[144] | 1 | using System;
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| 2 | using System.Runtime.Serialization;
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| 3 | using UnityEngine;
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| 4 |
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[324] | 5 | namespace AllocsFixes.PersistentData {
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[325] | 6 | [Serializable]
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| 7 | public class Player {
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| 8 | private readonly string steamId;
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| 9 | private int entityId;
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| 10 | private string name;
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| 11 | private string ip;
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| 12 | private long totalPlayTime;
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[276] | 13 |
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[325] | 14 | [OptionalField] private DateTime lastOnline;
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[144] | 15 |
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[325] | 16 | private Inventory inventory;
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[144] | 17 |
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[325] | 18 | [OptionalField] private int lastPositionX, lastPositionY, lastPositionZ;
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[144] | 19 |
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[325] | 20 | [OptionalField] [Obsolete ("experience no longer available, use level and expToNextLevel instead")]
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| 21 | private uint experience;
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[144] | 22 |
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[325] | 23 | [OptionalField] private bool chatMuted;
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| 24 | [OptionalField] private int maxChatLength;
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| 25 | [OptionalField] private string chatColor;
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| 26 | [OptionalField] private bool chatName;
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| 27 | [OptionalField] private uint expToNextLevel;
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| 28 | [OptionalField] private int level;
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[144] | 29 |
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[325] | 30 | [NonSerialized] private ClientInfo clientInfo;
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[144] | 31 |
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[325] | 32 | public string SteamID {
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| 33 | get { return steamId; }
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| 34 | }
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[144] | 35 |
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[324] | 36 | public int EntityID {
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| 37 | get { return entityId; }
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| 38 | }
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[144] | 39 |
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[325] | 40 | public string Name {
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| 41 | get { return name == null ? string.Empty : name; }
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| 42 | }
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[144] | 43 |
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[325] | 44 | public string IP {
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| 45 | get { return ip == null ? string.Empty : ip; }
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| 46 | }
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[144] | 47 |
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[325] | 48 | public Inventory Inventory {
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| 49 | get {
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| 50 | if (inventory == null) {
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| 51 | inventory = new Inventory ();
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| 52 | }
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[146] | 53 |
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[325] | 54 | return inventory;
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| 55 | }
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| 56 | }
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[154] | 57 |
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[325] | 58 | public bool IsOnline {
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| 59 | get { return clientInfo != null; }
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| 60 | }
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[253] | 61 |
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[325] | 62 | public ClientInfo ClientInfo {
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| 63 | get { return clientInfo; }
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| 64 | }
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[253] | 65 |
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[325] | 66 | public EntityPlayer Entity {
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| 67 | get {
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| 68 | if (IsOnline) {
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| 69 | return GameManager.Instance.World.Players.dict [clientInfo.entityId];
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| 70 | }
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[276] | 71 |
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[325] | 72 | return null;
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| 73 | }
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| 74 | }
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[233] | 75 |
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[325] | 76 | public long TotalPlayTime {
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| 77 | get {
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| 78 | if (IsOnline) {
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| 79 | return totalPlayTime + (long) (DateTime.Now - lastOnline).TotalSeconds;
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| 80 | }
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[233] | 81 |
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[325] | 82 | return totalPlayTime;
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| 83 | }
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| 84 | }
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[273] | 85 |
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[325] | 86 | public DateTime LastOnline {
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| 87 | get {
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| 88 | if (IsOnline) {
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| 89 | return DateTime.Now;
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| 90 | }
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[273] | 91 |
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[325] | 92 | return lastOnline;
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| 93 | }
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| 94 | }
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[287] | 95 |
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[325] | 96 | public Vector3i LastPosition {
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| 97 | get {
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| 98 | if (IsOnline) {
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| 99 | return new Vector3i (Entity.GetPosition ());
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| 100 | }
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[287] | 101 |
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[325] | 102 | return new Vector3i (lastPositionX, lastPositionY, lastPositionZ);
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| 103 | }
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| 104 | }
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[287] | 105 |
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[325] | 106 | public bool LandProtectionActive {
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| 107 | get {
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| 108 | return GameManager.Instance.World.IsLandProtectionValidForPlayer (GameManager.Instance
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| 109 | .GetPersistentPlayerList ().GetPlayerData (SteamID));
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| 110 | }
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| 111 | }
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[287] | 112 |
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[325] | 113 | public float LandProtectionMultiplier {
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| 114 | get {
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| 115 | return GameManager.Instance.World.GetLandProtectionHardnessModifierForPlayer (GameManager.Instance
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| 116 | .GetPersistentPlayerList ().GetPlayerData (SteamID));
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| 117 | }
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| 118 | }
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[144] | 119 |
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| 120 |
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[325] | 121 | [Obsolete ("Experience no longer available, use Level instead")]
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| 122 | public uint Experience {
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| 123 | get { return 0; }
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| 124 | }
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[233] | 125 |
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[325] | 126 | public float Level {
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| 127 | get {
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| 128 | float expForNextLevel =
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| 129 | (int) Math.Min (Progression.BaseExpToLevel * Mathf.Pow (Progression.ExpMultiplier, level + 1),
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| 130 | int.MaxValue);
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| 131 | float fLevel = level + 1f - expToNextLevel / expForNextLevel;
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| 132 | return fLevel;
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| 133 | }
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| 134 | }
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[144] | 135 |
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[325] | 136 | public bool IsChatMuted {
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| 137 | get { return chatMuted; }
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| 138 | set { chatMuted = value; }
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| 139 | }
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[144] | 140 |
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[325] | 141 | public int MaxChatLength {
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| 142 | get {
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| 143 | if (maxChatLength == 0) {
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| 144 | maxChatLength = 255;
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| 145 | }
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[324] | 146 |
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[325] | 147 | return maxChatLength;
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| 148 | }
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| 149 | set { maxChatLength = value; }
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| 150 | }
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[324] | 151 |
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[325] | 152 | public string ChatColor {
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| 153 | get {
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| 154 | if (chatColor == null || chatColor == "") {
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| 155 | chatColor = "";
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| 156 | }
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[324] | 157 |
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[325] | 158 | return chatColor;
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| 159 | }
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[324] | 160 |
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[325] | 161 | set { chatColor = value; }
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| 162 | }
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| 163 |
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| 164 | public bool ChatName {
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| 165 | get { return chatName; }
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| 166 |
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| 167 | set { chatName = value; }
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| 168 | }
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| 169 |
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| 170 | public Player (string steamId) {
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| 171 | this.steamId = steamId;
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| 172 | inventory = new Inventory ();
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| 173 | }
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| 174 |
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| 175 | public void SetOffline () {
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[326] | 176 | if (clientInfo == null) {
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| 177 | return;
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| 178 | }
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[325] | 179 |
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[326] | 180 | Log.Out ("Player set to offline: " + steamId);
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| 181 | lastOnline = DateTime.Now;
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| 182 | try {
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| 183 | Vector3i lastPos = new Vector3i (Entity.GetPosition ());
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| 184 | lastPositionX = lastPos.x;
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| 185 | lastPositionY = lastPos.y;
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| 186 | lastPositionZ = lastPos.z;
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| 187 | totalPlayTime += (long) (Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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| 188 | } catch (NullReferenceException) {
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| 189 | Log.Out ("Entity not available. Something seems to be wrong here...");
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[325] | 190 | }
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[326] | 191 |
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| 192 | clientInfo = null;
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[325] | 193 | }
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| 194 |
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| 195 | public void SetOnline (ClientInfo ci) {
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| 196 | Log.Out ("Player set to online: " + steamId);
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| 197 | clientInfo = ci;
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[324] | 198 | entityId = ci.entityId;
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[325] | 199 | name = ci.playerName;
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| 200 | ip = ci.ip;
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| 201 | lastOnline = DateTime.Now;
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| 202 | }
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[324] | 203 |
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[325] | 204 | public void Update (PlayerDataFile _pdf) {
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| 205 | UpdateProgression (_pdf);
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| 206 | inventory.Update (_pdf);
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| 207 | }
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[324] | 208 |
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[325] | 209 | private void UpdateProgression (PlayerDataFile _pdf) {
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[326] | 210 | if (_pdf.progressionData.Length <= 0) {
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| 211 | return;
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[325] | 212 | }
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[326] | 213 |
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| 214 | using (PooledBinaryReader pbr = MemoryPools.poolBinaryReader.AllocSync (false)) {
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| 215 | pbr.SetBaseStream (_pdf.progressionData);
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[333] | 216 | long posBefore = pbr.BaseStream.Position;
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| 217 | pbr.BaseStream.Position = 0;
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[326] | 218 | Progression p = Progression.Read (pbr, null);
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[333] | 219 | pbr.BaseStream.Position = posBefore;
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[326] | 220 | expToNextLevel = (uint) p.ExpToNextLevel;
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| 221 | level = p.Level;
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| 222 | }
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[325] | 223 | }
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| 224 | }
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[324] | 225 | }
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