source: binary-improvements/7dtd-server-fixes/src/MapRendering/MapRendering.cs@ 188

Last change on this file since 188 was 187, checked in by alloc, 11 years ago

fixes

File size: 10.9 KB
RevLine 
[187]1using AllocsFixes.JSON;
[130]2using System;
3using System.Collections.Generic;
4using System.IO;
[187]5using System.Text;
[130]6using System.Threading;
7using UnityEngine;
8
9namespace AllocsFixes.MapRendering
10{
11 public class MapRendering
12 {
13 private static MapRendering instance;
14
15 public static MapRendering Instance {
16 get {
17 if (instance == null) {
18 instance = new MapRendering ();
19 }
20 return instance;
21 }
22 }
23
[187]24 private MapRenderBlockBuffer[] zoomLevelBuffers;
[143]25 private Dictionary<Vector2i, Color[]> dirtyChunks = new Dictionary<Vector2i, Color[]> ();
[132]26 private System.Timers.Timer chunkSaveTimer = new System.Timers.Timer (500);
[130]27 private bool renderingFullMap = false;
[140]28 public static bool renderingEnabled = true;
[143]29 private MicroStopwatch msw = new MicroStopwatch ();
[130]30
31 private MapRendering ()
32 {
33 Constants.MAP_DIRECTORY = StaticDirectories.GetSaveGameDir () + "/map";
34
[187]35 if (File.Exists (Constants.MAP_DIRECTORY + "/mapinfo.json")) {
36 LoadMapInfo ();
37 } else {
38 WriteMapInfo ();
39 }
40
41 zoomLevelBuffers = new MapRenderBlockBuffer[Constants.ZOOMLEVELS];
[130]42 for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
43 zoomLevelBuffers [i] = new MapRenderBlockBuffer (i);
44 }
45
46 chunkSaveTimer.AutoReset = false;
[144]47 chunkSaveTimer.Elapsed += new System.Timers.ElapsedEventHandler (TimedRendering);
[130]48 }
49
50 public static void RenderSingleChunk (Chunk chunk)
51 {
[140]52 if (renderingEnabled) {
53 ThreadPool.QueueUserWorkItem ((o) =>
54 {
55 try {
56 if (!Instance.renderingFullMap) {
[143]57 Monitor.Enter (Instance.zoomLevelBuffers);
58 try {
59 Chunk c = (Chunk)o;
60 Vector3i cPos = c.GetWorldPos ();
61 Vector2i cPos2 = new Vector2i (cPos.x / Constants.MAP_CHUNK_SIZE, cPos.z / Constants.MAP_CHUNK_SIZE);
62
63 ushort[] mapColors = c.GetMapColors ();
64 if (mapColors != null) {
65 Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
66 for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
67 realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
68 }
69 Instance.dirtyChunks [cPos2] = realColors;
[156]70 //Log.Out ("Add Dirty: " + cPos2);
[143]71 Instance.chunkSaveTimer.Stop ();
72 Instance.chunkSaveTimer.Start ();
73 }
74 } finally {
75 Monitor.Exit (Instance.zoomLevelBuffers);
76 }
[140]77 }
78 } catch (Exception e) {
79 Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e);
[130]80 }
[140]81 }, chunk);
82 }
[130]83 }
84
85 public void RenderFullMap ()
86 {
87 MicroStopwatch microStopwatch = new MicroStopwatch ();
88
[132]89 string regionSaveDir = StaticDirectories.GetSaveGameRegionDir ();
[143]90 RegionFileManager rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 0, false);
91 Texture2D fullMapTexture = null;
[132]92
[148]93 Vector2i minChunk = default(Vector2i), maxChunk = default(Vector2i);
94 Vector2i minPos = default(Vector2i), maxPos = default(Vector2i);
[130]95 int widthChunks, heightChunks, widthPix, heightPix;
[143]96 getWorldExtent (rfm, out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
[130]97
[135]98 Log.Out (String.Format ("RenderMap: min: {0}, max: {1}, minPos: {2}, maxPos: {3}, w/h: {4}/{5}, wP/hP: {6}/{7}",
99 minChunk.ToString (), maxChunk.ToString (),
100 minPos.ToString (), maxPos.ToString (),
101 widthChunks, heightChunks,
[136]102 widthPix, heightPix)
103 );
[135]104
[143]105 Monitor.Enter (Instance.zoomLevelBuffers);
106 try {
[168]107 for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
108 zoomLevelBuffers [i].ResetBlock ();
109 }
110
[187]111 if (Directory.Exists (Constants.MAP_DIRECTORY)) {
[168]112 Directory.Delete (Constants.MAP_DIRECTORY, true);
[187]113 }
114 WriteMapInfo ();
[168]115
116 renderingFullMap = true;
117
118 if (widthPix <= 8000 && heightPix <= 8000)
119 fullMapTexture = new Texture2D (widthPix, heightPix);
120
[148]121 Vector2i curFullMapPos = default(Vector2i);
122 Vector2i curChunkPos = default(Vector2i);
[143]123 for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
124 for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
125 curChunkPos.x = (curFullMapPos.x / Constants.MAP_CHUNK_SIZE) + minChunk.x;
126 curChunkPos.y = (curFullMapPos.y / Constants.MAP_CHUNK_SIZE) + minChunk.y;
[130]127
[143]128 try {
129 long chunkKey = WorldChunkCache.MakeChunkKey (curChunkPos.x, curChunkPos.y);
130 if (rfm.ContainsChunkSync (chunkKey)) {
131 Chunk c = rfm.GetChunkSync (chunkKey);
132 ushort[] mapColors = c.GetMapColors ();
133 if (mapColors != null) {
134 Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
135 for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
136 realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
137 }
138 dirtyChunks [curChunkPos] = realColors;
139 if (fullMapTexture != null)
140 fullMapTexture.SetPixels (curFullMapPos.x, curFullMapPos.y, Constants.MAP_CHUNK_SIZE, Constants.MAP_CHUNK_SIZE, realColors);
141 }
142 }
143 } catch (Exception e) {
144 Log.Out ("Exception: " + e);
145 }
146 }
[144]147
148 while (dirtyChunks.Count > 0) {
149 RenderDirtyChunks ();
150 }
151
[143]152 Log.Out (String.Format ("RenderMap: {0}/{1} ({2}%)", curFullMapPos.x, widthPix, (int)((float)curFullMapPos.x / widthPix * 100)));
[130]153 }
[143]154 } finally {
155 Monitor.Exit (Instance.zoomLevelBuffers);
[130]156 }
157
[136]158 if (fullMapTexture != null) {
159 byte[] array = fullMapTexture.EncodeToPNG ();
160 File.WriteAllBytes (Constants.MAP_DIRECTORY + "/map.png", array);
161 Texture2D.Destroy (fullMapTexture);
162 fullMapTexture = null;
163 }
[130]164
165 renderingFullMap = false;
166
167 Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms");
168 Log.Out ("World extent: " + minPos + " - " + maxPos);
169 }
170
171 private void SaveAllBlockMaps (object source, System.Timers.ElapsedEventArgs e)
172 {
[143]173 for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
174 zoomLevelBuffers [i].SaveBlock ();
[130]175 }
176 }
177
[144]178 private void TimedRendering (object source, System.Timers.ElapsedEventArgs e)
[130]179 {
180 Monitor.Enter (zoomLevelBuffers);
181 try {
[144]182 RenderDirtyChunks ();
183 if (dirtyChunks.Count > 0)
184 Instance.chunkSaveTimer.Start ();
185 } finally {
186 Monitor.Exit (zoomLevelBuffers);
187 }
188 }
[143]189
[144]190 private void RenderDirtyChunks ()
191 {
192 msw.ResetAndRestart ();
[143]193
[144]194 if (dirtyChunks.Count > 0) {
195 List<Vector2i> keys = new List<Vector2i> (dirtyChunks.Keys);
196 List<Vector2i> chunksDone = new List<Vector2i> ();
[143]197
[144]198 Vector2i chunkPos = keys [0];
199 chunksDone.Add (chunkPos);
[143]200
[144]201 //Log.Out ("Start Dirty: " + chunkPos);
[130]202
[148]203 Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
[144]204 getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
[143]205
[144]206 zoomLevelBuffers [Constants.ZOOMLEVELS - 1].LoadBlock (block);
207
[148]208 Vector2i v_block = default(Vector2i), v_blockOffset = default(Vector2i);
[144]209 foreach (Vector2i v in keys) {
210 getBlockNumber (v, out v_block, out v_blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
211 if (v_block.Equals (block)) {
212 //Log.Out ("Dirty: " + v + " render: true");
213 chunksDone.Add (v);
214 zoomLevelBuffers [Constants.ZOOMLEVELS - 1].SetPart (v_blockOffset, Constants.MAP_CHUNK_SIZE, dirtyChunks [v]);
215 } else {
216 //Log.Out ("Dirty: " + v + " render: false");
[130]217 }
[144]218 }
[130]219
[144]220 foreach (Vector2i v in chunksDone)
221 dirtyChunks.Remove (v);
[130]222
[144]223 RenderZoomLevel (Constants.ZOOMLEVELS - 1, block);
[130]224
[144]225 SaveAllBlockMaps (null, null);
[130]226 }
227 }
228
229 private void RenderZoomLevel (int level, Vector2i innerBlock)
230 {
231 if (level > 0) {
[148]232 Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
[135]233 getBlockNumber (innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
[130]234
[135]235 zoomLevelBuffers [level - 1].LoadBlock (block);
236 zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MAP_BLOCK_SIZE / 2, zoomLevelBuffers [level].GetHalfScaled ());
[130]237
238 RenderZoomLevel (level - 1, block);
239 }
240 }
241
242 private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize)
243 {
[151]244 block = default(Vector2i);
245 blockOffset = default(Vector2i);
[130]246 block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor);
247 block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor);
248 blockOffset.x = ((innerPos.x + 16777216) % scaleFactor) * offsetSize;
249 blockOffset.y = ((innerPos.y + 16777216) % scaleFactor) * offsetSize;
250 }
251
[187]252 private void WriteMapInfo ()
253 {
254 JSONObject mapInfo = new JSONObject ();
255 mapInfo.Add ("blockSize", new JSONNumber (Constants.MAP_BLOCK_SIZE));
256 mapInfo.Add ("maxZoom", new JSONNumber (Constants.ZOOMLEVELS - 1));
257
258 Directory.CreateDirectory (Constants.MAP_DIRECTORY);
259 File.WriteAllText (Constants.MAP_DIRECTORY + "/mapinfo.json", mapInfo.ToString (), Encoding.UTF8);
260 }
261
262 private void LoadMapInfo ()
263 {
264 if (File.Exists (Constants.MAP_DIRECTORY + "/mapinfo.json")) {
265 string json = File.ReadAllText (Constants.MAP_DIRECTORY + "/mapinfo.json", Encoding.UTF8);
266 JSONNode node = Parser.Parse (json);
267 if (node is JSONObject) {
268 JSONObject jo = (JSONObject)node;
269 if (jo.ContainsKey ("blockSize"))
270 Constants.MAP_BLOCK_SIZE = ((JSONNumber)jo ["blockSize"]).GetInt ();
271 if (jo.ContainsKey ("maxZoom"))
272 Constants.ZOOMLEVELS = ((JSONNumber)jo ["maxZoom"]).GetInt () + 1;
273 }
274 }
275 }
276
[143]277 private void getWorldExtent (RegionFileManager rfm, out Vector2i minChunk, out Vector2i maxChunk,
[130]278 out Vector2i minPos, out Vector2i maxPos,
279 out int widthChunks, out int heightChunks,
280 out int widthPix, out int heightPix)
281 {
[151]282 minChunk = default(Vector2i);
283 maxChunk = default(Vector2i);
284 minPos = default(Vector2i);
285 maxPos = default(Vector2i);
286
[130]287 long[] keys = rfm.GetAllChunkKeys ();
288 int minX = Int32.MaxValue;
289 int minY = Int32.MaxValue;
290 int maxX = Int32.MinValue;
291 int maxY = Int32.MinValue;
292 foreach (long key in keys) {
293 int x = WorldChunkCache.extractX (key);
294 int y = WorldChunkCache.extractZ (key);
295
296 if (x < minX)
297 minX = x;
298 if (x > maxX)
299 maxX = x;
300 if (y < minY)
301 minY = y;
302 if (y > maxY)
303 maxY = y;
304 }
305
306 minChunk.x = minX;
307 minChunk.y = minY;
308
309 maxChunk.x = maxX;
310 maxChunk.y = maxY;
311
312 minPos.x = minX * Constants.MAP_CHUNK_SIZE;
313 minPos.y = minY * Constants.MAP_CHUNK_SIZE;
314
315 maxPos.x = maxX * Constants.MAP_CHUNK_SIZE;
316 maxPos.y = maxY * Constants.MAP_CHUNK_SIZE;
317
318 widthChunks = maxX - minX + 1;
319 heightChunks = maxY - minY + 1;
320
321 widthPix = widthChunks * Constants.MAP_CHUNK_SIZE;
322 heightPix = heightChunks * Constants.MAP_CHUNK_SIZE;
323 }
324
[143]325 private static Color shortColorToColor (ushort col)
[130]326 {
327 return new Color (((float)(col >> 10 & 31) / 31f), ((float)(col >> 5 & 31) / 31f), ((float)(col & 31) / 31f), 255);
328 }
329
330 }
[143]331}
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