[253] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Net;
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| 4 | using System.Threading;
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| 5 |
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| 6 | using UnityEngine;
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[292] | 7 | using System.IO;
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[253] | 8 |
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| 9 | namespace AllocsFixes.NetConnections.Servers.Web.Handlers
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| 10 | {
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| 11 | public class ItemIconHandler : PathHandler {
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[267] | 12 | private static ItemIconHandler instance = null;
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| 13 | public static ItemIconHandler Instance {
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| 14 | get { return instance; }
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| 15 | }
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| 16 |
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[253] | 17 | private string staticPart;
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| 18 | private bool logMissingFiles;
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| 19 | private Dictionary<string, byte[]> icons = new Dictionary<string, byte[]> ();
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| 20 | private bool loaded = false;
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| 21 |
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| 22 | public ItemIconHandler (string staticPart, bool logMissingFiles, string moduleName = null) : base(moduleName) {
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| 23 | this.staticPart = staticPart;
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| 24 | this.logMissingFiles = logMissingFiles;
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[267] | 25 | ItemIconHandler.instance = this;
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[253] | 26 | }
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| 27 |
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| 28 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel) {
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| 29 | if (!loaded) {
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[291] | 30 | resp.StatusCode = (int)HttpStatusCode.InternalServerError;
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| 31 | Log.Out ("Web:IconHandler: Icons not loaded");
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| 32 | return;
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[253] | 33 | }
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| 34 |
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| 35 | string requestFileName = req.Url.AbsolutePath.Remove (0, staticPart.Length);
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| 36 | requestFileName = requestFileName.Remove (requestFileName.LastIndexOf ('.'));
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| 37 |
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| 38 | if (icons.ContainsKey (requestFileName) && req.Url.AbsolutePath.ToLower ().EndsWith (".png")) {
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| 39 | resp.ContentType = MimeType.GetMimeType (".png");
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| 40 |
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| 41 | byte[] itemIconData = icons [requestFileName];
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| 42 |
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| 43 | resp.ContentLength64 = itemIconData.Length;
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| 44 | resp.OutputStream.Write (itemIconData, 0, itemIconData.Length);
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| 45 | } else {
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| 46 | resp.StatusCode = (int)HttpStatusCode.NotFound;
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| 47 | if (logMissingFiles) {
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| 48 | Log.Out ("Web:IconHandler:FileNotFound: \"" + req.Url.AbsolutePath + "\" ");
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| 49 | }
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| 50 | return;
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| 51 | }
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| 52 | }
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| 53 |
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[267] | 54 | public bool LoadIcons () {
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[253] | 55 | lock (icons) {
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| 56 | if (loaded) {
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| 57 | return true;
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| 58 | }
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| 59 |
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| 60 | MicroStopwatch microStopwatch = new MicroStopwatch ();
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| 61 |
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| 62 | GameObject atlasObj = GameObject.Find ("/NGUI Root (2D)/ItemIconAtlas");
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| 63 | if (atlasObj == null) {
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| 64 | Log.Error ("Web:IconHandler: Atlas object not found");
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| 65 | loaded = true;
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| 66 | return false;
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| 67 | }
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| 68 | DynamicUIAtlas atlas = atlasObj.GetComponent<DynamicUIAtlas> ();
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| 69 | if (atlas == null) {
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| 70 | Log.Error ("Web:IconHandler: Atlas component not found");
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| 71 | loaded = true;
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| 72 | return false;
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| 73 | }
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| 74 |
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[291] | 75 | string textureResourceName = atlas.PrebakedAtlas;
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| 76 | List<UISpriteData> sprites;
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| 77 | int elementWidth, elementHeight;
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| 78 | Texture2D atlasTex;
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| 79 |
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| 80 | if (!DynamicUIAtlasTools.ReadPrebakedAtlasDescriptor (textureResourceName, out sprites, out elementWidth, out elementHeight)) {
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| 81 | SdtdConsole.Instance.Output ("Web:IconHandler: Could not read dynamic atlas descriptor");
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| 82 | return false;
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| 83 | }
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| 84 |
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| 85 | if (!DynamicUIAtlasTools.ReadPrebakedAtlasTexture (textureResourceName, out atlasTex)) {
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| 86 | SdtdConsole.Instance.Output ("Web:IconHandler: Could not read dynamic atlas texture");
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| 87 | return false;
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| 88 | }
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| 89 |
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[292] | 90 | // Get list of used tints for all items
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[253] | 91 | Dictionary<string, List<Color>> tintedIcons = new Dictionary<string, List<Color>> ();
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| 92 | foreach (ItemClass ic in ItemClass.list) {
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| 93 | if (ic != null) {
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| 94 | Color tintColor = ic.GetIconTint ();
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| 95 | if (tintColor != Color.white) {
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| 96 | string name = ic.GetIconName ();
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| 97 | if (!tintedIcons.ContainsKey (name)) {
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| 98 | tintedIcons.Add (name, new List<Color> ());
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| 99 | }
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| 100 | List<Color> list = tintedIcons [name];
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| 101 | list.Add (tintColor);
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| 102 | }
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| 103 | }
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| 104 | }
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| 105 |
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[292] | 106 | // Load icons from vanilla
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[291] | 107 | foreach (UISpriteData data in sprites) {
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[253] | 108 | string name = data.name;
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| 109 | Texture2D tex = new Texture2D (data.width, data.height, TextureFormat.ARGB32, false);
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| 110 | tex.SetPixels (atlasTex.GetPixels (data.x, atlasTex.height - data.height - data.y, data.width, data.height));
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| 111 |
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[292] | 112 | AddIcon (name, tex, tintedIcons);
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[253] | 113 |
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[292] | 114 | UnityEngine.Object.Destroy (tex);
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| 115 | }
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| 116 | Resources.UnloadAsset(atlasTex);
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[253] | 117 |
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[292] | 118 | // Load icons from mods
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| 119 | foreach (Mod mod in ModManager.GetLoadedMods ()) {
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| 120 | try {
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| 121 | string modIconsPath = mod.Path + "/ItemIcons";
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| 122 | if (Directory.Exists (modIconsPath)) {
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| 123 | foreach (string file in Directory.GetFiles (modIconsPath)) {
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| 124 | try {
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| 125 | if (file.ToLower ().EndsWith (".png")) {
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| 126 | string name = Path.GetFileNameWithoutExtension (file);
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| 127 | Texture2D tex = new Texture2D (1, 1, TextureFormat.ARGB32, false);
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| 128 | if (tex.LoadImage (File.ReadAllBytes (file))) {
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| 129 | if (tex.width == elementWidth && tex.height == elementHeight) {
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| 130 | AddIcon (name, tex, tintedIcons);
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| 131 | }
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| 132 |
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| 133 | UnityEngine.Object.Destroy (tex);
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| 134 | }
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[254] | 135 | }
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[292] | 136 | } catch (Exception e) {
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| 137 | Log.Exception (e);
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[253] | 138 | }
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[254] | 139 | }
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[253] | 140 | }
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[292] | 141 | } catch (Exception e) {
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| 142 | Log.Exception (e);
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[253] | 143 | }
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| 144 | }
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| 145 |
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| 146 | loaded = true;
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| 147 | Log.Out ("Web:IconHandler: Icons loaded - {0} ms", microStopwatch.ElapsedMilliseconds);
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| 148 |
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| 149 | return true;
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| 150 | }
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| 151 | }
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[292] | 152 |
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| 153 | private void AddIcon (string _name, Texture2D _tex, Dictionary<string, List<Color>> _tintedIcons) {
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[306] | 154 | icons [_name + "__FFFFFF"] = _tex.EncodeToPNG ();
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[292] | 155 |
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| 156 | if (_tintedIcons.ContainsKey (_name)) {
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| 157 | foreach (Color c in _tintedIcons [_name]) {
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| 158 | string tintedName = _name + "__" + AllocsUtils.ColorToHex (c);
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| 159 | if (!icons.ContainsKey (tintedName)) {
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| 160 | Texture2D tintedTex = new Texture2D (_tex.width, _tex.height, TextureFormat.ARGB32, false);
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| 161 |
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| 162 | for (int x = 0; x < _tex.width; x++) {
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| 163 | for (int y = 0; y < _tex.height; y++) {
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| 164 | tintedTex.SetPixel (x, y, _tex.GetPixel (x, y) * c);
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| 165 | }
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| 166 | }
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| 167 |
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[306] | 168 | icons [tintedName] = tintedTex.EncodeToPNG ();
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[292] | 169 |
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| 170 | UnityEngine.Object.Destroy (tintedTex);
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| 171 | }
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| 172 | }
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| 173 | }
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| 174 | }
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| 175 |
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[253] | 176 | }
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| 177 | }
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| 178 |
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