source: binary-improvements/7dtd-server-fixes/src/PlayerDataStuff.cs@ 225

Last change on this file since 225 was 224, checked in by alloc, 10 years ago

A11 preps

File size: 639 bytes
RevLine 
[144]1using AllocsFixes.PersistentData;
[93]2using System;
3using System.Collections.Generic;
4
[130]5namespace AllocsFixes
[93]6{
[130]7 public class PlayerDataStuff
[93]8 {
9
[130]10 public static void GM_SavePlayerData (GameManager manager, int _clientId, PlayerDataFile _playerDataFile)
11 {
12 try {
[144]13 ClientInfo ci = CommonMappingFunctions.GetClientInfoFromClientID(_clientId);
14 string steamId = CommonMappingFunctions.GetSteamID(ci);
15 PersistentContainer.Instance.Players[steamId].Inventory.Update(_playerDataFile);
[224]16 Mods.CallSavePlayerData (_clientId, _playerDataFile);
[130]17 } catch (Exception e) {
18 Log.Out ("Error in GM_SavePlayerData: " + e);
[103]19 }
[93]20 }
21
[130]22
[93]23 }
24}
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