[130] | 1 | using System;
|
---|
| 2 | using System.Collections.Generic;
|
---|
| 3 | using System.IO;
|
---|
| 4 | using System.Threading;
|
---|
| 5 | using UnityEngine;
|
---|
| 6 |
|
---|
| 7 | namespace AllocsFixes.MapRendering
|
---|
| 8 | {
|
---|
| 9 | public class MapRendering
|
---|
| 10 | {
|
---|
| 11 | private static MapRendering instance;
|
---|
| 12 |
|
---|
| 13 | public static MapRendering Instance {
|
---|
| 14 | get {
|
---|
| 15 | if (instance == null) {
|
---|
| 16 | instance = new MapRendering ();
|
---|
| 17 | }
|
---|
| 18 | return instance;
|
---|
| 19 | }
|
---|
| 20 | }
|
---|
| 21 |
|
---|
| 22 | private MapRenderBlockBuffer[] zoomLevelBuffers = new MapRenderBlockBuffer[Constants.ZOOMLEVELS];
|
---|
[143] | 23 | private Dictionary<Vector2i, Color[]> dirtyChunks = new Dictionary<Vector2i, Color[]> ();
|
---|
[132] | 24 | private System.Timers.Timer chunkSaveTimer = new System.Timers.Timer (500);
|
---|
[130] | 25 | private bool renderingFullMap = false;
|
---|
[140] | 26 | public static bool renderingEnabled = true;
|
---|
[143] | 27 | private MicroStopwatch msw = new MicroStopwatch ();
|
---|
[130] | 28 |
|
---|
| 29 | private MapRendering ()
|
---|
| 30 | {
|
---|
| 31 | Constants.MAP_DIRECTORY = StaticDirectories.GetSaveGameDir () + "/map";
|
---|
| 32 |
|
---|
| 33 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
|
---|
| 34 | zoomLevelBuffers [i] = new MapRenderBlockBuffer (i);
|
---|
| 35 | }
|
---|
| 36 |
|
---|
| 37 | chunkSaveTimer.AutoReset = false;
|
---|
[144] | 38 | chunkSaveTimer.Elapsed += new System.Timers.ElapsedEventHandler (TimedRendering);
|
---|
[130] | 39 | }
|
---|
| 40 |
|
---|
| 41 | public static void RenderSingleChunk (Chunk chunk)
|
---|
| 42 | {
|
---|
[140] | 43 | if (renderingEnabled) {
|
---|
| 44 | ThreadPool.QueueUserWorkItem ((o) =>
|
---|
| 45 | {
|
---|
| 46 | try {
|
---|
| 47 | if (!Instance.renderingFullMap) {
|
---|
[143] | 48 | Monitor.Enter (Instance.zoomLevelBuffers);
|
---|
| 49 | try {
|
---|
| 50 | Chunk c = (Chunk)o;
|
---|
| 51 | Vector3i cPos = c.GetWorldPos ();
|
---|
| 52 | Vector2i cPos2 = new Vector2i (cPos.x / Constants.MAP_CHUNK_SIZE, cPos.z / Constants.MAP_CHUNK_SIZE);
|
---|
| 53 |
|
---|
| 54 | ushort[] mapColors = c.GetMapColors ();
|
---|
| 55 | if (mapColors != null) {
|
---|
| 56 | Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
|
---|
| 57 | for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
|
---|
| 58 | realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
|
---|
| 59 | }
|
---|
| 60 | Instance.dirtyChunks [cPos2] = realColors;
|
---|
[156] | 61 | //Log.Out ("Add Dirty: " + cPos2);
|
---|
[143] | 62 | Instance.chunkSaveTimer.Stop ();
|
---|
| 63 | Instance.chunkSaveTimer.Start ();
|
---|
| 64 | }
|
---|
| 65 | } finally {
|
---|
| 66 | Monitor.Exit (Instance.zoomLevelBuffers);
|
---|
| 67 | }
|
---|
[140] | 68 | }
|
---|
| 69 | } catch (Exception e) {
|
---|
| 70 | Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e);
|
---|
[130] | 71 | }
|
---|
[140] | 72 | }, chunk);
|
---|
| 73 | }
|
---|
[130] | 74 | }
|
---|
| 75 |
|
---|
| 76 | public void RenderFullMap ()
|
---|
| 77 | {
|
---|
| 78 | MicroStopwatch microStopwatch = new MicroStopwatch ();
|
---|
| 79 |
|
---|
[132] | 80 | string regionSaveDir = StaticDirectories.GetSaveGameRegionDir ();
|
---|
[143] | 81 | RegionFileManager rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 0, false);
|
---|
| 82 | Texture2D fullMapTexture = null;
|
---|
[132] | 83 |
|
---|
[148] | 84 | Vector2i minChunk = default(Vector2i), maxChunk = default(Vector2i);
|
---|
| 85 | Vector2i minPos = default(Vector2i), maxPos = default(Vector2i);
|
---|
[130] | 86 | int widthChunks, heightChunks, widthPix, heightPix;
|
---|
[143] | 87 | getWorldExtent (rfm, out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
|
---|
[130] | 88 |
|
---|
[135] | 89 | Log.Out (String.Format ("RenderMap: min: {0}, max: {1}, minPos: {2}, maxPos: {3}, w/h: {4}/{5}, wP/hP: {6}/{7}",
|
---|
| 90 | minChunk.ToString (), maxChunk.ToString (),
|
---|
| 91 | minPos.ToString (), maxPos.ToString (),
|
---|
| 92 | widthChunks, heightChunks,
|
---|
[136] | 93 | widthPix, heightPix)
|
---|
| 94 | );
|
---|
[135] | 95 |
|
---|
[143] | 96 | Monitor.Enter (Instance.zoomLevelBuffers);
|
---|
| 97 | try {
|
---|
[168] | 98 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
|
---|
| 99 | zoomLevelBuffers [i].ResetBlock ();
|
---|
| 100 | }
|
---|
| 101 |
|
---|
| 102 | if (Directory.Exists (Constants.MAP_DIRECTORY))
|
---|
| 103 | Directory.Delete (Constants.MAP_DIRECTORY, true);
|
---|
| 104 |
|
---|
| 105 | renderingFullMap = true;
|
---|
| 106 |
|
---|
| 107 | if (widthPix <= 8000 && heightPix <= 8000)
|
---|
| 108 | fullMapTexture = new Texture2D (widthPix, heightPix);
|
---|
| 109 |
|
---|
[148] | 110 | Vector2i curFullMapPos = default(Vector2i);
|
---|
| 111 | Vector2i curChunkPos = default(Vector2i);
|
---|
[143] | 112 | for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
|
---|
| 113 | for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
|
---|
| 114 | curChunkPos.x = (curFullMapPos.x / Constants.MAP_CHUNK_SIZE) + minChunk.x;
|
---|
| 115 | curChunkPos.y = (curFullMapPos.y / Constants.MAP_CHUNK_SIZE) + minChunk.y;
|
---|
[130] | 116 |
|
---|
[143] | 117 | try {
|
---|
| 118 | long chunkKey = WorldChunkCache.MakeChunkKey (curChunkPos.x, curChunkPos.y);
|
---|
| 119 | if (rfm.ContainsChunkSync (chunkKey)) {
|
---|
| 120 | Chunk c = rfm.GetChunkSync (chunkKey);
|
---|
| 121 | ushort[] mapColors = c.GetMapColors ();
|
---|
| 122 | if (mapColors != null) {
|
---|
| 123 | Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
|
---|
| 124 | for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
|
---|
| 125 | realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
|
---|
| 126 | }
|
---|
| 127 | dirtyChunks [curChunkPos] = realColors;
|
---|
| 128 | if (fullMapTexture != null)
|
---|
| 129 | fullMapTexture.SetPixels (curFullMapPos.x, curFullMapPos.y, Constants.MAP_CHUNK_SIZE, Constants.MAP_CHUNK_SIZE, realColors);
|
---|
| 130 | }
|
---|
| 131 | }
|
---|
| 132 | } catch (Exception e) {
|
---|
| 133 | Log.Out ("Exception: " + e);
|
---|
| 134 | }
|
---|
| 135 | }
|
---|
[144] | 136 |
|
---|
| 137 | while (dirtyChunks.Count > 0) {
|
---|
| 138 | RenderDirtyChunks ();
|
---|
| 139 | }
|
---|
| 140 |
|
---|
[143] | 141 | Log.Out (String.Format ("RenderMap: {0}/{1} ({2}%)", curFullMapPos.x, widthPix, (int)((float)curFullMapPos.x / widthPix * 100)));
|
---|
[130] | 142 | }
|
---|
[143] | 143 | } finally {
|
---|
| 144 | Monitor.Exit (Instance.zoomLevelBuffers);
|
---|
[130] | 145 | }
|
---|
| 146 |
|
---|
[136] | 147 | if (fullMapTexture != null) {
|
---|
| 148 | byte[] array = fullMapTexture.EncodeToPNG ();
|
---|
| 149 | File.WriteAllBytes (Constants.MAP_DIRECTORY + "/map.png", array);
|
---|
| 150 | Texture2D.Destroy (fullMapTexture);
|
---|
| 151 | fullMapTexture = null;
|
---|
| 152 | }
|
---|
[130] | 153 |
|
---|
| 154 | renderingFullMap = false;
|
---|
| 155 |
|
---|
| 156 | Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms");
|
---|
| 157 | Log.Out ("World extent: " + minPos + " - " + maxPos);
|
---|
| 158 | }
|
---|
| 159 |
|
---|
| 160 | private void SaveAllBlockMaps (object source, System.Timers.ElapsedEventArgs e)
|
---|
| 161 | {
|
---|
[143] | 162 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
|
---|
| 163 | zoomLevelBuffers [i].SaveBlock ();
|
---|
[130] | 164 | }
|
---|
| 165 | }
|
---|
| 166 |
|
---|
[144] | 167 | private void TimedRendering (object source, System.Timers.ElapsedEventArgs e)
|
---|
[130] | 168 | {
|
---|
| 169 | Monitor.Enter (zoomLevelBuffers);
|
---|
| 170 | try {
|
---|
[144] | 171 | RenderDirtyChunks ();
|
---|
| 172 | if (dirtyChunks.Count > 0)
|
---|
| 173 | Instance.chunkSaveTimer.Start ();
|
---|
| 174 | } finally {
|
---|
| 175 | Monitor.Exit (zoomLevelBuffers);
|
---|
| 176 | }
|
---|
| 177 | }
|
---|
[143] | 178 |
|
---|
[144] | 179 | private void RenderDirtyChunks ()
|
---|
| 180 | {
|
---|
| 181 | msw.ResetAndRestart ();
|
---|
[143] | 182 |
|
---|
[144] | 183 | if (dirtyChunks.Count > 0) {
|
---|
| 184 | List<Vector2i> keys = new List<Vector2i> (dirtyChunks.Keys);
|
---|
| 185 | List<Vector2i> chunksDone = new List<Vector2i> ();
|
---|
[143] | 186 |
|
---|
[144] | 187 | Vector2i chunkPos = keys [0];
|
---|
| 188 | chunksDone.Add (chunkPos);
|
---|
[143] | 189 |
|
---|
[144] | 190 | //Log.Out ("Start Dirty: " + chunkPos);
|
---|
[130] | 191 |
|
---|
[148] | 192 | Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
|
---|
[144] | 193 | getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
|
---|
[143] | 194 |
|
---|
[144] | 195 | zoomLevelBuffers [Constants.ZOOMLEVELS - 1].LoadBlock (block);
|
---|
| 196 |
|
---|
[148] | 197 | Vector2i v_block = default(Vector2i), v_blockOffset = default(Vector2i);
|
---|
[144] | 198 | foreach (Vector2i v in keys) {
|
---|
| 199 | getBlockNumber (v, out v_block, out v_blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
|
---|
| 200 | if (v_block.Equals (block)) {
|
---|
| 201 | //Log.Out ("Dirty: " + v + " render: true");
|
---|
| 202 | chunksDone.Add (v);
|
---|
| 203 | zoomLevelBuffers [Constants.ZOOMLEVELS - 1].SetPart (v_blockOffset, Constants.MAP_CHUNK_SIZE, dirtyChunks [v]);
|
---|
| 204 | } else {
|
---|
| 205 | //Log.Out ("Dirty: " + v + " render: false");
|
---|
[130] | 206 | }
|
---|
[144] | 207 | }
|
---|
[130] | 208 |
|
---|
[144] | 209 | foreach (Vector2i v in chunksDone)
|
---|
| 210 | dirtyChunks.Remove (v);
|
---|
[130] | 211 |
|
---|
[144] | 212 | RenderZoomLevel (Constants.ZOOMLEVELS - 1, block);
|
---|
[130] | 213 |
|
---|
[144] | 214 | SaveAllBlockMaps (null, null);
|
---|
[130] | 215 | }
|
---|
| 216 | }
|
---|
| 217 |
|
---|
| 218 | private void RenderZoomLevel (int level, Vector2i innerBlock)
|
---|
| 219 | {
|
---|
| 220 | if (level > 0) {
|
---|
[148] | 221 | Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
|
---|
[135] | 222 | getBlockNumber (innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
|
---|
[130] | 223 |
|
---|
[135] | 224 | zoomLevelBuffers [level - 1].LoadBlock (block);
|
---|
| 225 | zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MAP_BLOCK_SIZE / 2, zoomLevelBuffers [level].GetHalfScaled ());
|
---|
[130] | 226 |
|
---|
| 227 | RenderZoomLevel (level - 1, block);
|
---|
| 228 | }
|
---|
| 229 | }
|
---|
| 230 |
|
---|
| 231 | private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize)
|
---|
| 232 | {
|
---|
[151] | 233 | block = default(Vector2i);
|
---|
| 234 | blockOffset = default(Vector2i);
|
---|
[130] | 235 | block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor);
|
---|
| 236 | block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor);
|
---|
| 237 | blockOffset.x = ((innerPos.x + 16777216) % scaleFactor) * offsetSize;
|
---|
| 238 | blockOffset.y = ((innerPos.y + 16777216) % scaleFactor) * offsetSize;
|
---|
| 239 | }
|
---|
| 240 |
|
---|
[143] | 241 | private void getWorldExtent (RegionFileManager rfm, out Vector2i minChunk, out Vector2i maxChunk,
|
---|
[130] | 242 | out Vector2i minPos, out Vector2i maxPos,
|
---|
| 243 | out int widthChunks, out int heightChunks,
|
---|
| 244 | out int widthPix, out int heightPix)
|
---|
| 245 | {
|
---|
[151] | 246 | minChunk = default(Vector2i);
|
---|
| 247 | maxChunk = default(Vector2i);
|
---|
| 248 | minPos = default(Vector2i);
|
---|
| 249 | maxPos = default(Vector2i);
|
---|
| 250 |
|
---|
[130] | 251 | long[] keys = rfm.GetAllChunkKeys ();
|
---|
| 252 | int minX = Int32.MaxValue;
|
---|
| 253 | int minY = Int32.MaxValue;
|
---|
| 254 | int maxX = Int32.MinValue;
|
---|
| 255 | int maxY = Int32.MinValue;
|
---|
| 256 | foreach (long key in keys) {
|
---|
| 257 | int x = WorldChunkCache.extractX (key);
|
---|
| 258 | int y = WorldChunkCache.extractZ (key);
|
---|
| 259 |
|
---|
| 260 | if (x < minX)
|
---|
| 261 | minX = x;
|
---|
| 262 | if (x > maxX)
|
---|
| 263 | maxX = x;
|
---|
| 264 | if (y < minY)
|
---|
| 265 | minY = y;
|
---|
| 266 | if (y > maxY)
|
---|
| 267 | maxY = y;
|
---|
| 268 | }
|
---|
| 269 |
|
---|
| 270 | minChunk.x = minX;
|
---|
| 271 | minChunk.y = minY;
|
---|
| 272 |
|
---|
| 273 | maxChunk.x = maxX;
|
---|
| 274 | maxChunk.y = maxY;
|
---|
| 275 |
|
---|
| 276 | minPos.x = minX * Constants.MAP_CHUNK_SIZE;
|
---|
| 277 | minPos.y = minY * Constants.MAP_CHUNK_SIZE;
|
---|
| 278 |
|
---|
| 279 | maxPos.x = maxX * Constants.MAP_CHUNK_SIZE;
|
---|
| 280 | maxPos.y = maxY * Constants.MAP_CHUNK_SIZE;
|
---|
| 281 |
|
---|
| 282 | widthChunks = maxX - minX + 1;
|
---|
| 283 | heightChunks = maxY - minY + 1;
|
---|
| 284 |
|
---|
| 285 | widthPix = widthChunks * Constants.MAP_CHUNK_SIZE;
|
---|
| 286 | heightPix = heightChunks * Constants.MAP_CHUNK_SIZE;
|
---|
| 287 | }
|
---|
| 288 |
|
---|
[143] | 289 | private static Color shortColorToColor (ushort col)
|
---|
[130] | 290 | {
|
---|
| 291 | return new Color (((float)(col >> 10 & 31) / 31f), ((float)(col >> 5 & 31) / 31f), ((float)(col & 31) / 31f), 255);
|
---|
| 292 | }
|
---|
| 293 |
|
---|
| 294 | }
|
---|
[143] | 295 | }
|
---|