- Timestamp:
- May 18, 2016, 4:56:14 PM (8 years ago)
- File:
-
- 1 edited
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binary-improvements/7dtd-server-fixes/src/PersistentData/Players.cs
r253 r276 12 12 public Player this [string steamId, bool create] { 13 13 get { 14 if (players.ContainsKey (steamId)) { 14 if (string.IsNullOrEmpty (steamId)) { 15 return null; 16 } else if (players.ContainsKey (steamId)) { 15 17 return players [steamId]; 16 18 } else {
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