- Timestamp:
- Jan 27, 2023, 7:28:00 PM (22 months ago)
- File:
-
- 1 edited
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binary-improvements2/7dtd-server-fixes/src/PersistentData/PersistentContainer.cs
r391 r402 22 22 23 23 public void Save () { 24 Stream stream = File.Open ( GameIO.GetSaveGameDir () + "/AllocsPeristentData.bin", FileMode.Create);24 Stream stream = File.Open ($"{GameIO.GetSaveGameDir ()}/AllocsPeristentData.bin", FileMode.Create); 25 25 BinaryFormatter bFormatter = new BinaryFormatter (); 26 26 bFormatter.Serialize (stream, this); … … 29 29 30 30 public static bool Load () { 31 if (!File.Exists ( GameIO.GetSaveGameDir () + "/AllocsPeristentData.bin")) {31 if (!File.Exists ($"{GameIO.GetSaveGameDir ()}/AllocsPeristentData.bin")) { 32 32 return false; 33 33 } 34 34 35 35 try { 36 Stream stream = File.Open ( GameIO.GetSaveGameDir () + "/AllocsPeristentData.bin", FileMode.Open);36 Stream stream = File.Open ($"{GameIO.GetSaveGameDir ()}/AllocsPeristentData.bin", FileMode.Open); 37 37 BinaryFormatter bFormatter = new BinaryFormatter (); 38 38 PersistentContainer obj = (PersistentContainer) bFormatter.Deserialize (stream);
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