[187] | 1 | using AllocsFixes.JSON;
|
---|
[130] | 2 | using System;
|
---|
| 3 | using System.Collections.Generic;
|
---|
| 4 | using System.IO;
|
---|
[187] | 5 | using System.Text;
|
---|
[130] | 6 | using System.Threading;
|
---|
| 7 | using UnityEngine;
|
---|
| 8 |
|
---|
| 9 | namespace AllocsFixes.MapRendering
|
---|
| 10 | {
|
---|
| 11 | public class MapRendering
|
---|
| 12 | {
|
---|
| 13 | private static MapRendering instance;
|
---|
| 14 |
|
---|
| 15 | public static MapRendering Instance {
|
---|
| 16 | get {
|
---|
| 17 | if (instance == null) {
|
---|
| 18 | instance = new MapRendering ();
|
---|
| 19 | }
|
---|
| 20 | return instance;
|
---|
| 21 | }
|
---|
| 22 | }
|
---|
| 23 |
|
---|
[192] | 24 | private static object lockObject = new object ();
|
---|
[187] | 25 | private MapRenderBlockBuffer[] zoomLevelBuffers;
|
---|
[143] | 26 | private Dictionary<Vector2i, Color[]> dirtyChunks = new Dictionary<Vector2i, Color[]> ();
|
---|
[132] | 27 | private System.Timers.Timer chunkSaveTimer = new System.Timers.Timer (500);
|
---|
[130] | 28 | private bool renderingFullMap = false;
|
---|
[140] | 29 | public static bool renderingEnabled = true;
|
---|
[143] | 30 | private MicroStopwatch msw = new MicroStopwatch ();
|
---|
[130] | 31 |
|
---|
| 32 | private MapRendering ()
|
---|
| 33 | {
|
---|
| 34 | Constants.MAP_DIRECTORY = StaticDirectories.GetSaveGameDir () + "/map";
|
---|
| 35 |
|
---|
[192] | 36 | lock (lockObject) {
|
---|
| 37 | if (!LoadMapInfo ())
|
---|
| 38 | WriteMapInfo ();
|
---|
[187] | 39 | }
|
---|
| 40 |
|
---|
| 41 | zoomLevelBuffers = new MapRenderBlockBuffer[Constants.ZOOMLEVELS];
|
---|
[130] | 42 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
|
---|
| 43 | zoomLevelBuffers [i] = new MapRenderBlockBuffer (i);
|
---|
| 44 | }
|
---|
| 45 |
|
---|
| 46 | chunkSaveTimer.AutoReset = false;
|
---|
[144] | 47 | chunkSaveTimer.Elapsed += new System.Timers.ElapsedEventHandler (TimedRendering);
|
---|
[130] | 48 | }
|
---|
| 49 |
|
---|
| 50 | public static void RenderSingleChunk (Chunk chunk)
|
---|
| 51 | {
|
---|
[140] | 52 | if (renderingEnabled) {
|
---|
| 53 | ThreadPool.QueueUserWorkItem ((o) =>
|
---|
| 54 | {
|
---|
| 55 | try {
|
---|
| 56 | if (!Instance.renderingFullMap) {
|
---|
[192] | 57 | lock (lockObject) {
|
---|
[143] | 58 | Chunk c = (Chunk)o;
|
---|
| 59 | Vector3i cPos = c.GetWorldPos ();
|
---|
| 60 | Vector2i cPos2 = new Vector2i (cPos.x / Constants.MAP_CHUNK_SIZE, cPos.z / Constants.MAP_CHUNK_SIZE);
|
---|
| 61 |
|
---|
| 62 | ushort[] mapColors = c.GetMapColors ();
|
---|
| 63 | if (mapColors != null) {
|
---|
| 64 | Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
|
---|
| 65 | for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
|
---|
| 66 | realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
|
---|
| 67 | }
|
---|
| 68 | Instance.dirtyChunks [cPos2] = realColors;
|
---|
[156] | 69 | //Log.Out ("Add Dirty: " + cPos2);
|
---|
[143] | 70 | Instance.chunkSaveTimer.Stop ();
|
---|
| 71 | Instance.chunkSaveTimer.Start ();
|
---|
| 72 | }
|
---|
| 73 | }
|
---|
[140] | 74 | }
|
---|
| 75 | } catch (Exception e) {
|
---|
| 76 | Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e);
|
---|
[130] | 77 | }
|
---|
[140] | 78 | }, chunk);
|
---|
| 79 | }
|
---|
[130] | 80 | }
|
---|
| 81 |
|
---|
| 82 | public void RenderFullMap ()
|
---|
| 83 | {
|
---|
| 84 | MicroStopwatch microStopwatch = new MicroStopwatch ();
|
---|
| 85 |
|
---|
[132] | 86 | string regionSaveDir = StaticDirectories.GetSaveGameRegionDir ();
|
---|
[143] | 87 | RegionFileManager rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 0, false);
|
---|
| 88 | Texture2D fullMapTexture = null;
|
---|
[132] | 89 |
|
---|
[148] | 90 | Vector2i minChunk = default(Vector2i), maxChunk = default(Vector2i);
|
---|
| 91 | Vector2i minPos = default(Vector2i), maxPos = default(Vector2i);
|
---|
[130] | 92 | int widthChunks, heightChunks, widthPix, heightPix;
|
---|
[143] | 93 | getWorldExtent (rfm, out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
|
---|
[130] | 94 |
|
---|
[135] | 95 | Log.Out (String.Format ("RenderMap: min: {0}, max: {1}, minPos: {2}, maxPos: {3}, w/h: {4}/{5}, wP/hP: {6}/{7}",
|
---|
| 96 | minChunk.ToString (), maxChunk.ToString (),
|
---|
| 97 | minPos.ToString (), maxPos.ToString (),
|
---|
| 98 | widthChunks, heightChunks,
|
---|
[136] | 99 | widthPix, heightPix)
|
---|
| 100 | );
|
---|
[135] | 101 |
|
---|
[192] | 102 | lock (lockObject) {
|
---|
[168] | 103 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
|
---|
| 104 | zoomLevelBuffers [i].ResetBlock ();
|
---|
| 105 | }
|
---|
| 106 |
|
---|
[187] | 107 | if (Directory.Exists (Constants.MAP_DIRECTORY)) {
|
---|
[168] | 108 | Directory.Delete (Constants.MAP_DIRECTORY, true);
|
---|
[187] | 109 | }
|
---|
| 110 | WriteMapInfo ();
|
---|
[168] | 111 |
|
---|
| 112 | renderingFullMap = true;
|
---|
| 113 |
|
---|
| 114 | if (widthPix <= 8000 && heightPix <= 8000)
|
---|
| 115 | fullMapTexture = new Texture2D (widthPix, heightPix);
|
---|
| 116 |
|
---|
[148] | 117 | Vector2i curFullMapPos = default(Vector2i);
|
---|
| 118 | Vector2i curChunkPos = default(Vector2i);
|
---|
[143] | 119 | for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
|
---|
| 120 | for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
|
---|
| 121 | curChunkPos.x = (curFullMapPos.x / Constants.MAP_CHUNK_SIZE) + minChunk.x;
|
---|
| 122 | curChunkPos.y = (curFullMapPos.y / Constants.MAP_CHUNK_SIZE) + minChunk.y;
|
---|
[130] | 123 |
|
---|
[143] | 124 | try {
|
---|
| 125 | long chunkKey = WorldChunkCache.MakeChunkKey (curChunkPos.x, curChunkPos.y);
|
---|
| 126 | if (rfm.ContainsChunkSync (chunkKey)) {
|
---|
| 127 | Chunk c = rfm.GetChunkSync (chunkKey);
|
---|
| 128 | ushort[] mapColors = c.GetMapColors ();
|
---|
| 129 | if (mapColors != null) {
|
---|
| 130 | Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
|
---|
| 131 | for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
|
---|
| 132 | realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
|
---|
| 133 | }
|
---|
| 134 | dirtyChunks [curChunkPos] = realColors;
|
---|
| 135 | if (fullMapTexture != null)
|
---|
| 136 | fullMapTexture.SetPixels (curFullMapPos.x, curFullMapPos.y, Constants.MAP_CHUNK_SIZE, Constants.MAP_CHUNK_SIZE, realColors);
|
---|
| 137 | }
|
---|
| 138 | }
|
---|
| 139 | } catch (Exception e) {
|
---|
| 140 | Log.Out ("Exception: " + e);
|
---|
| 141 | }
|
---|
| 142 | }
|
---|
[144] | 143 |
|
---|
| 144 | while (dirtyChunks.Count > 0) {
|
---|
| 145 | RenderDirtyChunks ();
|
---|
| 146 | }
|
---|
| 147 |
|
---|
[143] | 148 | Log.Out (String.Format ("RenderMap: {0}/{1} ({2}%)", curFullMapPos.x, widthPix, (int)((float)curFullMapPos.x / widthPix * 100)));
|
---|
[130] | 149 | }
|
---|
| 150 | }
|
---|
| 151 |
|
---|
[136] | 152 | if (fullMapTexture != null) {
|
---|
| 153 | byte[] array = fullMapTexture.EncodeToPNG ();
|
---|
| 154 | File.WriteAllBytes (Constants.MAP_DIRECTORY + "/map.png", array);
|
---|
| 155 | Texture2D.Destroy (fullMapTexture);
|
---|
| 156 | fullMapTexture = null;
|
---|
| 157 | }
|
---|
[130] | 158 |
|
---|
| 159 | renderingFullMap = false;
|
---|
| 160 |
|
---|
| 161 | Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms");
|
---|
| 162 | Log.Out ("World extent: " + minPos + " - " + maxPos);
|
---|
| 163 | }
|
---|
| 164 |
|
---|
| 165 | private void SaveAllBlockMaps (object source, System.Timers.ElapsedEventArgs e)
|
---|
| 166 | {
|
---|
[143] | 167 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
|
---|
| 168 | zoomLevelBuffers [i].SaveBlock ();
|
---|
[130] | 169 | }
|
---|
| 170 | }
|
---|
| 171 |
|
---|
[144] | 172 | private void TimedRendering (object source, System.Timers.ElapsedEventArgs e)
|
---|
[130] | 173 | {
|
---|
[192] | 174 | lock (lockObject) {
|
---|
[144] | 175 | RenderDirtyChunks ();
|
---|
| 176 | if (dirtyChunks.Count > 0)
|
---|
| 177 | Instance.chunkSaveTimer.Start ();
|
---|
| 178 | }
|
---|
| 179 | }
|
---|
[143] | 180 |
|
---|
[144] | 181 | private void RenderDirtyChunks ()
|
---|
| 182 | {
|
---|
| 183 | msw.ResetAndRestart ();
|
---|
[143] | 184 |
|
---|
[144] | 185 | if (dirtyChunks.Count > 0) {
|
---|
| 186 | List<Vector2i> keys = new List<Vector2i> (dirtyChunks.Keys);
|
---|
| 187 | List<Vector2i> chunksDone = new List<Vector2i> ();
|
---|
[143] | 188 |
|
---|
[144] | 189 | Vector2i chunkPos = keys [0];
|
---|
| 190 | chunksDone.Add (chunkPos);
|
---|
[143] | 191 |
|
---|
[144] | 192 | //Log.Out ("Start Dirty: " + chunkPos);
|
---|
[130] | 193 |
|
---|
[148] | 194 | Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
|
---|
[144] | 195 | getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
|
---|
[143] | 196 |
|
---|
[144] | 197 | zoomLevelBuffers [Constants.ZOOMLEVELS - 1].LoadBlock (block);
|
---|
| 198 |
|
---|
[148] | 199 | Vector2i v_block = default(Vector2i), v_blockOffset = default(Vector2i);
|
---|
[144] | 200 | foreach (Vector2i v in keys) {
|
---|
| 201 | getBlockNumber (v, out v_block, out v_blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
|
---|
| 202 | if (v_block.Equals (block)) {
|
---|
| 203 | //Log.Out ("Dirty: " + v + " render: true");
|
---|
| 204 | chunksDone.Add (v);
|
---|
| 205 | zoomLevelBuffers [Constants.ZOOMLEVELS - 1].SetPart (v_blockOffset, Constants.MAP_CHUNK_SIZE, dirtyChunks [v]);
|
---|
| 206 | } else {
|
---|
| 207 | //Log.Out ("Dirty: " + v + " render: false");
|
---|
[130] | 208 | }
|
---|
[144] | 209 | }
|
---|
[130] | 210 |
|
---|
[144] | 211 | foreach (Vector2i v in chunksDone)
|
---|
| 212 | dirtyChunks.Remove (v);
|
---|
[130] | 213 |
|
---|
[144] | 214 | RenderZoomLevel (Constants.ZOOMLEVELS - 1, block);
|
---|
[130] | 215 |
|
---|
[144] | 216 | SaveAllBlockMaps (null, null);
|
---|
[130] | 217 | }
|
---|
| 218 | }
|
---|
| 219 |
|
---|
| 220 | private void RenderZoomLevel (int level, Vector2i innerBlock)
|
---|
| 221 | {
|
---|
| 222 | if (level > 0) {
|
---|
[148] | 223 | Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
|
---|
[135] | 224 | getBlockNumber (innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
|
---|
[130] | 225 |
|
---|
[135] | 226 | zoomLevelBuffers [level - 1].LoadBlock (block);
|
---|
| 227 | zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MAP_BLOCK_SIZE / 2, zoomLevelBuffers [level].GetHalfScaled ());
|
---|
[130] | 228 |
|
---|
| 229 | RenderZoomLevel (level - 1, block);
|
---|
| 230 | }
|
---|
| 231 | }
|
---|
| 232 |
|
---|
| 233 | private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize)
|
---|
| 234 | {
|
---|
[151] | 235 | block = default(Vector2i);
|
---|
| 236 | blockOffset = default(Vector2i);
|
---|
[130] | 237 | block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor);
|
---|
| 238 | block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor);
|
---|
| 239 | blockOffset.x = ((innerPos.x + 16777216) % scaleFactor) * offsetSize;
|
---|
| 240 | blockOffset.y = ((innerPos.y + 16777216) % scaleFactor) * offsetSize;
|
---|
| 241 | }
|
---|
| 242 |
|
---|
[187] | 243 | private void WriteMapInfo ()
|
---|
| 244 | {
|
---|
| 245 | JSONObject mapInfo = new JSONObject ();
|
---|
| 246 | mapInfo.Add ("blockSize", new JSONNumber (Constants.MAP_BLOCK_SIZE));
|
---|
| 247 | mapInfo.Add ("maxZoom", new JSONNumber (Constants.ZOOMLEVELS - 1));
|
---|
| 248 |
|
---|
| 249 | Directory.CreateDirectory (Constants.MAP_DIRECTORY);
|
---|
| 250 | File.WriteAllText (Constants.MAP_DIRECTORY + "/mapinfo.json", mapInfo.ToString (), Encoding.UTF8);
|
---|
| 251 | }
|
---|
| 252 |
|
---|
[192] | 253 | private bool LoadMapInfo ()
|
---|
[187] | 254 | {
|
---|
| 255 | if (File.Exists (Constants.MAP_DIRECTORY + "/mapinfo.json")) {
|
---|
| 256 | string json = File.ReadAllText (Constants.MAP_DIRECTORY + "/mapinfo.json", Encoding.UTF8);
|
---|
[192] | 257 | try {
|
---|
| 258 | JSONNode node = Parser.Parse (json);
|
---|
| 259 | if (node is JSONObject) {
|
---|
| 260 | JSONObject jo = (JSONObject)node;
|
---|
| 261 | if (jo.ContainsKey ("blockSize"))
|
---|
| 262 | Constants.MAP_BLOCK_SIZE = ((JSONNumber)jo ["blockSize"]).GetInt ();
|
---|
| 263 | if (jo.ContainsKey ("maxZoom"))
|
---|
| 264 | Constants.ZOOMLEVELS = ((JSONNumber)jo ["maxZoom"]).GetInt () + 1;
|
---|
| 265 | return true;
|
---|
| 266 | }
|
---|
| 267 | } catch (MalformedJSONException e) {
|
---|
| 268 | Log.Out ("Exception in LoadMapInfo: " + e);
|
---|
| 269 | } catch (InvalidCastException e) {
|
---|
| 270 | Log.Out ("Exception in LoadMapInfo: " + e);
|
---|
[187] | 271 | }
|
---|
| 272 | }
|
---|
[192] | 273 | return false;
|
---|
[187] | 274 | }
|
---|
| 275 |
|
---|
[143] | 276 | private void getWorldExtent (RegionFileManager rfm, out Vector2i minChunk, out Vector2i maxChunk,
|
---|
[130] | 277 | out Vector2i minPos, out Vector2i maxPos,
|
---|
| 278 | out int widthChunks, out int heightChunks,
|
---|
| 279 | out int widthPix, out int heightPix)
|
---|
| 280 | {
|
---|
[151] | 281 | minChunk = default(Vector2i);
|
---|
| 282 | maxChunk = default(Vector2i);
|
---|
| 283 | minPos = default(Vector2i);
|
---|
| 284 | maxPos = default(Vector2i);
|
---|
| 285 |
|
---|
[130] | 286 | long[] keys = rfm.GetAllChunkKeys ();
|
---|
| 287 | int minX = Int32.MaxValue;
|
---|
| 288 | int minY = Int32.MaxValue;
|
---|
| 289 | int maxX = Int32.MinValue;
|
---|
| 290 | int maxY = Int32.MinValue;
|
---|
| 291 | foreach (long key in keys) {
|
---|
| 292 | int x = WorldChunkCache.extractX (key);
|
---|
| 293 | int y = WorldChunkCache.extractZ (key);
|
---|
| 294 |
|
---|
| 295 | if (x < minX)
|
---|
| 296 | minX = x;
|
---|
| 297 | if (x > maxX)
|
---|
| 298 | maxX = x;
|
---|
| 299 | if (y < minY)
|
---|
| 300 | minY = y;
|
---|
| 301 | if (y > maxY)
|
---|
| 302 | maxY = y;
|
---|
| 303 | }
|
---|
| 304 |
|
---|
| 305 | minChunk.x = minX;
|
---|
| 306 | minChunk.y = minY;
|
---|
| 307 |
|
---|
| 308 | maxChunk.x = maxX;
|
---|
| 309 | maxChunk.y = maxY;
|
---|
| 310 |
|
---|
| 311 | minPos.x = minX * Constants.MAP_CHUNK_SIZE;
|
---|
| 312 | minPos.y = minY * Constants.MAP_CHUNK_SIZE;
|
---|
| 313 |
|
---|
| 314 | maxPos.x = maxX * Constants.MAP_CHUNK_SIZE;
|
---|
| 315 | maxPos.y = maxY * Constants.MAP_CHUNK_SIZE;
|
---|
| 316 |
|
---|
| 317 | widthChunks = maxX - minX + 1;
|
---|
| 318 | heightChunks = maxY - minY + 1;
|
---|
| 319 |
|
---|
| 320 | widthPix = widthChunks * Constants.MAP_CHUNK_SIZE;
|
---|
| 321 | heightPix = heightChunks * Constants.MAP_CHUNK_SIZE;
|
---|
| 322 | }
|
---|
| 323 |
|
---|
[143] | 324 | private static Color shortColorToColor (ushort col)
|
---|
[130] | 325 | {
|
---|
| 326 | return new Color (((float)(col >> 10 & 31) / 31f), ((float)(col >> 5 & 31) / 31f), ((float)(col & 31) / 31f), 255);
|
---|
| 327 | }
|
---|
| 328 |
|
---|
| 329 | }
|
---|
[143] | 330 | }
|
---|