source: binary-improvements/AllocsCommands/Commands/ListLandProtection.cs@ 457

Last change on this file since 457 was 455, checked in by alloc, 16 months ago

25_30_44

  • Got rid (mostly) of custom JSON serialization
  • Some code cleanup
File size: 4.5 KB
RevLine 
[224]1using System;
2using System.Collections.Generic;
[325]3using AllocsFixes.PersistentData;
[455]4using JetBrains.Annotations;
[224]5
[325]6namespace AllocsFixes.CustomCommands {
[455]7 [UsedImplicitly]
[325]8 public class ListLandProtection : ConsoleCmdAbstract {
[420]9 protected override string getDescription () {
[224]10 return "lists all land protection blocks and owners";
11 }
12
[420]13 protected override string getHelp () {
[238]14 return "Usage:\n" +
[325]15 " 1. listlandprotection summary\n" +
[369]16 " 2. listlandprotection <user id / player name / entity id> [parseable]\n" +
[325]17 " 3. listlandprotection nearby [length]\n" +
18 "1. Lists only players that own claimstones, the number they own and the protection status\n" +
[369]19 "2. Lists only the claims of the player given by his UserID / entity id / playername, including the individual claim positions.\n" +
[325]20 " If \"parseable\" is specified the output of the individual claims will be in a format better suited for programmatical readout.\n" +
21 "3. Lists claims in a square with edge length of 64 (or the optionally specified size) around the executing player\n";
[238]22 }
23
[420]24 protected override string[] getCommands () {
[325]25 return new[] {"listlandprotection", "llp"};
[224]26 }
27
[325]28 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
[369]29 if (_params.Count >= 1 && _params [0].EqualsCaseInsensitive ("nearby")) {
30 if (_senderInfo.RemoteClientInfo != null) {
31 _params.Add (_senderInfo.RemoteClientInfo.entityId.ToString ());
32 } else if (_senderInfo.IsLocalGame && !GameManager.IsDedicatedServer) {
33 _params.Add (GameManager.Instance.World.GetPrimaryPlayerId ().ToString ());
[224]34 }
[359]35 }
[224]36
[359]37 World w = GameManager.Instance.World;
38 PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList ();
[224]39
[359]40 bool summaryOnly = false;
[369]41 PlatformUserIdentifierAbs userIdFilter = null;
[359]42 Vector3i closeTo = default (Vector3i);
43 bool onlyCloseToPlayer = false;
44 int closeToDistance = 32;
45 bool parseableOutput = false;
[224]46
[359]47 if (_params.Contains ("parseable")) {
48 parseableOutput = true;
49 _params.Remove ("parseable");
50 }
[273]51
[359]52 if (_params.Count == 1) {
53 if (_params [0].EqualsCaseInsensitive ("summary")) {
54 summaryOnly = true;
[369]55 } else if (PlatformUserIdentifierAbs.TryFromCombinedString (_params[0], out userIdFilter)) {
[359]56 } else {
57 ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
58 if (ci != null) {
[371]59 userIdFilter = ci.InternalId;
[224]60 } else {
[455]61 SdtdConsole.Instance.Output ($"Player name or entity id \"{_params[0]}\" not found.");
[359]62 return;
[224]63 }
[359]64 }
65 } else if (_params.Count >= 2) {
66 if (_params [0].EqualsCaseInsensitive ("nearby")) {
67 try {
68 if (_params.Count == 3) {
69 if (!int.TryParse (_params [1], out closeToDistance)) {
70 SdtdConsole.Instance.Output ("Given length is not an integer!");
71 return;
[224]72 }
[325]73
[359]74 closeToDistance /= 2;
[224]75 }
[359]76
[369]77 int entityId = int.Parse (_params [_params.Count - 1]);
78 EntityPlayer ep = w.Players.dict [entityId];
[359]79 closeTo = new Vector3i (ep.GetPosition ());
80 onlyCloseToPlayer = true;
81 } catch (Exception e) {
82 SdtdConsole.Instance.Output ("Error getting current player's position");
[455]83 Log.Out ($"Error in ListLandProtection.Run: {e}");
[224]84 return;
85 }
[359]86 } else {
87 SdtdConsole.Instance.Output ("Illegal parameter list");
88 return;
[224]89 }
[359]90 }
[224]91
92
[359]93 LandClaimList.OwnerFilter[] ownerFilters = null;
[369]94 if (userIdFilter != null) {
95 ownerFilters = new[] {LandClaimList.UserIdFilter (userIdFilter)};
[359]96 }
[325]97
[359]98 LandClaimList.PositionFilter[] posFilters = null;
99 if (onlyCloseToPlayer) {
100 posFilters = new[] {LandClaimList.CloseToFilter2dRect (closeTo, closeToDistance)};
101 }
[224]102
[359]103 Dictionary<Player, List<Vector3i>> claims = LandClaimList.GetLandClaims (ownerFilters, posFilters);
[253]104
[359]105 foreach (KeyValuePair<Player, List<Vector3i>> kvp in claims) {
[455]106 SdtdConsole.Instance.Output (
107 $"Player \"{kvp.Key.Name} ({kvp.Key.InternalId})\" owns {kvp.Value.Count} keystones (protected: {kvp.Key.LandProtectionActive}, current hardness multiplier: {kvp.Key.LandProtectionMultiplier})");
108 if (summaryOnly) {
109 continue;
110 }
111
112 foreach (Vector3i v in kvp.Value) {
113 if (parseableOutput) {
114 SdtdConsole.Instance.Output ($"LandProtectionOf: id={kvp.Key.InternalId}, playerName={kvp.Key.Name}, location={v}");
115 } else {
116 SdtdConsole.Instance.Output ($" ({v})");
[224]117 }
118 }
[359]119 }
[224]120
[369]121 if (userIdFilter == null) {
[455]122 SdtdConsole.Instance.Output ($"Total of {ppl.m_lpBlockMap.Count} keystones in the game");
[224]123 }
124 }
125 }
[325]126}
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