[224] | 1 | using System.Collections.Generic;
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| 2 | using UnityEngine;
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| 3 |
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[325] | 4 | namespace AllocsFixes.CustomCommands {
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[250] | 5 | public class Give : ConsoleCmdAbstract {
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| 6 | public override string GetDescription () {
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[224] | 7 | return "give an item to a player (entity id or name)";
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| 8 | }
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| 9 |
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[238] | 10 | public override string GetHelp () {
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| 11 | return "Give an item to a player by dropping it in front of that player\n" +
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[325] | 12 | "Usage:\n" +
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| 13 | " give <name / entity id> <item name> <amount>\n" +
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| 14 | " give <name / entity id> <item name> <amount> <quality>\n" +
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| 15 | "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" +
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| 16 | "Item name has to be the exact name of an item as listed by \"listitems\".\n" +
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| 17 | "Amount is the number of instances of this item to drop (as a single stack).\n" +
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| 18 | "Quality is the quality of the dropped items for items that have a quality.";
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[238] | 19 | }
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| 20 |
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[250] | 21 | public override string[] GetCommands () {
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[325] | 22 | return new[] {"give", string.Empty};
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[224] | 23 | }
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| 24 |
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[250] | 25 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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[359] | 26 | if (_params.Count != 3 && _params.Count != 4) {
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| 27 | SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or 4, found " + _params.Count +
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| 28 | ".");
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| 29 | return;
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| 30 | }
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[224] | 31 |
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[359] | 32 | ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
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[224] | 33 |
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[359] | 34 | if (ci == null) {
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| 35 | SdtdConsole.Instance.Output ("Playername or entity id not found.");
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| 36 | return;
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| 37 | }
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[224] | 38 |
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[359] | 39 | ItemValue iv = ItemClass.GetItem (_params [1], true);
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| 40 | if (iv.type == ItemValue.None.type) {
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| 41 | SdtdConsole.Instance.Output ("Item not found.");
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| 42 | return;
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| 43 | }
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[224] | 44 |
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[359] | 45 | iv = new ItemValue (iv.type, true);
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[306] | 46 |
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[359] | 47 | int n;
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| 48 | if (!int.TryParse (_params [2], out n) || n <= 0) {
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| 49 | SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero.");
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| 50 | return;
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| 51 | }
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[224] | 52 |
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[359] | 53 | int quality = Constants.cItemMaxQuality;
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[324] | 54 |
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[359] | 55 | if (_params.Count == 4) {
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| 56 | if (!int.TryParse (_params [3], out quality) || quality <= 0) {
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| 57 | SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero.");
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| 58 | return;
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[324] | 59 | }
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[359] | 60 | }
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[250] | 61 |
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[359] | 62 | if (ItemClass.list [iv.type].HasSubItems) {
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| 63 | for (int i = 0; i < iv.Modifications.Length; i++) {
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| 64 | ItemValue tmp = iv.Modifications [i];
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| 65 | tmp.Quality = quality;
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| 66 | iv.Modifications [i] = tmp;
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[250] | 67 | }
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[359] | 68 | } else if (ItemClass.list [iv.type].HasQuality) {
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| 69 | iv.Quality = quality;
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| 70 | }
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[250] | 71 |
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[359] | 72 | EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId];
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[224] | 73 |
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[359] | 74 | ItemStack invField = new ItemStack (iv, n);
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[224] | 75 |
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[359] | 76 | GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero);
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[224] | 77 |
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[359] | 78 | SdtdConsole.Instance.Output ("Dropped item");
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[224] | 79 | }
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| 80 | }
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[325] | 81 | }
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