Changes between Version 3 and Version 4 of Logged information
- Timestamp:
- Jul 19, 2014, 1:59:10 PM (10 years ago)
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Logged information
v3 v4 2 2 3 3 chat.log:: 4 Chat messages from client and server (say command) are redirected to this file.5 stdout.log::6 Co nsole output of the engine is redirected to this file.4 Chat messages from client (including join, leave and death) and server (say command) are redirected to this file. 5 commandExecutions.log:: 6 Commands executed by players and through the telnet interface are logged here. 7 7 output.log:: 8 8 The scripts automatically start a log monitor whenever an instance is started. This log monitor writes every new log line in ''SDTD_BASE/engine/7DaysToDie_Data/output_log.txt'' to this file but prepends the current time to the line. This way you can see at what time a single line in the log was written. 9 9 players.log:: 10 When the log monitor sees a line for a player connect or disconnect event an entry in this file is generated, stating the time of the event, connect ("+++") or disconnect ("---"), entity id for the player, nickname and Steam id. 10 When the log monitor sees a line for a player connect or disconnect event an entry in this file is generated, stating the time of the event, connect ("+++") or disconnect ("---"), entity id for the player, nickname, Steam ID and client IP. 11 stdout.log:: 12 Console output of the engine is redirected to this file. 11 13 players.xml:: 12 14 The monitor also stores information on players that have been on the server in this file. Here each unique player gets one XML entry containing this information: … … 18 20 * online - current state as boolean 19 21 * entityid - entity id during current/last login 22 * lastIp - IP the player had when last time connected