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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 | using System.Net;
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5 | using System.Net.Sockets;
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6 | using System.Threading;
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7 | using UnityEngine;
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8 |
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9 | namespace AllocsFixes.NetConnections
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10 | {
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11 | public class NetTelnetServer
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12 | {
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13 | private static List<IServer> servers = new List<IServer> ();
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14 |
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15 | public static void init (int port)
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16 | {
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17 | try {
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18 | } catch (Exception e) {
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19 | Log.Out ("Error in NetTelnetServer.init: " + e);
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20 | }
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21 | }
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22 |
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23 | public static void RegisterServer (IServer serv)
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24 | {
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25 | servers.Add (serv);
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26 | }
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27 |
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28 | public static void SetConsole (ConsoleSdtd console)
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29 | {
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30 | }
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31 |
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32 | public static void Disconnect ()
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33 | {
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34 | foreach (IServer s in servers)
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35 | s.Disconnect ();
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36 | }
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37 |
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38 | public static void WriteToClient (string line)
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39 | {
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40 | if (line == null) {
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41 | return;
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42 | }
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43 | foreach (IServer s in servers)
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44 | s.WriteToClient (line);
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45 | }
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46 |
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47 | public static void WriteToClient_Single (string line, IConnection client)
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48 | {
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49 | if (line == null) {
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50 | return;
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51 | }
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52 | foreach (IServer s in servers)
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53 | s.WriteToClient_Single (line, client);
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54 | }
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55 | }
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56 | }
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