| [224] | 1 | using System;
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 | 2 | using System.Collections.Generic;
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| [325] | 3 | using AllocsFixes.PersistentData;
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| [224] | 4 | 
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| [325] | 5 | namespace AllocsFixes.CustomCommands {
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 | 6 |         public class ShowInventory : ConsoleCmdAbstract {
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 | 7 |                 public override string GetDescription () {
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| [238] | 8 |                         return "list inventory of a given player";
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| [224] | 9 |                 }
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 | 10 | 
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| [325] | 11 |                 public override string GetHelp () {
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| [238] | 12 |                         return "Usage:\n" +
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| [325] | 13 |                                "   showinventory <steam id / player name / entity id> [tag]\n" +
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 | 14 |                                "Show the inventory of the player given by his SteamID, player name or\n" +
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 | 15 |                                "entity id (as given by e.g. \"lpi\").\n" +
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 | 16 |                                "Optionally specify a tag that is included in each line of the output. In\n" +
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 | 17 |                                "this case output is designed to be easily parseable by tools.\n" +
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 | 18 |                                "Note: This only shows the player's inventory after it was first sent to\n" +
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 | 19 |                                "the server which happens at least every 30 seconds.";
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| [238] | 20 |                 }
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 | 21 | 
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| [325] | 22 |                 public override string[] GetCommands () {
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 | 23 |                         return new[] {"showinventory", "si"};
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| [224] | 24 |                 }
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 | 25 | 
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| [325] | 26 |                 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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| [224] | 27 |                         try {
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| [230] | 28 |                                 if (_params.Count < 1) {
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| [273] | 29 |                                         SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid> [tag]");
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| [224] | 30 |                                         return;
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 | 31 |                                 }
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 | 32 | 
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 | 33 |                                 string steamid = PersistentContainer.Instance.Players.GetSteamID (_params [0], true);
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 | 34 |                                 if (steamid == null) {
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| [325] | 35 |                                         SdtdConsole.Instance.Output (
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 | 36 |                                                 "Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
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| [224] | 37 |                                         return;
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 | 38 |                                 }
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 | 39 | 
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| [273] | 40 |                                 string tag = null;
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 | 41 |                                 if (_params.Count > 1 && _params [1].Length > 0) {
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 | 42 |                                         tag = _params [1];
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 | 43 |                                 }
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 | 44 | 
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| [233] | 45 |                                 Player p = PersistentContainer.Instance.Players [steamid, false];
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| [224] | 46 |                                 PersistentData.Inventory inv = p.Inventory;
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 | 47 | 
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| [325] | 48 |                                 if (tag == null) {
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| [273] | 49 |                                         SdtdConsole.Instance.Output ("Belt of player " + p.Name + ":");
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| [325] | 50 |                                 }
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 | 51 | 
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| [273] | 52 |                                 PrintInv (inv.belt, p.EntityID, "belt", tag);
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| [325] | 53 |                                 if (tag == null) {
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| [273] | 54 |                                         SdtdConsole.Instance.Output (string.Empty);
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| [325] | 55 |                                 }
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| [250] | 56 | 
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| [325] | 57 |                                 if (tag == null) {
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| [273] | 58 |                                         SdtdConsole.Instance.Output ("Bagpack of player " + p.Name + ":");
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| [325] | 59 |                                 }
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 | 60 | 
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| [273] | 61 |                                 PrintInv (inv.bag, p.EntityID, "backpack", tag);
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| [325] | 62 |                                 if (tag == null) {
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| [273] | 63 |                                         SdtdConsole.Instance.Output (string.Empty);
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| [325] | 64 |                                 }
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| [250] | 65 | 
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| [325] | 66 |                                 if (tag == null) {
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| [273] | 67 |                                         SdtdConsole.Instance.Output ("Equipment of player " + p.Name + ":");
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| [325] | 68 |                                 }
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 | 69 | 
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| [273] | 70 |                                 PrintEquipment (inv.equipment, p.EntityID, "equipment", tag);
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| [250] | 71 | 
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| [325] | 72 |                                 if (tag != null) {
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 | 73 |                                         SdtdConsole.Instance.Output ("tracker_item id=" + p.EntityID + ", tag=" + tag +
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 | 74 |                                                                      ", SHOWINVENTORY DONE");
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| [297] | 75 |                                 }
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| [224] | 76 |                         } catch (Exception e) {
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 | 77 |                                 Log.Out ("Error in ShowInventory.Run: " + e);
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 | 78 |                         }
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 | 79 |                 }
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| [250] | 80 | 
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| [325] | 81 |                 private void PrintInv (List<InvItem> _inv, int _entityId, string _location, string _tag) {
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| [250] | 82 |                         for (int i = 0; i < _inv.Count; i++) {
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 | 83 |                                 if (_inv [i] != null) {
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| [325] | 84 |                                         if (_tag == null) {
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 | 85 |                                                 // no Tag defined -> readable output
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| [273] | 86 |                                                 if (_inv [i].quality < 0) {
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| [325] | 87 |                                                         SdtdConsole.Instance.Output (string.Format ("    Slot {0}: {1:000} * {2}", i,
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 | 88 |                                                                 _inv [i].count, _inv [i].itemName));
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| [273] | 89 |                                                 } else {
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| [325] | 90 |                                                         SdtdConsole.Instance.Output (string.Format ("    Slot {0}: {1:000} * {2} - quality: {3}", i,
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 | 91 |                                                                 _inv [i].count, _inv [i].itemName, _inv [i].quality));
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| [273] | 92 |                                                 }
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| [325] | 93 | 
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| [273] | 94 |                                                 DoParts (_inv [i].parts, 1, null);
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| [325] | 95 |                                         } else {
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 | 96 |                                                 // Tag defined -> parseable output
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 | 97 |                                                 string partsMsg = DoParts (_inv [i].parts, 1, "");
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 | 98 |                                                 string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
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 | 99 |                                                              ", slot=" + i + ", item=" + _inv [i].itemName + ", qnty=" + _inv [i].count +
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 | 100 |                                                              ", quality=" + _inv [i].quality + ", parts=(" + partsMsg + ")";
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 | 101 |                                                 SdtdConsole.Instance.Output (msg);
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| [250] | 102 |                                         }
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 | 103 |                                 }
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 | 104 |                         }
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 | 105 |                 }
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 | 106 | 
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| [325] | 107 |                 private void PrintEquipment (InvItem[] _equipment, int _entityId, string _location, string _tag) {
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| [273] | 108 |                         AddEquipment ("head", _equipment, EquipmentSlots.Headgear, _entityId, _location, _tag);
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 | 109 |                         AddEquipment ("eyes", _equipment, EquipmentSlots.Eyewear, _entityId, _location, _tag);
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 | 110 |                         AddEquipment ("face", _equipment, EquipmentSlots.Face, _entityId, _location, _tag);
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| [250] | 111 | 
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| [273] | 112 |                         AddEquipment ("armor", _equipment, EquipmentSlots.ChestArmor, _entityId, _location, _tag);
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 | 113 |                         AddEquipment ("jacket", _equipment, EquipmentSlots.Jacket, _entityId, _location, _tag);
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 | 114 |                         AddEquipment ("shirt", _equipment, EquipmentSlots.Shirt, _entityId, _location, _tag);
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| [250] | 115 | 
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| [273] | 116 |                         AddEquipment ("legarmor", _equipment, EquipmentSlots.LegArmor, _entityId, _location, _tag);
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 | 117 |                         AddEquipment ("pants", _equipment, EquipmentSlots.Legs, _entityId, _location, _tag);
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 | 118 |                         AddEquipment ("boots", _equipment, EquipmentSlots.Feet, _entityId, _location, _tag);
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| [250] | 119 | 
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| [273] | 120 |                         AddEquipment ("gloves", _equipment, EquipmentSlots.Hands, _entityId, _location, _tag);
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| [250] | 121 |                 }
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 | 122 | 
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| [325] | 123 |                 private void AddEquipment (string _slotname, InvItem[] _items, EquipmentSlots _slot, int _entityId,
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 | 124 |                         string _location, string _tag) {
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| [253] | 125 |                         int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot);
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 | 126 | 
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 | 127 |                         for (int i = 0; i < slotindices.Length; i++) {
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 | 128 |                                 if (_items != null && _items [slotindices [i]] != null) {
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 | 129 |                                         InvItem item = _items [slotindices [i]];
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| [325] | 130 |                                         if (_tag == null) {
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 | 131 |                                                 // no Tag defined -> readable output
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| [273] | 132 |                                                 if (item.quality < 0) {
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| [325] | 133 |                                                         SdtdConsole.Instance.Output (string.Format ("    Slot {0:8}: {1:000}", _slotname,
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 | 134 |                                                                 item.itemName));
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| [273] | 135 |                                                 } else {
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| [325] | 136 |                                                         SdtdConsole.Instance.Output (string.Format ("    Slot {0:8}: {1:000} - quality: {2}",
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 | 137 |                                                                 _slotname, item.itemName, item.quality));
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| [273] | 138 |                                                 }
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| [325] | 139 | 
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| [273] | 140 |                                                 DoParts (_items [slotindices [i]].parts, 1, null);
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| [325] | 141 |                                         } else {
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 | 142 |                                                 // Tag defined -> parseable output
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 | 143 |                                                 string partsMsg = DoParts (_items [slotindices [i]].parts, 1, "");
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 | 144 |                                                 string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
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 | 145 |                                                              ", slot=" + _slotname + ", item=" + item.itemName + ", qnty=1, quality=" +
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 | 146 |                                                              item.quality + ", parts=(" + partsMsg + ")";
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 | 147 |                                                 SdtdConsole.Instance.Output (msg);
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| [253] | 148 |                                         }
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| [325] | 149 | 
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| [253] | 150 |                                         return;
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| [250] | 151 |                                 }
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 | 152 |                         }
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 | 153 |                 }
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 | 154 | 
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| [325] | 155 |                 private string DoParts (InvItem[] _parts, int _indent, string _currentMessage) {
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| [250] | 156 |                         if (_parts != null && _parts.Length > 0) {
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 | 157 |                                 string indenter = new string (' ', _indent * 4);
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 | 158 |                                 for (int i = 0; i < _parts.Length; i++) {
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 | 159 |                                         if (_parts [i] != null) {
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| [325] | 160 |                                                 if (_currentMessage == null) {
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 | 161 |                                                         // no currentMessage given -> readable output
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| [273] | 162 |                                                         if (_parts [i].quality < 0) {
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| [325] | 163 |                                                                 SdtdConsole.Instance.Output (string.Format ("{0}         - {1}", indenter,
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 | 164 |                                                                         _parts [i].itemName));
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| [273] | 165 |                                                         } else {
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| [325] | 166 |                                                                 SdtdConsole.Instance.Output (string.Format ("{0}         - {1} - quality: {2}",
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 | 167 |                                                                         indenter, _parts [i].itemName, _parts [i].quality));
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| [273] | 168 |                                                         }
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| [325] | 169 | 
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| [273] | 170 |                                                         DoParts (_parts [i].parts, _indent + 1, _currentMessage);
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| [325] | 171 |                                                 } else {
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 | 172 |                                                         // currentMessage given -> parseable output
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| [273] | 173 |                                                         if (_currentMessage.Length > 0) {
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 | 174 |                                                                 _currentMessage += ",";
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 | 175 |                                                         }
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| [325] | 176 | 
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 | 177 |                                                         _currentMessage += _parts [i].itemName + "@" + _parts [i].quality;
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| [273] | 178 |                                                         _currentMessage = DoParts (_parts [i].parts, _indent + 1, _currentMessage);
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| [250] | 179 |                                                 }
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 | 180 |                                         }
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 | 181 |                                 }
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 | 182 |                         }
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| [325] | 183 | 
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| [273] | 184 |                         return _currentMessage;
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| [250] | 185 |                 }
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| [224] | 186 |         }
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| [325] | 187 | }
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