[224] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using UnityEngine;
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| 4 |
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[325] | 5 | namespace AllocsFixes.CustomCommands {
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[250] | 6 | public class Give : ConsoleCmdAbstract {
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| 7 | public override string GetDescription () {
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[224] | 8 | return "give an item to a player (entity id or name)";
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| 9 | }
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| 10 |
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[238] | 11 | public override string GetHelp () {
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| 12 | return "Give an item to a player by dropping it in front of that player\n" +
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[325] | 13 | "Usage:\n" +
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| 14 | " give <name / entity id> <item name> <amount>\n" +
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| 15 | " give <name / entity id> <item name> <amount> <quality>\n" +
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| 16 | "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" +
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| 17 | "Item name has to be the exact name of an item as listed by \"listitems\".\n" +
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| 18 | "Amount is the number of instances of this item to drop (as a single stack).\n" +
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| 19 | "Quality is the quality of the dropped items for items that have a quality.";
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[238] | 20 | }
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| 21 |
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[250] | 22 | public override string[] GetCommands () {
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[325] | 23 | return new[] {"give", string.Empty};
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[224] | 24 | }
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| 25 |
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[250] | 26 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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[359] | 27 | if (_params.Count != 3 && _params.Count != 4) {
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| 28 | SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or 4, found " + _params.Count +
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| 29 | ".");
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| 30 | return;
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| 31 | }
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[224] | 32 |
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[359] | 33 | ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
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[224] | 34 |
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[359] | 35 | if (ci == null) {
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| 36 | SdtdConsole.Instance.Output ("Playername or entity id not found.");
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| 37 | return;
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| 38 | }
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[224] | 39 |
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[359] | 40 | ItemValue iv = ItemClass.GetItem (_params [1], true);
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| 41 | if (iv.type == ItemValue.None.type) {
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| 42 | SdtdConsole.Instance.Output ("Item not found.");
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| 43 | return;
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| 44 | }
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[224] | 45 |
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[359] | 46 | iv = new ItemValue (iv.type, true);
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[306] | 47 |
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[359] | 48 | int n;
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| 49 | if (!int.TryParse (_params [2], out n) || n <= 0) {
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| 50 | SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero.");
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| 51 | return;
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| 52 | }
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[224] | 53 |
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[359] | 54 | int quality = Constants.cItemMaxQuality;
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[324] | 55 |
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[359] | 56 | if (_params.Count == 4) {
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| 57 | if (!int.TryParse (_params [3], out quality) || quality <= 0) {
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| 58 | SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero.");
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| 59 | return;
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[324] | 60 | }
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[359] | 61 | }
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[250] | 62 |
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[359] | 63 | if (ItemClass.list [iv.type].HasSubItems) {
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| 64 | for (int i = 0; i < iv.Modifications.Length; i++) {
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| 65 | ItemValue tmp = iv.Modifications [i];
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| 66 | tmp.Quality = quality;
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| 67 | iv.Modifications [i] = tmp;
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[250] | 68 | }
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[359] | 69 | } else if (ItemClass.list [iv.type].HasQuality) {
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| 70 | iv.Quality = quality;
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| 71 | }
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[250] | 72 |
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[359] | 73 | EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId];
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[224] | 74 |
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[359] | 75 | ItemStack invField = new ItemStack (iv, n);
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[224] | 76 |
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[359] | 77 | GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero);
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[224] | 78 |
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[359] | 79 | SdtdConsole.Instance.Output ("Dropped item");
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[224] | 80 | }
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| 81 | }
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[325] | 82 | }
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