source: binary-improvements/7dtd-server-fixes/src/MapRendering/MapRendering.cs@ 173

Last change on this file since 173 was 168, checked in by alloc, 10 years ago

fixes

File size: 9.8 KB
RevLine 
[130]1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Threading;
5using UnityEngine;
6
7namespace AllocsFixes.MapRendering
8{
9 public class MapRendering
10 {
11 private static MapRendering instance;
12
13 public static MapRendering Instance {
14 get {
15 if (instance == null) {
16 instance = new MapRendering ();
17 }
18 return instance;
19 }
20 }
21
22 private MapRenderBlockBuffer[] zoomLevelBuffers = new MapRenderBlockBuffer[Constants.ZOOMLEVELS];
[143]23 private Dictionary<Vector2i, Color[]> dirtyChunks = new Dictionary<Vector2i, Color[]> ();
[132]24 private System.Timers.Timer chunkSaveTimer = new System.Timers.Timer (500);
[130]25 private bool renderingFullMap = false;
[140]26 public static bool renderingEnabled = true;
[143]27 private MicroStopwatch msw = new MicroStopwatch ();
[130]28
29 private MapRendering ()
30 {
31 Constants.MAP_DIRECTORY = StaticDirectories.GetSaveGameDir () + "/map";
32
33 for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
34 zoomLevelBuffers [i] = new MapRenderBlockBuffer (i);
35 }
36
37 chunkSaveTimer.AutoReset = false;
[144]38 chunkSaveTimer.Elapsed += new System.Timers.ElapsedEventHandler (TimedRendering);
[130]39 }
40
41 public static void RenderSingleChunk (Chunk chunk)
42 {
[140]43 if (renderingEnabled) {
44 ThreadPool.QueueUserWorkItem ((o) =>
45 {
46 try {
47 if (!Instance.renderingFullMap) {
[143]48 Monitor.Enter (Instance.zoomLevelBuffers);
49 try {
50 Chunk c = (Chunk)o;
51 Vector3i cPos = c.GetWorldPos ();
52 Vector2i cPos2 = new Vector2i (cPos.x / Constants.MAP_CHUNK_SIZE, cPos.z / Constants.MAP_CHUNK_SIZE);
53
54 ushort[] mapColors = c.GetMapColors ();
55 if (mapColors != null) {
56 Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
57 for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
58 realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
59 }
60 Instance.dirtyChunks [cPos2] = realColors;
[156]61 //Log.Out ("Add Dirty: " + cPos2);
[143]62 Instance.chunkSaveTimer.Stop ();
63 Instance.chunkSaveTimer.Start ();
64 }
65 } finally {
66 Monitor.Exit (Instance.zoomLevelBuffers);
67 }
[140]68 }
69 } catch (Exception e) {
70 Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e);
[130]71 }
[140]72 }, chunk);
73 }
[130]74 }
75
76 public void RenderFullMap ()
77 {
78 MicroStopwatch microStopwatch = new MicroStopwatch ();
79
[132]80 string regionSaveDir = StaticDirectories.GetSaveGameRegionDir ();
[143]81 RegionFileManager rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 0, false);
82 Texture2D fullMapTexture = null;
[132]83
[148]84 Vector2i minChunk = default(Vector2i), maxChunk = default(Vector2i);
85 Vector2i minPos = default(Vector2i), maxPos = default(Vector2i);
[130]86 int widthChunks, heightChunks, widthPix, heightPix;
[143]87 getWorldExtent (rfm, out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
[130]88
[135]89 Log.Out (String.Format ("RenderMap: min: {0}, max: {1}, minPos: {2}, maxPos: {3}, w/h: {4}/{5}, wP/hP: {6}/{7}",
90 minChunk.ToString (), maxChunk.ToString (),
91 minPos.ToString (), maxPos.ToString (),
92 widthChunks, heightChunks,
[136]93 widthPix, heightPix)
94 );
[135]95
[143]96 Monitor.Enter (Instance.zoomLevelBuffers);
97 try {
[168]98 for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
99 zoomLevelBuffers [i].ResetBlock ();
100 }
101
102 if (Directory.Exists (Constants.MAP_DIRECTORY))
103 Directory.Delete (Constants.MAP_DIRECTORY, true);
104
105 renderingFullMap = true;
106
107 if (widthPix <= 8000 && heightPix <= 8000)
108 fullMapTexture = new Texture2D (widthPix, heightPix);
109
[148]110 Vector2i curFullMapPos = default(Vector2i);
111 Vector2i curChunkPos = default(Vector2i);
[143]112 for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
113 for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
114 curChunkPos.x = (curFullMapPos.x / Constants.MAP_CHUNK_SIZE) + minChunk.x;
115 curChunkPos.y = (curFullMapPos.y / Constants.MAP_CHUNK_SIZE) + minChunk.y;
[130]116
[143]117 try {
118 long chunkKey = WorldChunkCache.MakeChunkKey (curChunkPos.x, curChunkPos.y);
119 if (rfm.ContainsChunkSync (chunkKey)) {
120 Chunk c = rfm.GetChunkSync (chunkKey);
121 ushort[] mapColors = c.GetMapColors ();
122 if (mapColors != null) {
123 Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
124 for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
125 realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
126 }
127 dirtyChunks [curChunkPos] = realColors;
128 if (fullMapTexture != null)
129 fullMapTexture.SetPixels (curFullMapPos.x, curFullMapPos.y, Constants.MAP_CHUNK_SIZE, Constants.MAP_CHUNK_SIZE, realColors);
130 }
131 }
132 } catch (Exception e) {
133 Log.Out ("Exception: " + e);
134 }
135 }
[144]136
137 while (dirtyChunks.Count > 0) {
138 RenderDirtyChunks ();
139 }
140
[143]141 Log.Out (String.Format ("RenderMap: {0}/{1} ({2}%)", curFullMapPos.x, widthPix, (int)((float)curFullMapPos.x / widthPix * 100)));
[130]142 }
[143]143 } finally {
144 Monitor.Exit (Instance.zoomLevelBuffers);
[130]145 }
146
[136]147 if (fullMapTexture != null) {
148 byte[] array = fullMapTexture.EncodeToPNG ();
149 File.WriteAllBytes (Constants.MAP_DIRECTORY + "/map.png", array);
150 Texture2D.Destroy (fullMapTexture);
151 fullMapTexture = null;
152 }
[130]153
154 renderingFullMap = false;
155
156 Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms");
157 Log.Out ("World extent: " + minPos + " - " + maxPos);
158 }
159
160 private void SaveAllBlockMaps (object source, System.Timers.ElapsedEventArgs e)
161 {
[143]162 for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
163 zoomLevelBuffers [i].SaveBlock ();
[130]164 }
165 }
166
[144]167 private void TimedRendering (object source, System.Timers.ElapsedEventArgs e)
[130]168 {
169 Monitor.Enter (zoomLevelBuffers);
170 try {
[144]171 RenderDirtyChunks ();
172 if (dirtyChunks.Count > 0)
173 Instance.chunkSaveTimer.Start ();
174 } finally {
175 Monitor.Exit (zoomLevelBuffers);
176 }
177 }
[143]178
[144]179 private void RenderDirtyChunks ()
180 {
181 msw.ResetAndRestart ();
[143]182
[144]183 if (dirtyChunks.Count > 0) {
184 List<Vector2i> keys = new List<Vector2i> (dirtyChunks.Keys);
185 List<Vector2i> chunksDone = new List<Vector2i> ();
[143]186
[144]187 Vector2i chunkPos = keys [0];
188 chunksDone.Add (chunkPos);
[143]189
[144]190 //Log.Out ("Start Dirty: " + chunkPos);
[130]191
[148]192 Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
[144]193 getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
[143]194
[144]195 zoomLevelBuffers [Constants.ZOOMLEVELS - 1].LoadBlock (block);
196
[148]197 Vector2i v_block = default(Vector2i), v_blockOffset = default(Vector2i);
[144]198 foreach (Vector2i v in keys) {
199 getBlockNumber (v, out v_block, out v_blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
200 if (v_block.Equals (block)) {
201 //Log.Out ("Dirty: " + v + " render: true");
202 chunksDone.Add (v);
203 zoomLevelBuffers [Constants.ZOOMLEVELS - 1].SetPart (v_blockOffset, Constants.MAP_CHUNK_SIZE, dirtyChunks [v]);
204 } else {
205 //Log.Out ("Dirty: " + v + " render: false");
[130]206 }
[144]207 }
[130]208
[144]209 foreach (Vector2i v in chunksDone)
210 dirtyChunks.Remove (v);
[130]211
[144]212 RenderZoomLevel (Constants.ZOOMLEVELS - 1, block);
[130]213
[144]214 SaveAllBlockMaps (null, null);
[130]215 }
216 }
217
218 private void RenderZoomLevel (int level, Vector2i innerBlock)
219 {
220 if (level > 0) {
[148]221 Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
[135]222 getBlockNumber (innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
[130]223
[135]224 zoomLevelBuffers [level - 1].LoadBlock (block);
225 zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MAP_BLOCK_SIZE / 2, zoomLevelBuffers [level].GetHalfScaled ());
[130]226
227 RenderZoomLevel (level - 1, block);
228 }
229 }
230
231 private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize)
232 {
[151]233 block = default(Vector2i);
234 blockOffset = default(Vector2i);
[130]235 block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor);
236 block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor);
237 blockOffset.x = ((innerPos.x + 16777216) % scaleFactor) * offsetSize;
238 blockOffset.y = ((innerPos.y + 16777216) % scaleFactor) * offsetSize;
239 }
240
[143]241 private void getWorldExtent (RegionFileManager rfm, out Vector2i minChunk, out Vector2i maxChunk,
[130]242 out Vector2i minPos, out Vector2i maxPos,
243 out int widthChunks, out int heightChunks,
244 out int widthPix, out int heightPix)
245 {
[151]246 minChunk = default(Vector2i);
247 maxChunk = default(Vector2i);
248 minPos = default(Vector2i);
249 maxPos = default(Vector2i);
250
[130]251 long[] keys = rfm.GetAllChunkKeys ();
252 int minX = Int32.MaxValue;
253 int minY = Int32.MaxValue;
254 int maxX = Int32.MinValue;
255 int maxY = Int32.MinValue;
256 foreach (long key in keys) {
257 int x = WorldChunkCache.extractX (key);
258 int y = WorldChunkCache.extractZ (key);
259
260 if (x < minX)
261 minX = x;
262 if (x > maxX)
263 maxX = x;
264 if (y < minY)
265 minY = y;
266 if (y > maxY)
267 maxY = y;
268 }
269
270 minChunk.x = minX;
271 minChunk.y = minY;
272
273 maxChunk.x = maxX;
274 maxChunk.y = maxY;
275
276 minPos.x = minX * Constants.MAP_CHUNK_SIZE;
277 minPos.y = minY * Constants.MAP_CHUNK_SIZE;
278
279 maxPos.x = maxX * Constants.MAP_CHUNK_SIZE;
280 maxPos.y = maxY * Constants.MAP_CHUNK_SIZE;
281
282 widthChunks = maxX - minX + 1;
283 heightChunks = maxY - minY + 1;
284
285 widthPix = widthChunks * Constants.MAP_CHUNK_SIZE;
286 heightPix = heightChunks * Constants.MAP_CHUNK_SIZE;
287 }
288
[143]289 private static Color shortColorToColor (ushort col)
[130]290 {
291 return new Color (((float)(col >> 10 & 31) / 31f), ((float)(col >> 5 & 31) / 31f), ((float)(col & 31) / 31f), 255);
292 }
293
294 }
[143]295}
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