[224] | 1 | using System.Collections.Generic;
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[325] | 2 | using AllocsFixes.PersistentData;
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[455] | 3 | using JetBrains.Annotations;
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[224] | 4 |
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[325] | 5 | namespace AllocsFixes.CustomCommands {
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[455] | 6 | [UsedImplicitly]
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[325] | 7 | public class ShowInventory : ConsoleCmdAbstract {
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[420] | 8 | protected override string getDescription () {
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[238] | 9 | return "list inventory of a given player";
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[224] | 10 | }
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| 11 |
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[420] | 12 | protected override string getHelp () {
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[238] | 13 | return "Usage:\n" +
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[369] | 14 | " showinventory <user id / player name / entity id> [tag]\n" +
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| 15 | "Show the inventory of the player given by his UserID, player name or\n" +
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[325] | 16 | "entity id (as given by e.g. \"lpi\").\n" +
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| 17 | "Optionally specify a tag that is included in each line of the output. In\n" +
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| 18 | "this case output is designed to be easily parseable by tools.\n" +
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| 19 | "Note: This only shows the player's inventory after it was first sent to\n" +
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| 20 | "the server which happens at least every 30 seconds.";
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[238] | 21 | }
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| 22 |
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[420] | 23 | protected override string[] getCommands () {
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[325] | 24 | return new[] {"showinventory", "si"};
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[224] | 25 | }
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| 26 |
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[325] | 27 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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[359] | 28 | if (_params.Count < 1) {
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| 29 | SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid> [tag]");
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| 30 | return;
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| 31 | }
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[224] | 32 |
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[446] | 33 | Player p = PersistentContainer.Instance.Players.GetByString (_params [0], true);
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| 34 | if (p == null) {
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[359] | 35 | SdtdConsole.Instance.Output (
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| 36 | "Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
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| 37 | return;
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| 38 | }
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[224] | 39 |
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[359] | 40 | string tag = null;
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| 41 | if (_params.Count > 1 && _params [1].Length > 0) {
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| 42 | tag = _params [1];
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| 43 | }
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[273] | 44 |
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[359] | 45 | PersistentData.Inventory inv = p.Inventory;
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[224] | 46 |
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[359] | 47 | if (tag == null) {
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[455] | 48 | SdtdConsole.Instance.Output ($"Belt of player {p.Name}:");
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[359] | 49 | }
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[325] | 50 |
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[359] | 51 | PrintInv (inv.belt, p.EntityID, "belt", tag);
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| 52 | if (tag == null) {
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| 53 | SdtdConsole.Instance.Output (string.Empty);
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| 54 | }
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[250] | 55 |
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[359] | 56 | if (tag == null) {
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[455] | 57 | SdtdConsole.Instance.Output ($"Bagpack of player {p.Name}:");
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[359] | 58 | }
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[325] | 59 |
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[359] | 60 | PrintInv (inv.bag, p.EntityID, "backpack", tag);
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| 61 | if (tag == null) {
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| 62 | SdtdConsole.Instance.Output (string.Empty);
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| 63 | }
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[250] | 64 |
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[359] | 65 | if (tag == null) {
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[455] | 66 | SdtdConsole.Instance.Output ($"Equipment of player {p.Name}:");
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[359] | 67 | }
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[325] | 68 |
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[359] | 69 | PrintEquipment (inv.equipment, p.EntityID, "equipment", tag);
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[250] | 70 |
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[359] | 71 | if (tag != null) {
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[455] | 72 | SdtdConsole.Instance.Output ($"tracker_item id={p.EntityID}, tag={tag}, SHOWINVENTORY DONE");
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[224] | 73 | }
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| 74 | }
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[250] | 75 |
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[455] | 76 | private static void PrintInv (IReadOnlyList<InvItem> _inv, int _entityId, string _location, string _tag) {
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[250] | 77 | for (int i = 0; i < _inv.Count; i++) {
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[455] | 78 | if (_inv[i] == null) {
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| 79 | continue;
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| 80 | }
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[325] | 81 |
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[455] | 82 | if (_tag == null) {
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| 83 | // no Tag defined -> readable output
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| 84 | if (_inv [i].quality < 0) {
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| 85 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2}", i,
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| 86 | _inv [i].count, _inv [i].itemName));
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[325] | 87 | } else {
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[455] | 88 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2} - quality: {3}", i,
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| 89 | _inv [i].count, _inv [i].itemName, _inv [i].quality));
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[250] | 90 | }
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[455] | 91 |
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| 92 | DoParts (_inv [i].parts, 1, null);
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| 93 | } else {
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| 94 | // Tag defined -> parseable output
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| 95 | string partsMsg = DoParts (_inv [i].parts, 1, "");
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| 96 | string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
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| 97 | ", slot=" + i + ", item=" + _inv [i].itemName + ", qnty=" + _inv [i].count +
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| 98 | ", quality=" + _inv [i].quality + ", parts=(" + partsMsg + ")";
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| 99 | SdtdConsole.Instance.Output (msg);
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[250] | 100 | }
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| 101 | }
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| 102 | }
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| 103 |
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[455] | 104 | private static void PrintEquipment (IReadOnlyList<InvItem> _equipment, int _entityId, string _location, string _tag) {
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[273] | 105 | AddEquipment ("head", _equipment, EquipmentSlots.Headgear, _entityId, _location, _tag);
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| 106 | AddEquipment ("eyes", _equipment, EquipmentSlots.Eyewear, _entityId, _location, _tag);
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| 107 | AddEquipment ("face", _equipment, EquipmentSlots.Face, _entityId, _location, _tag);
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[250] | 108 |
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[273] | 109 | AddEquipment ("armor", _equipment, EquipmentSlots.ChestArmor, _entityId, _location, _tag);
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| 110 | AddEquipment ("jacket", _equipment, EquipmentSlots.Jacket, _entityId, _location, _tag);
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| 111 | AddEquipment ("shirt", _equipment, EquipmentSlots.Shirt, _entityId, _location, _tag);
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[250] | 112 |
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[273] | 113 | AddEquipment ("legarmor", _equipment, EquipmentSlots.LegArmor, _entityId, _location, _tag);
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| 114 | AddEquipment ("pants", _equipment, EquipmentSlots.Legs, _entityId, _location, _tag);
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| 115 | AddEquipment ("boots", _equipment, EquipmentSlots.Feet, _entityId, _location, _tag);
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[250] | 116 |
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[273] | 117 | AddEquipment ("gloves", _equipment, EquipmentSlots.Hands, _entityId, _location, _tag);
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[250] | 118 | }
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| 119 |
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[455] | 120 | private static void AddEquipment (string _slotname, IReadOnlyList<InvItem> _items, EquipmentSlots _slot, int _entityId,
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[325] | 121 | string _location, string _tag) {
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[253] | 122 | int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot);
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| 123 |
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| 124 | for (int i = 0; i < slotindices.Length; i++) {
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[455] | 125 | if (_items == null || _items[slotindices[i]] == null) {
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| 126 | continue;
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| 127 | }
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[325] | 128 |
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[455] | 129 | InvItem item = _items [slotindices [i]];
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| 130 | if (_tag == null) {
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| 131 | // no Tag defined -> readable output
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| 132 | if (item.quality < 0) {
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| 133 | SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000}", _slotname,
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| 134 | item.itemName));
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[325] | 135 | } else {
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[455] | 136 | SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000} - quality: {2}",
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| 137 | _slotname, item.itemName, item.quality));
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[253] | 138 | }
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[325] | 139 |
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[455] | 140 | DoParts (_items [slotindices [i]].parts, 1, null);
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| 141 | } else {
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| 142 | // Tag defined -> parseable output
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| 143 | string partsMsg = DoParts (_items [slotindices [i]].parts, 1, "");
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| 144 | string msg = $"tracker_item id={_entityId}, tag={_tag}, location={_location}, slot={_slotname}, item={item.itemName}, qnty=1, quality={item.quality}, parts=({partsMsg})";
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| 145 | SdtdConsole.Instance.Output (msg);
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[250] | 146 | }
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[455] | 147 |
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| 148 | return;
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[250] | 149 | }
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| 150 | }
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| 151 |
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[455] | 152 | private static string DoParts (IReadOnlyList<InvItem> _parts, int _indent, string _currentMessage) {
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| 153 | if (_parts == null || _parts.Count <= 0) {
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| 154 | return _currentMessage;
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| 155 | }
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[325] | 156 |
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[455] | 157 | string indenter = new string (' ', _indent * 4);
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| 158 | for (int i = 0; i < _parts.Count; i++) {
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| 159 | if (_parts[i] == null) {
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| 160 | continue;
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| 161 | }
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[325] | 162 |
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[455] | 163 | if (_currentMessage == null) {
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| 164 | // no currentMessage given -> readable output
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| 165 | if (_parts [i].quality < 0) {
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| 166 | SdtdConsole.Instance.Output (string.Format ("{0} - {1}", indenter,
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| 167 | _parts [i].itemName));
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| 168 | } else {
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| 169 | SdtdConsole.Instance.Output (string.Format ("{0} - {1} - quality: {2}",
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| 170 | indenter, _parts [i].itemName, _parts [i].quality));
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[250] | 171 | }
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[455] | 172 |
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| 173 | DoParts (_parts [i].parts, _indent + 1, null);
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| 174 | } else {
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| 175 | // currentMessage given -> parseable output
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| 176 | if (_currentMessage.Length > 0) {
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| 177 | _currentMessage += ",";
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| 178 | }
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| 179 |
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| 180 | _currentMessage += $"{_parts[i].itemName}@{_parts[i].quality}";
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| 181 | _currentMessage = DoParts (_parts [i].parts, _indent + 1, _currentMessage);
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[250] | 182 | }
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| 183 | }
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[325] | 184 |
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[273] | 185 | return _currentMessage;
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[250] | 186 | }
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[224] | 187 | }
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[325] | 188 | }
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