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Last change
on this file since 506 was 455, checked in by alloc, 2 years ago |
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25_30_44
- Got rid (mostly) of custom JSON serialization
- Some code cleanup
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File size:
1.6 KB
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| 1 | using System;
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| 2 | using System.IO;
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| 3 | using System.Runtime.Serialization;
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| 4 | using System.Runtime.Serialization.Formatters.Binary;
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| 5 |
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| 6 | namespace AllocsFixes.PersistentData {
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| 7 | [Serializable]
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| 8 | public class PersistentContainer {
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| 9 | private const string persistentDataFileName = "/AllocsPersistentData.bin";
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| 10 |
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| 11 | private Players players;
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| 12 | [OptionalField] private Attributes attributes;
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| 13 |
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| 14 | public Players Players => players ??= new Players ();
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| 15 |
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| 16 | public Attributes Attributes => attributes ??= new Attributes ();
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| 17 |
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| 18 | private static PersistentContainer instance;
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| 19 |
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| 20 | public static PersistentContainer Instance => instance ??= new PersistentContainer ();
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| 21 |
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| 22 | private PersistentContainer () {
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| 23 | }
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| 24 |
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| 25 | public void Save () {
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| 26 | lock (fileLockObject) {
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| 27 | using Stream stream = File.Open ($"{GameIO.GetSaveGameDir ()}{persistentDataFileName}", FileMode.Create);
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| 28 | BinaryFormatter bFormatter = new BinaryFormatter ();
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| 29 | bFormatter.Serialize (stream, this);
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| 30 | }
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| 31 | }
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| 32 |
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| 33 | public static bool Load () {
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| 34 | var filePath = $"{GameIO.GetSaveGameDir ()}{persistentDataFileName}";
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| 35 |
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| 36 | if (!File.Exists (filePath)) {
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| 37 | return false;
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| 38 | }
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| 39 |
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| 40 | try {
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| 41 | PersistentContainer obj;
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| 42 | lock (fileLockObject) {
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| 43 | using Stream stream = File.Open (filePath, FileMode.Open);
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| 44 | BinaryFormatter bFormatter = new BinaryFormatter ();
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| 45 | obj = (PersistentContainer)bFormatter.Deserialize (stream);
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| 46 | }
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| 47 |
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| 48 | instance = obj;
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| 49 | return true;
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| 50 | } catch (Exception e) {
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| 51 | Log.Error ("Exception in PersistentContainer.Load");
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| 52 | Log.Exception (e);
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| 53 | }
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| 54 |
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| 55 | return false;
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| 56 | }
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| 57 |
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| 58 | private static readonly object fileLockObject = new();
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| 59 | }
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| 60 | }
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