[253] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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[324] | 4 | namespace AllocsFixes.PersistentData {
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[325] | 5 | [Serializable]
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| 6 | public class Inventory {
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| 7 | public List<InvItem> bag;
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| 8 | public List<InvItem> belt;
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| 9 | public InvItem[] equipment;
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[253] | 10 |
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[325] | 11 | public Inventory () {
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| 12 | bag = new List<InvItem> ();
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| 13 | belt = new List<InvItem> ();
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| 14 | equipment = null;
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| 15 | }
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[253] | 16 |
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[351] | 17 | public void Update (PlayerDataFile _pdf) {
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[325] | 18 | lock (this) {
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| 19 | //Log.Out ("Updating player inventory - player id: " + pdf.id);
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[351] | 20 | ProcessInv (bag, _pdf.bag, _pdf.id);
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| 21 | ProcessInv (belt, _pdf.inventory, _pdf.id);
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| 22 | ProcessEqu (_pdf.equipment, _pdf.id);
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[325] | 23 | }
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| 24 | }
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[253] | 25 |
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[351] | 26 | private void ProcessInv (List<InvItem> _target, ItemStack[] _sourceFields, int _id) {
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| 27 | _target.Clear ();
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| 28 | for (int i = 0; i < _sourceFields.Length; i++) {
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| 29 | InvItem item = CreateInvItem (_sourceFields [i].itemValue, _sourceFields [i].count, _id);
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| 30 | if (item != null && _sourceFields [i].itemValue.Modifications != null) {
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| 31 | ProcessParts (_sourceFields [i].itemValue.Modifications, item, _id);
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[325] | 32 | }
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[253] | 33 |
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[351] | 34 | _target.Add (item);
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[325] | 35 | }
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| 36 | }
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[253] | 37 |
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[351] | 38 | private void ProcessEqu (Equipment _sourceEquipment, int _playerId) {
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| 39 | equipment = new InvItem[_sourceEquipment.GetSlotCount ()];
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| 40 | for (int i = 0; i < _sourceEquipment.GetSlotCount (); i++) {
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| 41 | equipment [i] = CreateInvItem (_sourceEquipment.GetSlotItem (i), 1, _playerId);
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[325] | 42 | }
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| 43 | }
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[253] | 44 |
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[325] | 45 | private void ProcessParts (ItemValue[] _parts, InvItem _item, int _playerId) {
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| 46 | InvItem[] itemParts = new InvItem[_parts.Length];
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| 47 | for (int i = 0; i < _parts.Length; i++) {
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| 48 | InvItem partItem = CreateInvItem (_parts [i], 1, _playerId);
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| 49 | if (partItem != null && _parts [i].Modifications != null) {
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| 50 | ProcessParts (_parts [i].Modifications, partItem, _playerId);
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| 51 | }
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[253] | 52 |
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[325] | 53 | itemParts [i] = partItem;
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| 54 | }
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[253] | 55 |
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[325] | 56 | _item.parts = itemParts;
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| 57 | }
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[253] | 58 |
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[325] | 59 | private InvItem CreateInvItem (ItemValue _itemValue, int _count, int _playerId) {
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[326] | 60 | if (_count <= 0 || _itemValue == null || _itemValue.Equals (ItemValue.None)) {
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| 61 | return null;
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| 62 | }
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[253] | 63 |
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[326] | 64 | ItemClass itemClass = ItemClass.list [_itemValue.type];
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| 65 | int maxAllowed = itemClass.Stacknumber.Value;
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| 66 | string name = itemClass.GetItemName ();
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[324] | 67 |
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[326] | 68 | if (_count > maxAllowed) {
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[402] | 69 | Log.Out ($"Player with ID {_playerId} has stack for \"{name}\" greater than allowed ({_count} > {maxAllowed})");
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[326] | 70 | }
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[324] | 71 |
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[326] | 72 | InvItem item;
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| 73 | if (_itemValue.HasQuality) {
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| 74 | item = new InvItem (name, _count, _itemValue.Quality, _itemValue.MaxUseTimes, _itemValue.UseTimes);
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| 75 | } else {
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| 76 | item = new InvItem (name, _count, -1, _itemValue.MaxUseTimes, _itemValue.UseTimes);
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| 77 | }
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[324] | 78 |
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[326] | 79 | item.icon = itemClass.GetIconName ();
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[324] | 80 |
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[402] | 81 | item.iconcolor = itemClass.GetIconTint ().ToHexCode ();
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[325] | 82 |
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[326] | 83 | return item;
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[325] | 84 | }
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| 85 | }
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[324] | 86 | }
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