source: binary-improvements/7dtd-server-fixes/src/MapRendering/MapRendering.cs@ 213

Last change on this file since 213 was 199, checked in by alloc, 10 years ago

fixes

File size: 11.1 KB
RevLine 
[187]1using AllocsFixes.JSON;
[130]2using System;
3using System.Collections.Generic;
4using System.IO;
[187]5using System.Text;
[130]6using System.Threading;
7using UnityEngine;
8
9namespace AllocsFixes.MapRendering
10{
11 public class MapRendering
12 {
13 private static MapRendering instance;
14
15 public static MapRendering Instance {
16 get {
17 if (instance == null) {
18 instance = new MapRendering ();
19 }
20 return instance;
21 }
22 }
23
[192]24 private static object lockObject = new object ();
[187]25 private MapRenderBlockBuffer[] zoomLevelBuffers;
[143]26 private Dictionary<Vector2i, Color[]> dirtyChunks = new Dictionary<Vector2i, Color[]> ();
[132]27 private System.Timers.Timer chunkSaveTimer = new System.Timers.Timer (500);
[130]28 private bool renderingFullMap = false;
[140]29 public static bool renderingEnabled = true;
[143]30 private MicroStopwatch msw = new MicroStopwatch ();
[199]31 private AllocsFixes.FileCache.MapTileCache cache = new AllocsFixes.FileCache.MapTileCache ();
[130]32
[199]33 public AllocsFixes.FileCache.MapTileCache TileCache {
34 get { return cache; }
35 }
36
[130]37 private MapRendering ()
38 {
39 Constants.MAP_DIRECTORY = StaticDirectories.GetSaveGameDir () + "/map";
40
[192]41 lock (lockObject) {
42 if (!LoadMapInfo ())
43 WriteMapInfo ();
[187]44 }
45
[199]46 cache.SetZoomCount (Constants.ZOOMLEVELS);
47
[187]48 zoomLevelBuffers = new MapRenderBlockBuffer[Constants.ZOOMLEVELS];
[130]49 for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
[199]50 zoomLevelBuffers [i] = new MapRenderBlockBuffer (i, cache);
[130]51 }
52
53 chunkSaveTimer.AutoReset = false;
[144]54 chunkSaveTimer.Elapsed += new System.Timers.ElapsedEventHandler (TimedRendering);
[130]55 }
56
57 public static void RenderSingleChunk (Chunk chunk)
58 {
[140]59 if (renderingEnabled) {
60 ThreadPool.QueueUserWorkItem ((o) =>
61 {
62 try {
63 if (!Instance.renderingFullMap) {
[192]64 lock (lockObject) {
[143]65 Chunk c = (Chunk)o;
66 Vector3i cPos = c.GetWorldPos ();
67 Vector2i cPos2 = new Vector2i (cPos.x / Constants.MAP_CHUNK_SIZE, cPos.z / Constants.MAP_CHUNK_SIZE);
68
69 ushort[] mapColors = c.GetMapColors ();
70 if (mapColors != null) {
71 Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
72 for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
73 realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
74 }
75 Instance.dirtyChunks [cPos2] = realColors;
[156]76 //Log.Out ("Add Dirty: " + cPos2);
[143]77 Instance.chunkSaveTimer.Stop ();
78 Instance.chunkSaveTimer.Start ();
79 }
80 }
[140]81 }
82 } catch (Exception e) {
83 Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e);
[130]84 }
[140]85 }, chunk);
86 }
[130]87 }
88
89 public void RenderFullMap ()
90 {
91 MicroStopwatch microStopwatch = new MicroStopwatch ();
92
[132]93 string regionSaveDir = StaticDirectories.GetSaveGameRegionDir ();
[143]94 RegionFileManager rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 0, false);
95 Texture2D fullMapTexture = null;
[132]96
[148]97 Vector2i minChunk = default(Vector2i), maxChunk = default(Vector2i);
98 Vector2i minPos = default(Vector2i), maxPos = default(Vector2i);
[130]99 int widthChunks, heightChunks, widthPix, heightPix;
[143]100 getWorldExtent (rfm, out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
[130]101
[135]102 Log.Out (String.Format ("RenderMap: min: {0}, max: {1}, minPos: {2}, maxPos: {3}, w/h: {4}/{5}, wP/hP: {6}/{7}",
103 minChunk.ToString (), maxChunk.ToString (),
104 minPos.ToString (), maxPos.ToString (),
105 widthChunks, heightChunks,
[136]106 widthPix, heightPix)
107 );
[135]108
[192]109 lock (lockObject) {
[168]110 for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
111 zoomLevelBuffers [i].ResetBlock ();
112 }
113
[187]114 if (Directory.Exists (Constants.MAP_DIRECTORY)) {
[168]115 Directory.Delete (Constants.MAP_DIRECTORY, true);
[187]116 }
117 WriteMapInfo ();
[168]118
119 renderingFullMap = true;
120
121 if (widthPix <= 8000 && heightPix <= 8000)
122 fullMapTexture = new Texture2D (widthPix, heightPix);
123
[148]124 Vector2i curFullMapPos = default(Vector2i);
125 Vector2i curChunkPos = default(Vector2i);
[143]126 for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
127 for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
128 curChunkPos.x = (curFullMapPos.x / Constants.MAP_CHUNK_SIZE) + minChunk.x;
129 curChunkPos.y = (curFullMapPos.y / Constants.MAP_CHUNK_SIZE) + minChunk.y;
[130]130
[143]131 try {
132 long chunkKey = WorldChunkCache.MakeChunkKey (curChunkPos.x, curChunkPos.y);
133 if (rfm.ContainsChunkSync (chunkKey)) {
134 Chunk c = rfm.GetChunkSync (chunkKey);
135 ushort[] mapColors = c.GetMapColors ();
136 if (mapColors != null) {
137 Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
138 for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
139 realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
140 }
141 dirtyChunks [curChunkPos] = realColors;
142 if (fullMapTexture != null)
143 fullMapTexture.SetPixels (curFullMapPos.x, curFullMapPos.y, Constants.MAP_CHUNK_SIZE, Constants.MAP_CHUNK_SIZE, realColors);
144 }
145 }
146 } catch (Exception e) {
147 Log.Out ("Exception: " + e);
148 }
149 }
[144]150
151 while (dirtyChunks.Count > 0) {
152 RenderDirtyChunks ();
153 }
154
[143]155 Log.Out (String.Format ("RenderMap: {0}/{1} ({2}%)", curFullMapPos.x, widthPix, (int)((float)curFullMapPos.x / widthPix * 100)));
[130]156 }
157 }
158
[136]159 if (fullMapTexture != null) {
160 byte[] array = fullMapTexture.EncodeToPNG ();
161 File.WriteAllBytes (Constants.MAP_DIRECTORY + "/map.png", array);
162 Texture2D.Destroy (fullMapTexture);
163 fullMapTexture = null;
164 }
[130]165
166 renderingFullMap = false;
167
168 Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms");
169 Log.Out ("World extent: " + minPos + " - " + maxPos);
170 }
171
172 private void SaveAllBlockMaps (object source, System.Timers.ElapsedEventArgs e)
173 {
[143]174 for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
175 zoomLevelBuffers [i].SaveBlock ();
[130]176 }
177 }
178
[144]179 private void TimedRendering (object source, System.Timers.ElapsedEventArgs e)
[130]180 {
[192]181 lock (lockObject) {
[144]182 RenderDirtyChunks ();
183 if (dirtyChunks.Count > 0)
184 Instance.chunkSaveTimer.Start ();
185 }
186 }
[143]187
[144]188 private void RenderDirtyChunks ()
189 {
190 msw.ResetAndRestart ();
[143]191
[144]192 if (dirtyChunks.Count > 0) {
193 List<Vector2i> keys = new List<Vector2i> (dirtyChunks.Keys);
194 List<Vector2i> chunksDone = new List<Vector2i> ();
[143]195
[144]196 Vector2i chunkPos = keys [0];
197 chunksDone.Add (chunkPos);
[143]198
[144]199 //Log.Out ("Start Dirty: " + chunkPos);
[130]200
[148]201 Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
[144]202 getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
[143]203
[144]204 zoomLevelBuffers [Constants.ZOOMLEVELS - 1].LoadBlock (block);
205
[148]206 Vector2i v_block = default(Vector2i), v_blockOffset = default(Vector2i);
[144]207 foreach (Vector2i v in keys) {
208 getBlockNumber (v, out v_block, out v_blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
209 if (v_block.Equals (block)) {
210 //Log.Out ("Dirty: " + v + " render: true");
211 chunksDone.Add (v);
212 zoomLevelBuffers [Constants.ZOOMLEVELS - 1].SetPart (v_blockOffset, Constants.MAP_CHUNK_SIZE, dirtyChunks [v]);
213 } else {
214 //Log.Out ("Dirty: " + v + " render: false");
[130]215 }
[144]216 }
[130]217
[144]218 foreach (Vector2i v in chunksDone)
219 dirtyChunks.Remove (v);
[130]220
[144]221 RenderZoomLevel (Constants.ZOOMLEVELS - 1, block);
[130]222
[144]223 SaveAllBlockMaps (null, null);
[130]224 }
225 }
226
227 private void RenderZoomLevel (int level, Vector2i innerBlock)
228 {
229 if (level > 0) {
[148]230 Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
[135]231 getBlockNumber (innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
[130]232
[135]233 zoomLevelBuffers [level - 1].LoadBlock (block);
234 zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MAP_BLOCK_SIZE / 2, zoomLevelBuffers [level].GetHalfScaled ());
[130]235
236 RenderZoomLevel (level - 1, block);
237 }
238 }
239
240 private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize)
241 {
[151]242 block = default(Vector2i);
243 blockOffset = default(Vector2i);
[130]244 block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor);
245 block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor);
246 blockOffset.x = ((innerPos.x + 16777216) % scaleFactor) * offsetSize;
247 blockOffset.y = ((innerPos.y + 16777216) % scaleFactor) * offsetSize;
248 }
249
[187]250 private void WriteMapInfo ()
251 {
252 JSONObject mapInfo = new JSONObject ();
253 mapInfo.Add ("blockSize", new JSONNumber (Constants.MAP_BLOCK_SIZE));
254 mapInfo.Add ("maxZoom", new JSONNumber (Constants.ZOOMLEVELS - 1));
255
256 Directory.CreateDirectory (Constants.MAP_DIRECTORY);
257 File.WriteAllText (Constants.MAP_DIRECTORY + "/mapinfo.json", mapInfo.ToString (), Encoding.UTF8);
258 }
259
[192]260 private bool LoadMapInfo ()
[187]261 {
262 if (File.Exists (Constants.MAP_DIRECTORY + "/mapinfo.json")) {
263 string json = File.ReadAllText (Constants.MAP_DIRECTORY + "/mapinfo.json", Encoding.UTF8);
[192]264 try {
265 JSONNode node = Parser.Parse (json);
266 if (node is JSONObject) {
267 JSONObject jo = (JSONObject)node;
268 if (jo.ContainsKey ("blockSize"))
269 Constants.MAP_BLOCK_SIZE = ((JSONNumber)jo ["blockSize"]).GetInt ();
270 if (jo.ContainsKey ("maxZoom"))
271 Constants.ZOOMLEVELS = ((JSONNumber)jo ["maxZoom"]).GetInt () + 1;
272 return true;
273 }
274 } catch (MalformedJSONException e) {
275 Log.Out ("Exception in LoadMapInfo: " + e);
276 } catch (InvalidCastException e) {
277 Log.Out ("Exception in LoadMapInfo: " + e);
[187]278 }
279 }
[192]280 return false;
[187]281 }
282
[143]283 private void getWorldExtent (RegionFileManager rfm, out Vector2i minChunk, out Vector2i maxChunk,
[130]284 out Vector2i minPos, out Vector2i maxPos,
285 out int widthChunks, out int heightChunks,
286 out int widthPix, out int heightPix)
287 {
[151]288 minChunk = default(Vector2i);
289 maxChunk = default(Vector2i);
290 minPos = default(Vector2i);
291 maxPos = default(Vector2i);
292
[130]293 long[] keys = rfm.GetAllChunkKeys ();
294 int minX = Int32.MaxValue;
295 int minY = Int32.MaxValue;
296 int maxX = Int32.MinValue;
297 int maxY = Int32.MinValue;
298 foreach (long key in keys) {
299 int x = WorldChunkCache.extractX (key);
300 int y = WorldChunkCache.extractZ (key);
301
302 if (x < minX)
303 minX = x;
304 if (x > maxX)
305 maxX = x;
306 if (y < minY)
307 minY = y;
308 if (y > maxY)
309 maxY = y;
310 }
311
312 minChunk.x = minX;
313 minChunk.y = minY;
314
315 maxChunk.x = maxX;
316 maxChunk.y = maxY;
317
318 minPos.x = minX * Constants.MAP_CHUNK_SIZE;
319 minPos.y = minY * Constants.MAP_CHUNK_SIZE;
320
321 maxPos.x = maxX * Constants.MAP_CHUNK_SIZE;
322 maxPos.y = maxY * Constants.MAP_CHUNK_SIZE;
323
324 widthChunks = maxX - minX + 1;
325 heightChunks = maxY - minY + 1;
326
327 widthPix = widthChunks * Constants.MAP_CHUNK_SIZE;
328 heightPix = heightChunks * Constants.MAP_CHUNK_SIZE;
329 }
330
[143]331 private static Color shortColorToColor (ushort col)
[130]332 {
333 return new Color (((float)(col >> 10 & 31) / 31f), ((float)(col >> 5 & 31) / 31f), ((float)(col & 31) / 31f), 255);
334 }
335
336 }
[143]337}
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