source: binary-improvements2/7dtd-server-fixes/src/ModApi.cs@ 402

Last change on this file since 402 was 402, checked in by alloc, 22 months ago
  • Major refactoring
  • Using Utf8Json for (de)serialization
  • Moving APIs to REST
  • Removing dependencies from WebServer and MapRenderer to ServerFixes
File size: 2.7 KB
RevLine 
[324]1using System.Collections.Generic;
[345]2using AllocsFixes.PersistentData;
[391]3using JetBrains.Annotations;
[369]4using Platform.Steam;
[230]5
[325]6namespace AllocsFixes {
[391]7 [UsedImplicitly]
8 public class ModApi : IModApi {
[369]9 public void InitMod (Mod _modInstance) {
[337]10 ModEvents.GameStartDone.RegisterHandler (GameAwake);
[325]11 ModEvents.SavePlayerData.RegisterHandler (SavePlayerData);
12 ModEvents.PlayerSpawning.RegisterHandler (PlayerSpawning);
13 ModEvents.PlayerDisconnected.RegisterHandler (PlayerDisconnected);
[345]14 ModEvents.PlayerSpawnedInWorld.RegisterHandler (PlayerSpawned);
[325]15 ModEvents.ChatMessage.RegisterHandler (ChatMessage);
16 }
[230]17
[391]18 private void GameAwake () {
[369]19 PersistentContainer.Load ();
[230]20 }
21
[391]22 private void SavePlayerData (ClientInfo _cInfo, PlayerDataFile _playerDataFile) {
[371]23 PersistentContainer.Instance.Players [_cInfo.InternalId, true].Update (_playerDataFile);
[230]24 }
25
[391]26 private void PlayerSpawning (ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile) {
[369]27 string owner = null;
28 if (_cInfo.PlatformId is UserIdentifierSteam identifierSteam) {
29 owner = identifierSteam.OwnerId.ToString ();
[345]30 }
[369]31
[402]32 Log.Out (
33 $"Player connected, entityid={_cInfo.entityId}, name={_cInfo.playerName}, pltfmid={_cInfo.PlatformId?.CombinedString ?? "<unknown>"}, crossid={_cInfo.CrossplatformId?.CombinedString ?? "<unknown/none>"}, steamOwner={owner ?? "<unknown/none>"}, ip={_cInfo.ip}"
[369]34 );
[230]35 }
[325]36
[391]37 private void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown) {
[371]38 Player p = PersistentContainer.Instance.Players [_cInfo.InternalId, false];
[369]39 if (p != null) {
40 p.SetOffline ();
41 } else {
42 Log.Out ("Disconnected player not found in client list...");
43 }
[345]44
[369]45 PersistentContainer.Instance.Save ();
[230]46 }
47
[391]48 private void PlayerSpawned (ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _spawnPos) {
[371]49 PersistentContainer.Instance.Players [_cInfo.InternalId, true].SetOnline (_cInfo);
[369]50 PersistentContainer.Instance.Save ();
[345]51 }
52
[391]53 private const string testChatAnswer =
[345]54 " [ff0000]I[-] [ff7f00]W[-][ffff00]A[-][80ff00]S[-] [00ffff]H[-][0080ff]E[-][0000ff]R[-][8b00ff]E[-]";
55
[391]56 private bool ChatMessage (ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName,
[325]57 bool _localizeMain, List<int> _recipientEntityIds) {
[345]58 if (string.IsNullOrEmpty (_msg) || !_msg.EqualsCaseInsensitive ("/alloc")) {
59 return true;
60 }
61
62 if (_cInfo != null) {
[402]63 Log.Out ($"Sent chat hook reply to {_cInfo.InternalId}");
[391]64 _cInfo.SendPackage (NetPackageManager.GetPackage<NetPackageChat> ().Setup (EChatType.Whisper, -1, testChatAnswer, "", false, null));
[345]65 } else {
[402]66 Log.Error ($"ChatHookExample: Argument _cInfo null on message: {_msg}");
[345]67 }
68
69 return false;
[238]70 }
[230]71 }
[325]72}
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