Changes between Version 3 and Version 4 of Logged information


Ignore:
Timestamp:
Jul 19, 2014, 1:59:10 PM (10 years ago)
Author:
Christian Illy
Comment:

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  • Logged information

    v3 v4  
    22
    33 chat.log::
    4    Chat messages from client and server (say command) are redirected to this file.
    5  stdout.log::
    6    Console output of the engine is redirected to this file.
     4   Chat messages from client (including join, leave and death) and server (say command) are redirected to this file.
     5 commandExecutions.log::
     6   Commands executed by players and through the telnet interface are logged here.
    77 output.log::
    88   The scripts automatically start a log monitor whenever an instance is started. This log monitor writes every new log line in ''SDTD_BASE/engine/7DaysToDie_Data/output_log.txt'' to this file but prepends the current time to the line. This way you can see at what time a single line in the log was written.
    99 players.log::
    10    When the log monitor sees a line for a player connect or disconnect event an entry in this file is generated, stating the time of the event, connect ("+++") or disconnect ("---"), entity id for the player, nickname and Steam id.
     10   When the log monitor sees a line for a player connect or disconnect event an entry in this file is generated, stating the time of the event, connect ("+++") or disconnect ("---"), entity id for the player, nickname, Steam ID and client IP.
     11 stdout.log::
     12   Console output of the engine is redirected to this file.
    1113 players.xml::
    1214   The monitor also stores information on players that have been on the server in this file. Here each unique player gets one XML entry containing this information:
     
    1820   * online - current state as boolean
    1921   * entityid - entity id during current/last login
     22   * lastIp - IP the player had when last time connected