentContainer.Instance.Save ();
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[144] | 37 | } catch (Exception e) {
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| 38 | Log.Out ("Error in AllocsLogFunctions.PlayerDisconnected: " + e);
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| 39 | }
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| 40 | }
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[83] | 41 | }
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| 42 | }
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