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1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | public class Kill : ConsoleCommand
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5 | {
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6 | public Kill (ConsoleSdtd cons) : base(cons)
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7 | {
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8 | }
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9 |
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10 | public override string Description ()
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11 | {
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12 | return "kill a given player (entity id or name)";
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13 | }
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14 |
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15 | public override string[] Names ()
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16 | {
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17 | return new string[] { "kill", string.Empty };
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18 | }
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19 |
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20 | public override void Run (string[] _params)
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21 | {
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22 | try {
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23 | if (_params.Length != 1) {
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24 | m_Console.SendResult ("Usage: kill <playername|entityid>");
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25 | return;
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26 | }
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27 |
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28 | ClientInfo ci = CommonMappingFunctions.GetClientInfoFromNameOrID (_params [0], false);
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29 |
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30 | if (ci == null) {
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31 | m_Console.SendResult ("Playername or entity id not found.");
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32 | return;
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33 | }
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34 |
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35 | EntityPlayer p = CommonMappingFunctions.GetEntityPlayer (ci);
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36 | p.DamageEntity(new DamageSource(EnumDamageSourceType.Bullet), 9999, false);
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37 | m_Console.SendResult ("Killed player " + _params [0]);
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38 | } catch (Exception e) {
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39 | Log.Out ("Error in Kill.Run: " + e);
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40 | }
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41 | }
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42 | }
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43 |
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