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[144] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Runtime.Serialization;
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| 4 | using System.Threading;
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| 5 |
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| 6 | namespace AllocsFixes.PersistentData
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| 7 | {
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| 8 | [Serializable]
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| 9 | public class Inventory
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| 10 | {
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| 11 | public List<InvItem> bag;
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| 12 | public List<InvItem> belt;
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| 13 |
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| 14 | public Inventory ()
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| 15 | {
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| 16 | bag = new List<InvItem> ();
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| 17 | belt = new List<InvItem> ();
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| 18 | }
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| 19 |
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| 20 | public void Update (PlayerDataFile pdf)
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| 21 | {
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[192] | 22 | //Log.Out ("Updating player inventory - player id: " + pdf.id);
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[144] | 23 | ProcessInv (bag, pdf.bag);
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| 24 | ProcessInv (belt, pdf.inventory);
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| 25 | }
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| 26 |
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| 27 | private void ProcessInv (List<InvItem> target, InventoryField[] sourceFields)
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| 28 | {
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[189] | 29 | lock (target) {
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[144] | 30 | target.Clear ();
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| 31 | for (int i = 0; i < sourceFields.Length; i++) {
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| 32 | if (sourceFields [i].count > 0) {
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| 33 | int count = sourceFields [i].count;
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| 34 | string name = getInvFieldName (sourceFields [i]);
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| 35 |
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| 36 | target.Add (new InvItem (name, count));
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| 37 | } else {
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| 38 | target.Add (null);
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| 39 | }
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| 40 | }
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| 41 | }
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| 42 | }
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| 43 |
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| 44 | private string getInvFieldName (InventoryField item)
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| 45 | {
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| 46 | ItemBase iBase = ItemBase.list [item.itemValue.type];
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[163] | 47 | return iBase.GetItemName(item.itemValue);
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[144] | 48 | }
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| 49 |
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| 50 |
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| 51 | }
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| 52 | }
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| 53 |
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