| [224] | 1 | using System;
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 | 2 | using System.Collections.Generic;
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 | 3 | using UnityEngine;
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 | 4 | 
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| [325] | 5 | namespace AllocsFixes.CustomCommands {
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| [250] | 6 |         public class Give : ConsoleCmdAbstract {
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 | 7 |                 public override string GetDescription () {
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| [224] | 8 |                         return "give an item to a player (entity id or name)";
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 | 9 |                 }
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 | 10 | 
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| [238] | 11 |                 public override string GetHelp () {
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 | 12 |                         return "Give an item to a player by dropping it in front of that player\n" +
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| [325] | 13 |                                "Usage:\n" +
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 | 14 |                                "   give <name / entity id> <item name> <amount>\n" +
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 | 15 |                                "   give <name / entity id> <item name> <amount> <quality>\n" +
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 | 16 |                                "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" +
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 | 17 |                                "Item name has to be the exact name of an item as listed by \"listitems\".\n" +
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 | 18 |                                "Amount is the number of instances of this item to drop (as a single stack).\n" +
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 | 19 |                                "Quality is the quality of the dropped items for items that have a quality.";
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| [238] | 20 |                 }
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 | 21 | 
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| [250] | 22 |                 public override string[] GetCommands () {
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| [325] | 23 |                         return new[] {"give", string.Empty};
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| [224] | 24 |                 }
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 | 25 | 
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| [250] | 26 |                 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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| [224] | 27 |                         try {
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| [250] | 28 |                                 if (_params.Count != 3 && _params.Count != 4) {
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| [325] | 29 |                                         SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or 4, found " + _params.Count +
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 | 30 |                                                                      ".");
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| [224] | 31 |                                         return;
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 | 32 |                                 }
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 | 33 | 
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| [230] | 34 |                                 ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
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| [224] | 35 | 
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 | 36 |                                 if (ci == null) {
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| [230] | 37 |                                         SdtdConsole.Instance.Output ("Playername or entity id not found.");
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| [224] | 38 |                                         return;
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 | 39 |                                 }
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 | 40 | 
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| [306] | 41 |                                 ItemValue iv = ItemClass.GetItem (_params [1], true);
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 | 42 |                                 if (iv.type == ItemValue.None.type) {
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| [230] | 43 |                                         SdtdConsole.Instance.Output ("Item not found.");
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| [224] | 44 |                                         return;
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 | 45 |                                 }
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 | 46 | 
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| [306] | 47 |                                 iv = new ItemValue (iv.type, true);
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 | 48 | 
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| [326] | 49 |                                 int n;
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| [224] | 50 |                                 if (!int.TryParse (_params [2], out n) || n <= 0) {
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| [230] | 51 |                                         SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero.");
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| [224] | 52 |                                         return;
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 | 53 |                                 }
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 | 54 | 
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| [324] | 55 |                                 int quality = Constants.cItemMaxQuality;
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 | 56 | 
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| [250] | 57 |                                 if (_params.Count == 4) {
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| [325] | 58 |                                         if (!int.TryParse (_params [1], out quality) || quality <= 0) {
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| [324] | 59 |                                                 SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero.");
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| [250] | 60 |                                                 return;
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 | 61 |                                         }
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| [324] | 62 |                                 }
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| [250] | 63 | 
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| [324] | 64 |                                 if (ItemClass.list [iv.type].HasSubItems) {
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 | 65 |                                         for (int i = 0; i < iv.Modifications.Length; i++) {
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| [325] | 66 |                                                 ItemValue tmp = iv.Modifications [i];
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| [324] | 67 |                                                 tmp.Quality = quality;
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| [325] | 68 |                                                 iv.Modifications [i] = tmp;
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| [250] | 69 |                                         }
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| [324] | 70 |                                 } else if (ItemClass.list [iv.type].HasQuality) {
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| [250] | 71 |                                         iv.Quality = quality;
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 | 72 |                                 }
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 | 73 | 
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| [230] | 74 |                                 EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId];
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| [224] | 75 | 
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| [238] | 76 |                                 ItemStack invField = new ItemStack (iv, n);
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| [224] | 77 | 
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| [306] | 78 |                                 GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero);
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| [224] | 79 | 
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| [230] | 80 |                                 SdtdConsole.Instance.Output ("Dropped item");
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| [224] | 81 |                         } catch (Exception e) {
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 | 82 |                                 Log.Out ("Error in Give.Run: " + e);
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 | 83 |                         }
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 | 84 |                 }
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 | 85 |         }
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| [325] | 86 | }
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