[144] | 1 | using System;
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| 2 | using System.Runtime.Serialization;
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| 3 | using UnityEngine;
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| 4 |
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| 5 | namespace AllocsFixes.PersistentData
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| 6 | {
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| 7 | [Serializable]
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| 8 | public class Player
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| 9 | {
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| 10 | private readonly string steamId;
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| 11 | private int entityId;
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| 12 | private string name;
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| 13 | private string ip;
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| 14 | private long totalPlayTime;
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[146] | 15 | [OptionalField]
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| 16 | private DateTime
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| 17 | lastOnline;
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[144] | 18 | private Inventory inventory;
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[154] | 19 | [OptionalField]
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| 20 | private int
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| 21 | lastPositionX, lastPositionY, lastPositionZ;
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[233] | 22 | [OptionalField]
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| 23 | private uint experience;
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[144] | 24 | [NonSerialized]
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| 25 | private ClientInfo
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| 26 | clientInfo;
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| 27 |
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| 28 | public string SteamID {
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| 29 | get { return steamId; }
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| 30 | }
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| 31 |
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| 32 | public int EntityID {
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| 33 | get { return entityId; }
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| 34 | }
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| 35 |
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| 36 | public string Name {
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[161] | 37 | get { return name == null ? string.Empty : name; }
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[144] | 38 | }
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| 39 |
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| 40 | public string IP {
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[161] | 41 | get { return ip == null ? string.Empty : ip; }
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[144] | 42 | }
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| 43 |
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| 44 | public Inventory Inventory {
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| 45 | get {
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| 46 | if (inventory == null)
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| 47 | inventory = new Inventory ();
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| 48 | return inventory;
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| 49 | }
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| 50 | }
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| 51 |
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| 52 | public bool IsOnline {
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| 53 | get { return clientInfo != null; }
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| 54 | }
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| 55 |
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| 56 | public ClientInfo ClientInfo {
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| 57 | get { return clientInfo; }
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| 58 | }
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| 59 |
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| 60 | public EntityPlayer Entity {
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| 61 | get {
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| 62 | if (IsOnline) {
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[230] | 63 | return GameManager.Instance.World.Players.dict [clientInfo.entityId];
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[144] | 64 | } else {
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| 65 | return null;
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| 66 | }
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| 67 | }
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| 68 | }
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| 69 |
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| 70 | public long TotalPlayTime {
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| 71 | get {
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| 72 | if (IsOnline) {
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| 73 | return totalPlayTime + (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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| 74 | } else {
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| 75 | return totalPlayTime;
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| 76 | }
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| 77 | }
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| 78 | }
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| 79 |
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[146] | 80 | public DateTime LastOnline {
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| 81 | get {
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| 82 | if (IsOnline)
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| 83 | return DateTime.Now;
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| 84 | else
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| 85 | return lastOnline;
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| 86 | }
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| 87 | }
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| 88 |
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[154] | 89 | public Vector3i LastPosition {
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| 90 | get {
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| 91 | if (IsOnline)
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| 92 | return new Vector3i (Entity.GetPosition ());
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| 93 | else
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| 94 | return new Vector3i (lastPositionX, lastPositionY, lastPositionZ);
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| 95 | }
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| 96 | }
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| 97 |
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[253] | 98 | public bool LandProtectionActive {
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| 99 | get {
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| 100 | return GameManager.Instance.World.IsLandProtectionValidForPlayer (GameManager.Instance.GetPersistentPlayerList ().GetPlayerData (SteamID));
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| 101 | }
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| 102 | }
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| 103 |
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| 104 | public float LandProtectionMultiplier {
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| 105 | get {
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| 106 | return GameManager.Instance.World.GetLandProtectionHardnessModifierForPlayer (GameManager.Instance.GetPersistentPlayerList ().GetPlayerData (SteamID));
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| 107 | }
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| 108 | }
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| 109 |
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[233] | 110 | public uint Experience {
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| 111 | get {
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| 112 | return experience;
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| 113 | }
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| 114 | }
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| 115 |
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| 116 | public float Level {
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| 117 | get {
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| 118 | float perc = (float)experience / 600000;
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| 119 | perc = Mathf.Sqrt (perc);
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| 120 | return Mathf.Clamp ((perc * 60) + 1, 1, 60);
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| 121 | }
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| 122 | }
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| 123 |
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[144] | 124 | public void SetOffline ()
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| 125 | {
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[161] | 126 | if (clientInfo != null) {
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| 127 | Log.Out ("Player set to offline: " + steamId);
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| 128 | lastOnline = DateTime.Now;
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[198] | 129 | try {
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| 130 | Vector3i lastPos = new Vector3i (Entity.GetPosition ());
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| 131 | lastPositionX = lastPos.x;
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| 132 | lastPositionY = lastPos.y;
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| 133 | lastPositionZ = lastPos.z;
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| 134 | totalPlayTime += (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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| 135 | } catch (NullReferenceException) {
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| 136 | Log.Out ("Entity not available. Something seems to be wrong here...");
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| 137 | }
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[161] | 138 | clientInfo = null;
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| 139 | }
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[144] | 140 | }
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| 141 |
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| 142 | public void SetOnline (ClientInfo ci)
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| 143 | {
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| 144 | Log.Out ("Player set to online: " + steamId);
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| 145 | clientInfo = ci;
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[230] | 146 | entityId = ci.entityId;
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| 147 | name = ci.playerName;
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[228] | 148 | ip = ci.ip;
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[238] | 149 | lastOnline = DateTime.Now;
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[144] | 150 | }
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| 151 |
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[233] | 152 | public void Update (PlayerDataFile _pdf) {
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| 153 | experience = _pdf.experience;
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| 154 | inventory.Update (_pdf);
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| 155 | }
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| 156 |
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[144] | 157 | public Player (string steamId)
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| 158 | {
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| 159 | this.steamId = steamId;
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| 160 | this.inventory = new Inventory ();
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| 161 | }
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| 162 |
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| 163 |
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| 164 | }
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| 165 | }
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