source: binary-improvements/AllocsCommands/Commands/ShowInventory.cs@ 328

Last change on this file since 328 was 325, checked in by alloc, 6 years ago

Code style cleanup (mostly whitespace changes, enforcing braces, using cleanup)

File size: 6.9 KB
RevLine 
[224]1using System;
2using System.Collections.Generic;
[325]3using AllocsFixes.PersistentData;
[224]4
[325]5namespace AllocsFixes.CustomCommands {
6 public class ShowInventory : ConsoleCmdAbstract {
7 public override string GetDescription () {
[238]8 return "list inventory of a given player";
[224]9 }
10
[325]11 public override string GetHelp () {
[238]12 return "Usage:\n" +
[325]13 " showinventory <steam id / player name / entity id> [tag]\n" +
14 "Show the inventory of the player given by his SteamID, player name or\n" +
15 "entity id (as given by e.g. \"lpi\").\n" +
16 "Optionally specify a tag that is included in each line of the output. In\n" +
17 "this case output is designed to be easily parseable by tools.\n" +
18 "Note: This only shows the player's inventory after it was first sent to\n" +
19 "the server which happens at least every 30 seconds.";
[238]20 }
21
[325]22 public override string[] GetCommands () {
23 return new[] {"showinventory", "si"};
[224]24 }
25
[325]26 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
[224]27 try {
[230]28 if (_params.Count < 1) {
[273]29 SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid> [tag]");
[224]30 return;
31 }
32
33 string steamid = PersistentContainer.Instance.Players.GetSteamID (_params [0], true);
34 if (steamid == null) {
[325]35 SdtdConsole.Instance.Output (
36 "Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
[224]37 return;
38 }
39
[273]40 string tag = null;
41 if (_params.Count > 1 && _params [1].Length > 0) {
42 tag = _params [1];
43 }
44
[233]45 Player p = PersistentContainer.Instance.Players [steamid, false];
[224]46 PersistentData.Inventory inv = p.Inventory;
47
[325]48 if (tag == null) {
[273]49 SdtdConsole.Instance.Output ("Belt of player " + p.Name + ":");
[325]50 }
51
[273]52 PrintInv (inv.belt, p.EntityID, "belt", tag);
[325]53 if (tag == null) {
[273]54 SdtdConsole.Instance.Output (string.Empty);
[325]55 }
[250]56
[325]57 if (tag == null) {
[273]58 SdtdConsole.Instance.Output ("Bagpack of player " + p.Name + ":");
[325]59 }
60
[273]61 PrintInv (inv.bag, p.EntityID, "backpack", tag);
[325]62 if (tag == null) {
[273]63 SdtdConsole.Instance.Output (string.Empty);
[325]64 }
[250]65
[325]66 if (tag == null) {
[273]67 SdtdConsole.Instance.Output ("Equipment of player " + p.Name + ":");
[325]68 }
69
[273]70 PrintEquipment (inv.equipment, p.EntityID, "equipment", tag);
[250]71
[325]72 if (tag != null) {
73 SdtdConsole.Instance.Output ("tracker_item id=" + p.EntityID + ", tag=" + tag +
74 ", SHOWINVENTORY DONE");
[297]75 }
[224]76 } catch (Exception e) {
77 Log.Out ("Error in ShowInventory.Run: " + e);
78 }
79 }
[250]80
[325]81 private void PrintInv (List<InvItem> _inv, int _entityId, string _location, string _tag) {
[250]82 for (int i = 0; i < _inv.Count; i++) {
83 if (_inv [i] != null) {
[325]84 if (_tag == null) {
85 // no Tag defined -> readable output
[273]86 if (_inv [i].quality < 0) {
[325]87 SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2}", i,
88 _inv [i].count, _inv [i].itemName));
[273]89 } else {
[325]90 SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2} - quality: {3}", i,
91 _inv [i].count, _inv [i].itemName, _inv [i].quality));
[273]92 }
[325]93
[273]94 DoParts (_inv [i].parts, 1, null);
[325]95 } else {
96 // Tag defined -> parseable output
97 string partsMsg = DoParts (_inv [i].parts, 1, "");
98 string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
99 ", slot=" + i + ", item=" + _inv [i].itemName + ", qnty=" + _inv [i].count +
100 ", quality=" + _inv [i].quality + ", parts=(" + partsMsg + ")";
101 SdtdConsole.Instance.Output (msg);
[250]102 }
103 }
104 }
105 }
106
[325]107 private void PrintEquipment (InvItem[] _equipment, int _entityId, string _location, string _tag) {
[273]108 AddEquipment ("head", _equipment, EquipmentSlots.Headgear, _entityId, _location, _tag);
109 AddEquipment ("eyes", _equipment, EquipmentSlots.Eyewear, _entityId, _location, _tag);
110 AddEquipment ("face", _equipment, EquipmentSlots.Face, _entityId, _location, _tag);
[250]111
[273]112 AddEquipment ("armor", _equipment, EquipmentSlots.ChestArmor, _entityId, _location, _tag);
113 AddEquipment ("jacket", _equipment, EquipmentSlots.Jacket, _entityId, _location, _tag);
114 AddEquipment ("shirt", _equipment, EquipmentSlots.Shirt, _entityId, _location, _tag);
[250]115
[273]116 AddEquipment ("legarmor", _equipment, EquipmentSlots.LegArmor, _entityId, _location, _tag);
117 AddEquipment ("pants", _equipment, EquipmentSlots.Legs, _entityId, _location, _tag);
118 AddEquipment ("boots", _equipment, EquipmentSlots.Feet, _entityId, _location, _tag);
[250]119
[273]120 AddEquipment ("gloves", _equipment, EquipmentSlots.Hands, _entityId, _location, _tag);
[250]121 }
122
[325]123 private void AddEquipment (string _slotname, InvItem[] _items, EquipmentSlots _slot, int _entityId,
124 string _location, string _tag) {
[253]125 int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot);
126
127 for (int i = 0; i < slotindices.Length; i++) {
128 if (_items != null && _items [slotindices [i]] != null) {
129 InvItem item = _items [slotindices [i]];
[325]130 if (_tag == null) {
131 // no Tag defined -> readable output
[273]132 if (item.quality < 0) {
[325]133 SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000}", _slotname,
134 item.itemName));
[273]135 } else {
[325]136 SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000} - quality: {2}",
137 _slotname, item.itemName, item.quality));
[273]138 }
[325]139
[273]140 DoParts (_items [slotindices [i]].parts, 1, null);
[325]141 } else {
142 // Tag defined -> parseable output
143 string partsMsg = DoParts (_items [slotindices [i]].parts, 1, "");
144 string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
145 ", slot=" + _slotname + ", item=" + item.itemName + ", qnty=1, quality=" +
146 item.quality + ", parts=(" + partsMsg + ")";
147 SdtdConsole.Instance.Output (msg);
[253]148 }
[325]149
[253]150 return;
[250]151 }
152 }
153 }
154
[325]155 private string DoParts (InvItem[] _parts, int _indent, string _currentMessage) {
[250]156 if (_parts != null && _parts.Length > 0) {
157 string indenter = new string (' ', _indent * 4);
158 for (int i = 0; i < _parts.Length; i++) {
159 if (_parts [i] != null) {
[325]160 if (_currentMessage == null) {
161 // no currentMessage given -> readable output
[273]162 if (_parts [i].quality < 0) {
[325]163 SdtdConsole.Instance.Output (string.Format ("{0} - {1}", indenter,
164 _parts [i].itemName));
[273]165 } else {
[325]166 SdtdConsole.Instance.Output (string.Format ("{0} - {1} - quality: {2}",
167 indenter, _parts [i].itemName, _parts [i].quality));
[273]168 }
[325]169
[273]170 DoParts (_parts [i].parts, _indent + 1, _currentMessage);
[325]171 } else {
172 // currentMessage given -> parseable output
[273]173 if (_currentMessage.Length > 0) {
174 _currentMessage += ",";
175 }
[325]176
177 _currentMessage += _parts [i].itemName + "@" + _parts [i].quality;
[273]178 _currentMessage = DoParts (_parts [i].parts, _indent + 1, _currentMessage);
[250]179 }
180 }
181 }
182 }
[325]183
[273]184 return _currentMessage;
[250]185 }
[224]186 }
[325]187}
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