[224] | 1 | using System.Collections.Generic;
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[325] | 2 | using AllocsFixes.PersistentData;
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[224] | 3 |
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[325] | 4 | namespace AllocsFixes.CustomCommands {
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| 5 | public class ShowInventory : ConsoleCmdAbstract {
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[420] | 6 | protected override string getDescription () {
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[238] | 7 | return "list inventory of a given player";
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[224] | 8 | }
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| 9 |
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[420] | 10 | protected override string getHelp () {
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[238] | 11 | return "Usage:\n" +
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[369] | 12 | " showinventory <user id / player name / entity id> [tag]\n" +
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| 13 | "Show the inventory of the player given by his UserID, player name or\n" +
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[325] | 14 | "entity id (as given by e.g. \"lpi\").\n" +
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| 15 | "Optionally specify a tag that is included in each line of the output. In\n" +
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| 16 | "this case output is designed to be easily parseable by tools.\n" +
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| 17 | "Note: This only shows the player's inventory after it was first sent to\n" +
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| 18 | "the server which happens at least every 30 seconds.";
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[238] | 19 | }
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| 20 |
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[420] | 21 | protected override string[] getCommands () {
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[325] | 22 | return new[] {"showinventory", "si"};
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[224] | 23 | }
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| 24 |
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[325] | 25 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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[359] | 26 | if (_params.Count < 1) {
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| 27 | SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid> [tag]");
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| 28 | return;
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| 29 | }
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[224] | 30 |
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[446] | 31 | Player p = PersistentContainer.Instance.Players.GetByString (_params [0], true);
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| 32 | if (p == null) {
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[359] | 33 | SdtdConsole.Instance.Output (
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| 34 | "Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
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| 35 | return;
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| 36 | }
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[224] | 37 |
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[359] | 38 | string tag = null;
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| 39 | if (_params.Count > 1 && _params [1].Length > 0) {
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| 40 | tag = _params [1];
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| 41 | }
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[273] | 42 |
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[359] | 43 | PersistentData.Inventory inv = p.Inventory;
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[224] | 44 |
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[359] | 45 | if (tag == null) {
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| 46 | SdtdConsole.Instance.Output ("Belt of player " + p.Name + ":");
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| 47 | }
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[325] | 48 |
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[359] | 49 | PrintInv (inv.belt, p.EntityID, "belt", tag);
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| 50 | if (tag == null) {
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| 51 | SdtdConsole.Instance.Output (string.Empty);
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| 52 | }
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[250] | 53 |
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[359] | 54 | if (tag == null) {
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| 55 | SdtdConsole.Instance.Output ("Bagpack of player " + p.Name + ":");
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| 56 | }
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[325] | 57 |
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[359] | 58 | PrintInv (inv.bag, p.EntityID, "backpack", tag);
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| 59 | if (tag == null) {
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| 60 | SdtdConsole.Instance.Output (string.Empty);
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| 61 | }
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[250] | 62 |
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[359] | 63 | if (tag == null) {
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| 64 | SdtdConsole.Instance.Output ("Equipment of player " + p.Name + ":");
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| 65 | }
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[325] | 66 |
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[359] | 67 | PrintEquipment (inv.equipment, p.EntityID, "equipment", tag);
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[250] | 68 |
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[359] | 69 | if (tag != null) {
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| 70 | SdtdConsole.Instance.Output ("tracker_item id=" + p.EntityID + ", tag=" + tag +
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| 71 | ", SHOWINVENTORY DONE");
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[224] | 72 | }
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| 73 | }
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[250] | 74 |
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[325] | 75 | private void PrintInv (List<InvItem> _inv, int _entityId, string _location, string _tag) {
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[250] | 76 | for (int i = 0; i < _inv.Count; i++) {
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| 77 | if (_inv [i] != null) {
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[325] | 78 | if (_tag == null) {
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| 79 | // no Tag defined -> readable output
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[273] | 80 | if (_inv [i].quality < 0) {
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[325] | 81 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2}", i,
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| 82 | _inv [i].count, _inv [i].itemName));
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[273] | 83 | } else {
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[325] | 84 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2} - quality: {3}", i,
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| 85 | _inv [i].count, _inv [i].itemName, _inv [i].quality));
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[273] | 86 | }
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[325] | 87 |
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[273] | 88 | DoParts (_inv [i].parts, 1, null);
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[325] | 89 | } else {
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| 90 | // Tag defined -> parseable output
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| 91 | string partsMsg = DoParts (_inv [i].parts, 1, "");
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| 92 | string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
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| 93 | ", slot=" + i + ", item=" + _inv [i].itemName + ", qnty=" + _inv [i].count +
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| 94 | ", quality=" + _inv [i].quality + ", parts=(" + partsMsg + ")";
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| 95 | SdtdConsole.Instance.Output (msg);
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[250] | 96 | }
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| 97 | }
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| 98 | }
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| 99 | }
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| 100 |
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[325] | 101 | private void PrintEquipment (InvItem[] _equipment, int _entityId, string _location, string _tag) {
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[273] | 102 | AddEquipment ("head", _equipment, EquipmentSlots.Headgear, _entityId, _location, _tag);
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| 103 | AddEquipment ("eyes", _equipment, EquipmentSlots.Eyewear, _entityId, _location, _tag);
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| 104 | AddEquipment ("face", _equipment, EquipmentSlots.Face, _entityId, _location, _tag);
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[250] | 105 |
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[273] | 106 | AddEquipment ("armor", _equipment, EquipmentSlots.ChestArmor, _entityId, _location, _tag);
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| 107 | AddEquipment ("jacket", _equipment, EquipmentSlots.Jacket, _entityId, _location, _tag);
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| 108 | AddEquipment ("shirt", _equipment, EquipmentSlots.Shirt, _entityId, _location, _tag);
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[250] | 109 |
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[273] | 110 | AddEquipment ("legarmor", _equipment, EquipmentSlots.LegArmor, _entityId, _location, _tag);
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| 111 | AddEquipment ("pants", _equipment, EquipmentSlots.Legs, _entityId, _location, _tag);
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| 112 | AddEquipment ("boots", _equipment, EquipmentSlots.Feet, _entityId, _location, _tag);
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[250] | 113 |
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[273] | 114 | AddEquipment ("gloves", _equipment, EquipmentSlots.Hands, _entityId, _location, _tag);
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[250] | 115 | }
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| 116 |
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[325] | 117 | private void AddEquipment (string _slotname, InvItem[] _items, EquipmentSlots _slot, int _entityId,
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| 118 | string _location, string _tag) {
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[253] | 119 | int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot);
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| 120 |
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| 121 | for (int i = 0; i < slotindices.Length; i++) {
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| 122 | if (_items != null && _items [slotindices [i]] != null) {
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| 123 | InvItem item = _items [slotindices [i]];
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[325] | 124 | if (_tag == null) {
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| 125 | // no Tag defined -> readable output
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[273] | 126 | if (item.quality < 0) {
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[325] | 127 | SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000}", _slotname,
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| 128 | item.itemName));
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[273] | 129 | } else {
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[325] | 130 | SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000} - quality: {2}",
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| 131 | _slotname, item.itemName, item.quality));
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[273] | 132 | }
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[325] | 133 |
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[273] | 134 | DoParts (_items [slotindices [i]].parts, 1, null);
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[325] | 135 | } else {
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| 136 | // Tag defined -> parseable output
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| 137 | string partsMsg = DoParts (_items [slotindices [i]].parts, 1, "");
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| 138 | string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
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| 139 | ", slot=" + _slotname + ", item=" + item.itemName + ", qnty=1, quality=" +
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| 140 | item.quality + ", parts=(" + partsMsg + ")";
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| 141 | SdtdConsole.Instance.Output (msg);
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[253] | 142 | }
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[325] | 143 |
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[253] | 144 | return;
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[250] | 145 | }
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| 146 | }
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| 147 | }
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| 148 |
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[325] | 149 | private string DoParts (InvItem[] _parts, int _indent, string _currentMessage) {
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[250] | 150 | if (_parts != null && _parts.Length > 0) {
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| 151 | string indenter = new string (' ', _indent * 4);
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| 152 | for (int i = 0; i < _parts.Length; i++) {
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| 153 | if (_parts [i] != null) {
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[325] | 154 | if (_currentMessage == null) {
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| 155 | // no currentMessage given -> readable output
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[273] | 156 | if (_parts [i].quality < 0) {
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[325] | 157 | SdtdConsole.Instance.Output (string.Format ("{0} - {1}", indenter,
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| 158 | _parts [i].itemName));
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[273] | 159 | } else {
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[325] | 160 | SdtdConsole.Instance.Output (string.Format ("{0} - {1} - quality: {2}",
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| 161 | indenter, _parts [i].itemName, _parts [i].quality));
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[273] | 162 | }
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[325] | 163 |
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[446] | 164 | DoParts (_parts [i].parts, _indent + 1, null);
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[325] | 165 | } else {
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| 166 | // currentMessage given -> parseable output
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[273] | 167 | if (_currentMessage.Length > 0) {
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| 168 | _currentMessage += ",";
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| 169 | }
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[325] | 170 |
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| 171 | _currentMessage += _parts [i].itemName + "@" + _parts [i].quality;
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[273] | 172 | _currentMessage = DoParts (_parts [i].parts, _indent + 1, _currentMessage);
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[250] | 173 | }
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| 174 | }
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| 175 | }
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| 176 | }
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[325] | 177 |
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[273] | 178 | return _currentMessage;
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[250] | 179 | }
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[224] | 180 | }
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[325] | 181 | }
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