[224] | 1 | using System;
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[325] | 2 | using System.Collections;
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[224] | 3 | using System.Collections.Generic;
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| 4 | using System.IO;
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| 5 | using System.Text;
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| 6 | using System.Threading;
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| 7 | using UnityEngine;
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[329] | 8 | using UnityEngine.Profiling;
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[402] | 9 | using Utf8Json;
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| 10 | using Webserver.FileCache;
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[325] | 11 | using Object = UnityEngine.Object;
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[224] | 12 |
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[391] | 13 | namespace MapRendering {
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| 14 | public class MapRenderer {
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| 15 | private static MapRenderer instance;
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[224] | 16 |
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[325] | 17 | private static readonly object lockObject = new object ();
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[224] | 18 | public static bool renderingEnabled = true;
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[391] | 19 | private readonly MapTileCache cache = new MapTileCache (Constants.MapBlockSize);
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[325] | 20 | private readonly Dictionary<Vector2i, Color32[]> dirtyChunks = new Dictionary<Vector2i, Color32[]> ();
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| 21 | private readonly MicroStopwatch msw = new MicroStopwatch ();
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| 22 | private readonly MapRenderBlockBuffer[] zoomLevelBuffers;
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| 23 | private Coroutine renderCoroutineRef;
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| 24 | private bool renderingFullMap;
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[299] | 25 | private float renderTimeout = float.MaxValue;
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[383] | 26 | private bool shutdown;
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[224] | 27 |
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[425] | 28 |
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| 29 | public static bool Enabled => ConnectionManager.Instance.IsServer && GamePrefs.GetBool (EnumUtils.Parse<EnumGamePrefs> (nameof (EnumGamePrefs.EnableMapRendering)));
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| 30 |
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[391] | 31 | private MapRenderer () {
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[402] | 32 | Constants.MapDirectory = $"{GameIO.GetSaveGameDir ()}/map";
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[224] | 33 |
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[402] | 34 | if (!LoadMapInfo ()) {
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| 35 | WriteMapInfo ();
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[224] | 36 | }
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| 37 |
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[391] | 38 | cache.SetZoomCount (Constants.Zoomlevels);
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[224] | 39 |
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[391] | 40 | zoomLevelBuffers = new MapRenderBlockBuffer[Constants.Zoomlevels];
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| 41 | for (int i = 0; i < Constants.Zoomlevels; i++) {
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[224] | 42 | zoomLevelBuffers [i] = new MapRenderBlockBuffer (i, cache);
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| 43 | }
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| 44 |
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[299] | 45 | renderCoroutineRef = ThreadManager.StartCoroutine (renderCoroutine ());
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[224] | 46 | }
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| 47 |
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[423] | 48 | public static bool HasInstance => instance != null;
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| 49 |
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[391] | 50 | public static MapRenderer Instance => instance ??= new MapRenderer ();
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[325] | 51 |
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[402] | 52 | public static AbstractCache GetTileCache () {
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[325] | 53 | return Instance.cache;
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| 54 | }
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| 55 |
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| 56 | public static void Shutdown () {
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[423] | 57 | if (instance == null) {
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[383] | 58 | return;
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| 59 | }
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| 60 |
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[423] | 61 | instance.shutdown = true;
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[383] | 62 |
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[423] | 63 | if (instance.renderCoroutineRef != null) {
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| 64 | ThreadManager.StopCoroutine (instance.renderCoroutineRef);
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| 65 | instance.renderCoroutineRef = null;
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[299] | 66 | }
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[423] | 67 |
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| 68 | instance = null;
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[299] | 69 | }
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| 70 |
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[351] | 71 | public static void RenderSingleChunk (Chunk _chunk) {
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[423] | 72 | if (!renderingEnabled || instance == null) {
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| 73 | return;
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| 74 | }
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| 75 |
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| 76 | // TODO: Replace with regular thread and a blocking queue / set
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| 77 | ThreadPool.UnsafeQueueUserWorkItem (_o => {
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| 78 | try {
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| 79 | if (instance.renderingFullMap) {
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| 80 | return;
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| 81 | }
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| 82 |
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| 83 | lock (lockObject) {
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| 84 | Chunk c = (Chunk) _o;
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| 85 | Vector3i cPos = c.GetWorldPos ();
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| 86 | Vector2i cPos2 = new Vector2i (cPos.x / Constants.MapChunkSize,
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| 87 | cPos.z / Constants.MapChunkSize);
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| 88 |
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| 89 | ushort[] mapColors = c.GetMapColors ();
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| 90 | if (mapColors == null) {
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[391] | 91 | return;
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| 92 | }
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[224] | 93 |
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[423] | 94 | Color32[] realColors =
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| 95 | new Color32[Constants.MapChunkSize * Constants.MapChunkSize];
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| 96 | for (int iColors = 0; iColors < mapColors.Length; iColors++) {
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| 97 | realColors [iColors] = shortColorToColor32 (mapColors [iColors]);
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| 98 | }
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[325] | 99 |
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[423] | 100 | instance.dirtyChunks [cPos2] = realColors;
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[325] | 101 |
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[423] | 102 | //Log.Out ("Add Dirty: " + cPos2);
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[224] | 103 | }
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[423] | 104 | } catch (Exception e) {
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| 105 | Log.Out ($"Exception in MapRendering.RenderSingleChunk(): {e}");
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| 106 | }
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| 107 | }, _chunk);
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[224] | 108 | }
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| 109 |
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[325] | 110 | public void RenderFullMap () {
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[224] | 111 | MicroStopwatch microStopwatch = new MicroStopwatch ();
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| 112 |
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[369] | 113 | string regionSaveDir = GameIO.GetSaveGameRegionDir ();
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[224] | 114 | RegionFileManager rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 0, false);
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| 115 | Texture2D fullMapTexture = null;
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| 116 |
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[391] | 117 | getWorldExtent (rfm, out Vector2i minChunk, out Vector2i maxChunk, out Vector2i minPos, out Vector2i maxPos, out int widthChunks, out int heightChunks,
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| 118 | out int widthPix, out int heightPix);
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[224] | 119 |
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[391] | 120 | Log.Out (
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| 121 | $"RenderMap: min: {minChunk.ToString ()}, max: {maxChunk.ToString ()}, minPos: {minPos.ToString ()}, maxPos: {maxPos.ToString ()}, w/h: {widthChunks}/{heightChunks}, wP/hP: {widthPix}/{heightPix}"
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[224] | 122 | );
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| 123 |
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| 124 | lock (lockObject) {
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[391] | 125 | for (int i = 0; i < Constants.Zoomlevels; i++) {
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[224] | 126 | zoomLevelBuffers [i].ResetBlock ();
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| 127 | }
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| 128 |
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[391] | 129 | if (Directory.Exists (Constants.MapDirectory)) {
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| 130 | Directory.Delete (Constants.MapDirectory, true);
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[224] | 131 | }
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[325] | 132 |
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[224] | 133 | WriteMapInfo ();
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| 134 |
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| 135 | renderingFullMap = true;
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| 136 |
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[325] | 137 | if (widthPix <= 8192 && heightPix <= 8192) {
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[224] | 138 | fullMapTexture = new Texture2D (widthPix, heightPix);
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[325] | 139 | }
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[224] | 140 |
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[391] | 141 | Vector2i curFullMapPos = default;
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| 142 | Vector2i curChunkPos = default;
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| 143 | for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MapChunkSize) {
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[325] | 144 | for (curFullMapPos.y = 0;
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| 145 | curFullMapPos.y < heightPix;
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[391] | 146 | curFullMapPos.y += Constants.MapChunkSize) {
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| 147 | curChunkPos.x = curFullMapPos.x / Constants.MapChunkSize + minChunk.x;
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| 148 | curChunkPos.y = curFullMapPos.y / Constants.MapChunkSize + minChunk.y;
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[224] | 149 |
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| 150 | try {
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| 151 | long chunkKey = WorldChunkCache.MakeChunkKey (curChunkPos.x, curChunkPos.y);
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| 152 | if (rfm.ContainsChunkSync (chunkKey)) {
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| 153 | Chunk c = rfm.GetChunkSync (chunkKey);
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| 154 | ushort[] mapColors = c.GetMapColors ();
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| 155 | if (mapColors != null) {
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[325] | 156 | Color32[] realColors =
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[391] | 157 | new Color32[Constants.MapChunkSize * Constants.MapChunkSize];
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| 158 | for (int iColors = 0; iColors < mapColors.Length; iColors++) {
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| 159 | realColors [iColors] = shortColorToColor32 (mapColors [iColors]);
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[224] | 160 | }
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[325] | 161 |
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[224] | 162 | dirtyChunks [curChunkPos] = realColors;
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[325] | 163 | if (fullMapTexture != null) {
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| 164 | fullMapTexture.SetPixels32 (curFullMapPos.x, curFullMapPos.y,
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[391] | 165 | Constants.MapChunkSize, Constants.MapChunkSize, realColors);
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[325] | 166 | }
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[224] | 167 | }
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| 168 | }
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| 169 | } catch (Exception e) {
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[402] | 170 | Log.Out ($"Exception: {e}");
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[224] | 171 | }
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| 172 | }
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| 173 |
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| 174 | while (dirtyChunks.Count > 0) {
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| 175 | RenderDirtyChunks ();
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| 176 | }
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| 177 |
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[391] | 178 | Log.Out ($"RenderMap: {curFullMapPos.x}/{widthPix} ({(int)((float)curFullMapPos.x / widthPix * 100)}%)");
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[224] | 179 | }
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| 180 | }
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[346] | 181 |
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| 182 | rfm.Cleanup ();
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[224] | 183 |
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| 184 | if (fullMapTexture != null) {
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| 185 | byte[] array = fullMapTexture.EncodeToPNG ();
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[402] | 186 | File.WriteAllBytes ($"{Constants.MapDirectory}/map.png", array);
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[325] | 187 | Object.Destroy (fullMapTexture);
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[224] | 188 | }
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| 189 |
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| 190 | renderingFullMap = false;
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| 191 |
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[402] | 192 | Log.Out ($"Generating map took: {microStopwatch.ElapsedMilliseconds} ms");
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| 193 | Log.Out ($"World extent: {minPos} - {maxPos}");
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[224] | 194 | }
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| 195 |
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[326] | 196 | private void SaveAllBlockMaps () {
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[391] | 197 | for (int i = 0; i < Constants.Zoomlevels; i++) {
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[224] | 198 | zoomLevelBuffers [i].SaveBlock ();
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| 199 | }
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| 200 | }
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[329] | 201 |
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| 202 | private readonly WaitForSeconds coroutineDelay = new WaitForSeconds (0.2f);
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[224] | 203 |
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[325] | 204 | private IEnumerator renderCoroutine () {
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[383] | 205 | while (!shutdown) {
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[299] | 206 | lock (lockObject) {
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[383] | 207 | if (dirtyChunks.Count > 0 && renderTimeout >= float.MaxValue / 2) {
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[299] | 208 | renderTimeout = Time.time + 0.5f;
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| 209 | }
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[325] | 210 |
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[299] | 211 | if (Time.time > renderTimeout || dirtyChunks.Count > 200) {
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[329] | 212 | Profiler.BeginSample ("RenderDirtyChunks");
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[299] | 213 | RenderDirtyChunks ();
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[329] | 214 | Profiler.EndSample ();
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[299] | 215 | }
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| 216 | }
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[325] | 217 |
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[329] | 218 | yield return coroutineDelay;
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[224] | 219 | }
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| 220 | }
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| 221 |
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[329] | 222 | private readonly List<Vector2i> chunksToRender = new List<Vector2i> ();
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| 223 | private readonly List<Vector2i> chunksRendered = new List<Vector2i> ();
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| 224 |
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[325] | 225 | private void RenderDirtyChunks () {
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[224] | 226 | msw.ResetAndRestart ();
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| 227 |
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[326] | 228 | if (dirtyChunks.Count <= 0) {
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| 229 | return;
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| 230 | }
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[224] | 231 |
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[329] | 232 | Profiler.BeginSample ("RenderDirtyChunks.Prepare");
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| 233 | chunksToRender.Clear ();
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| 234 | chunksRendered.Clear ();
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[224] | 235 |
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[329] | 236 | dirtyChunks.CopyKeysTo (chunksToRender);
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[224] | 237 |
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[329] | 238 | Vector2i chunkPos = chunksToRender [0];
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| 239 | chunksRendered.Add (chunkPos);
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| 240 |
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[326] | 241 | //Log.Out ("Start Dirty: " + chunkPos);
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[224] | 242 |
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[391] | 243 | getBlockNumber (chunkPos, out Vector2i block, out _, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MapChunkSize);
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[224] | 244 |
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[391] | 245 | zoomLevelBuffers [Constants.Zoomlevels - 1].LoadBlock (block);
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[329] | 246 | Profiler.EndSample ();
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[325] | 247 |
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[329] | 248 | Profiler.BeginSample ("RenderDirtyChunks.Work");
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[331] | 249 | // Write all chunks that are in the same image tile of the highest zoom level
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[329] | 250 | foreach (Vector2i v in chunksToRender) {
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[391] | 251 | getBlockNumber (v, out Vector2i vBlock, out Vector2i vBlockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV,
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| 252 | Constants.MapChunkSize);
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| 253 | if (!vBlock.Equals (block)) {
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| 254 | continue;
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| 255 | }
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[224] | 256 |
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[391] | 257 | //Log.Out ("Dirty: " + v + " render: true");
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| 258 | chunksRendered.Add (v);
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| 259 | if (dirtyChunks [v].Length != Constants.MapChunkSize * Constants.MapChunkSize) {
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| 260 | Log.Error (
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| 261 | $"Rendering chunk has incorrect data size of {dirtyChunks [v].Length} instead of {Constants.MapChunkSize * Constants.MapChunkSize}");
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[325] | 262 | }
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[391] | 263 |
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| 264 | zoomLevelBuffers [Constants.Zoomlevels - 1]
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| 265 | .SetPart (vBlockOffset, Constants.MapChunkSize, dirtyChunks [v]);
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[326] | 266 | }
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[329] | 267 | Profiler.EndSample ();
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[224] | 268 |
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[329] | 269 | foreach (Vector2i v in chunksRendered) {
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[326] | 270 | dirtyChunks.Remove (v);
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| 271 | }
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[224] | 272 |
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[331] | 273 | // Update lower zoom levels affected by the change of the highest one
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[326] | 274 | RenderZoomLevel (block);
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| 275 |
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[329] | 276 | Profiler.BeginSample ("RenderDirtyChunks.SaveAll");
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[326] | 277 | SaveAllBlockMaps ();
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[329] | 278 | Profiler.EndSample ();
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[224] | 279 | }
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| 280 |
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[351] | 281 | private void RenderZoomLevel (Vector2i _innerBlock) {
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[329] | 282 | Profiler.BeginSample ("RenderZoomLevel");
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[391] | 283 | int level = Constants.Zoomlevels - 1;
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[326] | 284 | while (level > 0) {
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[391] | 285 | getBlockNumber (_innerBlock, out Vector2i block, out Vector2i blockOffset, 2, Constants.MapBlockSize / 2);
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[224] | 286 |
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| 287 | zoomLevelBuffers [level - 1].LoadBlock (block);
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| 288 |
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[329] | 289 | Profiler.BeginSample ("RenderZoomLevel.Transfer");
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[331] | 290 | if ((zoomLevelBuffers [level].FormatSelf == TextureFormat.ARGB32 ||
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| 291 | zoomLevelBuffers [level].FormatSelf == TextureFormat.RGBA32) &&
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| 292 | zoomLevelBuffers [level].FormatSelf == zoomLevelBuffers [level - 1].FormatSelf) {
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[391] | 293 | zoomLevelBuffers [level - 1].SetPartNative (blockOffset, Constants.MapBlockSize / 2, zoomLevelBuffers [level].GetHalfScaledNative ());
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[329] | 294 | } else {
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[391] | 295 | zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MapBlockSize / 2, zoomLevelBuffers [level].GetHalfScaled ());
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[329] | 296 | }
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| 297 | Profiler.EndSample ();
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| 298 |
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| 299 | level--;
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[351] | 300 | _innerBlock = block;
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[224] | 301 | }
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[329] | 302 | Profiler.EndSample ();
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[224] | 303 | }
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| 304 |
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[351] | 305 | private void getBlockNumber (Vector2i _innerPos, out Vector2i _block, out Vector2i _blockOffset, int _scaleFactor,
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| 306 | int _offsetSize) {
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[391] | 307 | _block = default;
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| 308 | _blockOffset = default;
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[351] | 309 | _block.x = (_innerPos.x + 16777216) / _scaleFactor - 16777216 / _scaleFactor;
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| 310 | _block.y = (_innerPos.y + 16777216) / _scaleFactor - 16777216 / _scaleFactor;
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| 311 | _blockOffset.x = (_innerPos.x + 16777216) % _scaleFactor * _offsetSize;
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| 312 | _blockOffset.y = (_innerPos.y + 16777216) % _scaleFactor * _offsetSize;
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[224] | 313 | }
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| 314 |
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[325] | 315 | private void WriteMapInfo () {
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[402] | 316 | JsonWriter writer = new JsonWriter ();
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| 317 | writer.WriteBeginObject ();
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| 318 |
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| 319 | writer.WriteString ("blockSize");
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| 320 | writer.WriteNameSeparator ();
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| 321 | writer.WriteInt32 (Constants.MapBlockSize);
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| 322 |
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| 323 | writer.WriteValueSeparator ();
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| 324 | writer.WriteString ("maxZoom");
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| 325 | writer.WriteNameSeparator ();
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| 326 | writer.WriteInt32 (Constants.Zoomlevels - 1);
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| 327 |
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| 328 | writer.WriteEndObject ();
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[224] | 329 |
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[391] | 330 | Directory.CreateDirectory (Constants.MapDirectory);
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[402] | 331 | File.WriteAllBytes ($"{Constants.MapDirectory}/mapinfo.json", writer.ToUtf8ByteArray ());
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[224] | 332 | }
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| 333 |
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[325] | 334 | private bool LoadMapInfo () {
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[402] | 335 | if (!File.Exists ($"{Constants.MapDirectory}/mapinfo.json")) {
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[326] | 336 | return false;
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| 337 | }
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[325] | 338 |
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[402] | 339 | string json = File.ReadAllText ($"{Constants.MapDirectory}/mapinfo.json", Encoding.UTF8);
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[326] | 340 | try {
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[402] | 341 | IDictionary<string,object> inputJson = JsonSerializer.Deserialize<IDictionary<string, object>> (json);
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[325] | 342 |
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[402] | 343 | if (inputJson.TryGetValue ("blockSize", out object fieldNode) && fieldNode is double value) {
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| 344 | Constants.MapBlockSize = (int)value;
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| 345 | }
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[326] | 346 |
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[402] | 347 | if (inputJson.TryGetValue ("maxZoom", out fieldNode) && fieldNode is double value2) {
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| 348 | Constants.Zoomlevels = (int)value2 + 1;
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[224] | 349 | }
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[402] | 350 |
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| 351 | return true;
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| 352 | } catch (Exception e) {
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| 353 | Log.Out ($"Exception in LoadMapInfo: {e}");
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[224] | 354 | }
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[325] | 355 |
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[224] | 356 | return false;
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| 357 | }
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| 358 |
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[351] | 359 | private void getWorldExtent (RegionFileManager _rfm, out Vector2i _minChunk, out Vector2i _maxChunk,
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| 360 | out Vector2i _minPos, out Vector2i _maxPos,
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| 361 | out int _widthChunks, out int _heightChunks,
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| 362 | out int _widthPix, out int _heightPix) {
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[391] | 363 | _minChunk = default;
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| 364 | _maxChunk = default;
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| 365 | _minPos = default;
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| 366 | _maxPos = default;
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[224] | 367 |
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[351] | 368 | long[] keys = _rfm.GetAllChunkKeys ();
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[325] | 369 | int minX = int.MaxValue;
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| 370 | int minY = int.MaxValue;
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| 371 | int maxX = int.MinValue;
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| 372 | int maxY = int.MinValue;
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[224] | 373 | foreach (long key in keys) {
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| 374 | int x = WorldChunkCache.extractX (key);
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| 375 | int y = WorldChunkCache.extractZ (key);
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| 376 |
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[325] | 377 | if (x < minX) {
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[224] | 378 | minX = x;
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[325] | 379 | }
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| 380 |
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| 381 | if (x > maxX) {
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[224] | 382 | maxX = x;
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[325] | 383 | }
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| 384 |
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| 385 | if (y < minY) {
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[224] | 386 | minY = y;
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[325] | 387 | }
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| 388 |
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| 389 | if (y > maxY) {
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[224] | 390 | maxY = y;
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[325] | 391 | }
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[224] | 392 | }
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| 393 |
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[351] | 394 | _minChunk.x = minX;
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| 395 | _minChunk.y = minY;
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[224] | 396 |
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[351] | 397 | _maxChunk.x = maxX;
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| 398 | _maxChunk.y = maxY;
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[224] | 399 |
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[391] | 400 | _minPos.x = minX * Constants.MapChunkSize;
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| 401 | _minPos.y = minY * Constants.MapChunkSize;
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[224] | 402 |
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[391] | 403 | _maxPos.x = maxX * Constants.MapChunkSize;
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| 404 | _maxPos.y = maxY * Constants.MapChunkSize;
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[224] | 405 |
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[351] | 406 | _widthChunks = maxX - minX + 1;
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| 407 | _heightChunks = maxY - minY + 1;
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[224] | 408 |
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[391] | 409 | _widthPix = _widthChunks * Constants.MapChunkSize;
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| 410 | _heightPix = _heightChunks * Constants.MapChunkSize;
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[224] | 411 | }
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| 412 |
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[351] | 413 | private static Color32 shortColorToColor32 (ushort _col) {
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| 414 | byte r = (byte) (256 * ((_col >> 10) & 31) / 32);
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| 415 | byte g = (byte) (256 * ((_col >> 5) & 31) / 32);
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| 416 | byte b = (byte) (256 * (_col & 31) / 32);
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| 417 | const byte a = 255;
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[238] | 418 | return new Color32 (r, g, b, a);
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| 419 | }
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[224] | 420 | }
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| 421 | }
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