[224] | 1 | using System;
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[325] | 2 | using System.Collections;
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[224] | 3 | using System.Collections.Generic;
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| 4 | using System.IO;
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| 5 | using System.Text;
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| 6 | using System.Threading;
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| 7 | using UnityEngine;
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[329] | 8 | using UnityEngine.Profiling;
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[402] | 9 | using Utf8Json;
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| 10 | using Webserver.FileCache;
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[325] | 11 | using Object = UnityEngine.Object;
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[224] | 12 |
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[391] | 13 | namespace MapRendering {
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| 14 | public class MapRenderer {
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| 15 | private static MapRenderer instance;
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[224] | 16 |
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[325] | 17 | private static readonly object lockObject = new object ();
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[224] | 18 | public static bool renderingEnabled = true;
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[391] | 19 | private readonly MapTileCache cache = new MapTileCache (Constants.MapBlockSize);
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[325] | 20 | private readonly Dictionary<Vector2i, Color32[]> dirtyChunks = new Dictionary<Vector2i, Color32[]> ();
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| 21 | private readonly MicroStopwatch msw = new MicroStopwatch ();
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| 22 | private readonly MapRenderBlockBuffer[] zoomLevelBuffers;
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| 23 | private Coroutine renderCoroutineRef;
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| 24 | private bool renderingFullMap;
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[299] | 25 | private float renderTimeout = float.MaxValue;
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[383] | 26 | private bool shutdown;
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[224] | 27 |
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[391] | 28 | private MapRenderer () {
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[402] | 29 | Constants.MapDirectory = $"{GameIO.GetSaveGameDir ()}/map";
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[224] | 30 |
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[402] | 31 | if (!LoadMapInfo ()) {
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| 32 | WriteMapInfo ();
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[224] | 33 | }
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| 34 |
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[391] | 35 | cache.SetZoomCount (Constants.Zoomlevels);
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[224] | 36 |
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[391] | 37 | zoomLevelBuffers = new MapRenderBlockBuffer[Constants.Zoomlevels];
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| 38 | for (int i = 0; i < Constants.Zoomlevels; i++) {
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[224] | 39 | zoomLevelBuffers [i] = new MapRenderBlockBuffer (i, cache);
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| 40 | }
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| 41 |
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[299] | 42 | renderCoroutineRef = ThreadManager.StartCoroutine (renderCoroutine ());
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[224] | 43 | }
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| 44 |
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[391] | 45 | public static MapRenderer Instance => instance ??= new MapRenderer ();
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[325] | 46 |
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[402] | 47 | public static AbstractCache GetTileCache () {
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[325] | 48 | return Instance.cache;
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| 49 | }
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| 50 |
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| 51 | public static void Shutdown () {
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[383] | 52 | if (Instance == null) {
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| 53 | return;
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| 54 | }
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| 55 |
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| 56 | Instance.shutdown = true;
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| 57 |
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| 58 | if (Instance.renderCoroutineRef != null) {
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[299] | 59 | ThreadManager.StopCoroutine (Instance.renderCoroutineRef);
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| 60 | Instance.renderCoroutineRef = null;
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| 61 | }
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| 62 | }
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| 63 |
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[351] | 64 | public static void RenderSingleChunk (Chunk _chunk) {
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[369] | 65 | if (renderingEnabled && Instance != null) {
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[329] | 66 | // TODO: Replace with regular thread and a blocking queue / set
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[351] | 67 | ThreadPool.UnsafeQueueUserWorkItem (_o => {
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[224] | 68 | try {
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[391] | 69 | if (Instance.renderingFullMap) {
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| 70 | return;
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| 71 | }
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[224] | 72 |
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[391] | 73 | lock (lockObject) {
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| 74 | Chunk c = (Chunk) _o;
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| 75 | Vector3i cPos = c.GetWorldPos ();
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| 76 | Vector2i cPos2 = new Vector2i (cPos.x / Constants.MapChunkSize,
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| 77 | cPos.z / Constants.MapChunkSize);
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[325] | 78 |
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[391] | 79 | ushort[] mapColors = c.GetMapColors ();
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| 80 | if (mapColors == null) {
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| 81 | return;
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| 82 | }
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[325] | 83 |
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[391] | 84 | Color32[] realColors =
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| 85 | new Color32[Constants.MapChunkSize * Constants.MapChunkSize];
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| 86 | for (int iColors = 0; iColors < mapColors.Length; iColors++) {
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| 87 | realColors [iColors] = shortColorToColor32 (mapColors [iColors]);
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[224] | 88 | }
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[391] | 89 |
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| 90 | Instance.dirtyChunks [cPos2] = realColors;
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| 91 |
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| 92 | //Log.Out ("Add Dirty: " + cPos2);
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[224] | 93 | }
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| 94 | } catch (Exception e) {
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[402] | 95 | Log.Out ($"Exception in MapRendering.RenderSingleChunk(): {e}");
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[224] | 96 | }
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[351] | 97 | }, _chunk);
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[224] | 98 | }
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| 99 | }
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| 100 |
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[325] | 101 | public void RenderFullMap () {
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[224] | 102 | MicroStopwatch microStopwatch = new MicroStopwatch ();
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| 103 |
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[369] | 104 | string regionSaveDir = GameIO.GetSaveGameRegionDir ();
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[224] | 105 | RegionFileManager rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 0, false);
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| 106 | Texture2D fullMapTexture = null;
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| 107 |
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[391] | 108 | getWorldExtent (rfm, out Vector2i minChunk, out Vector2i maxChunk, out Vector2i minPos, out Vector2i maxPos, out int widthChunks, out int heightChunks,
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| 109 | out int widthPix, out int heightPix);
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[224] | 110 |
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[391] | 111 | Log.Out (
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| 112 | $"RenderMap: min: {minChunk.ToString ()}, max: {maxChunk.ToString ()}, minPos: {minPos.ToString ()}, maxPos: {maxPos.ToString ()}, w/h: {widthChunks}/{heightChunks}, wP/hP: {widthPix}/{heightPix}"
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[224] | 113 | );
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| 114 |
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| 115 | lock (lockObject) {
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[391] | 116 | for (int i = 0; i < Constants.Zoomlevels; i++) {
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[224] | 117 | zoomLevelBuffers [i].ResetBlock ();
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| 118 | }
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| 119 |
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[391] | 120 | if (Directory.Exists (Constants.MapDirectory)) {
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| 121 | Directory.Delete (Constants.MapDirectory, true);
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[224] | 122 | }
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[325] | 123 |
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[224] | 124 | WriteMapInfo ();
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| 125 |
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| 126 | renderingFullMap = true;
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| 127 |
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[325] | 128 | if (widthPix <= 8192 && heightPix <= 8192) {
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[224] | 129 | fullMapTexture = new Texture2D (widthPix, heightPix);
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[325] | 130 | }
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[224] | 131 |
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[391] | 132 | Vector2i curFullMapPos = default;
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| 133 | Vector2i curChunkPos = default;
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| 134 | for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MapChunkSize) {
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[325] | 135 | for (curFullMapPos.y = 0;
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| 136 | curFullMapPos.y < heightPix;
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[391] | 137 | curFullMapPos.y += Constants.MapChunkSize) {
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| 138 | curChunkPos.x = curFullMapPos.x / Constants.MapChunkSize + minChunk.x;
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| 139 | curChunkPos.y = curFullMapPos.y / Constants.MapChunkSize + minChunk.y;
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[224] | 140 |
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| 141 | try {
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| 142 | long chunkKey = WorldChunkCache.MakeChunkKey (curChunkPos.x, curChunkPos.y);
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| 143 | if (rfm.ContainsChunkSync (chunkKey)) {
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| 144 | Chunk c = rfm.GetChunkSync (chunkKey);
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| 145 | ushort[] mapColors = c.GetMapColors ();
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| 146 | if (mapColors != null) {
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[325] | 147 | Color32[] realColors =
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[391] | 148 | new Color32[Constants.MapChunkSize * Constants.MapChunkSize];
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| 149 | for (int iColors = 0; iColors < mapColors.Length; iColors++) {
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| 150 | realColors [iColors] = shortColorToColor32 (mapColors [iColors]);
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[224] | 151 | }
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[325] | 152 |
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[224] | 153 | dirtyChunks [curChunkPos] = realColors;
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[325] | 154 | if (fullMapTexture != null) {
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| 155 | fullMapTexture.SetPixels32 (curFullMapPos.x, curFullMapPos.y,
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[391] | 156 | Constants.MapChunkSize, Constants.MapChunkSize, realColors);
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[325] | 157 | }
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[224] | 158 | }
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| 159 | }
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| 160 | } catch (Exception e) {
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[402] | 161 | Log.Out ($"Exception: {e}");
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[224] | 162 | }
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| 163 | }
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| 164 |
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| 165 | while (dirtyChunks.Count > 0) {
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| 166 | RenderDirtyChunks ();
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| 167 | }
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| 168 |
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[391] | 169 | Log.Out ($"RenderMap: {curFullMapPos.x}/{widthPix} ({(int)((float)curFullMapPos.x / widthPix * 100)}%)");
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[224] | 170 | }
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| 171 | }
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[346] | 172 |
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| 173 | rfm.Cleanup ();
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[224] | 174 |
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| 175 | if (fullMapTexture != null) {
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| 176 | byte[] array = fullMapTexture.EncodeToPNG ();
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[402] | 177 | File.WriteAllBytes ($"{Constants.MapDirectory}/map.png", array);
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[325] | 178 | Object.Destroy (fullMapTexture);
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[224] | 179 | }
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| 180 |
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| 181 | renderingFullMap = false;
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| 182 |
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[402] | 183 | Log.Out ($"Generating map took: {microStopwatch.ElapsedMilliseconds} ms");
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| 184 | Log.Out ($"World extent: {minPos} - {maxPos}");
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[224] | 185 | }
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| 186 |
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[326] | 187 | private void SaveAllBlockMaps () {
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[391] | 188 | for (int i = 0; i < Constants.Zoomlevels; i++) {
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[224] | 189 | zoomLevelBuffers [i].SaveBlock ();
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| 190 | }
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| 191 | }
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[329] | 192 |
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| 193 | private readonly WaitForSeconds coroutineDelay = new WaitForSeconds (0.2f);
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[224] | 194 |
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[325] | 195 | private IEnumerator renderCoroutine () {
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[383] | 196 | while (!shutdown) {
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[299] | 197 | lock (lockObject) {
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[383] | 198 | if (dirtyChunks.Count > 0 && renderTimeout >= float.MaxValue / 2) {
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[299] | 199 | renderTimeout = Time.time + 0.5f;
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| 200 | }
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[325] | 201 |
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[299] | 202 | if (Time.time > renderTimeout || dirtyChunks.Count > 200) {
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[329] | 203 | Profiler.BeginSample ("RenderDirtyChunks");
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[299] | 204 | RenderDirtyChunks ();
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[329] | 205 | Profiler.EndSample ();
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[299] | 206 | }
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| 207 | }
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[325] | 208 |
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[329] | 209 | yield return coroutineDelay;
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[224] | 210 | }
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| 211 | }
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| 212 |
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[329] | 213 | private readonly List<Vector2i> chunksToRender = new List<Vector2i> ();
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| 214 | private readonly List<Vector2i> chunksRendered = new List<Vector2i> ();
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| 215 |
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[325] | 216 | private void RenderDirtyChunks () {
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[224] | 217 | msw.ResetAndRestart ();
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| 218 |
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[326] | 219 | if (dirtyChunks.Count <= 0) {
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| 220 | return;
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| 221 | }
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[224] | 222 |
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[329] | 223 | Profiler.BeginSample ("RenderDirtyChunks.Prepare");
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| 224 | chunksToRender.Clear ();
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| 225 | chunksRendered.Clear ();
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[224] | 226 |
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[329] | 227 | dirtyChunks.CopyKeysTo (chunksToRender);
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[224] | 228 |
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[329] | 229 | Vector2i chunkPos = chunksToRender [0];
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| 230 | chunksRendered.Add (chunkPos);
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| 231 |
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[326] | 232 | //Log.Out ("Start Dirty: " + chunkPos);
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[224] | 233 |
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[391] | 234 | getBlockNumber (chunkPos, out Vector2i block, out _, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MapChunkSize);
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[224] | 235 |
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[391] | 236 | zoomLevelBuffers [Constants.Zoomlevels - 1].LoadBlock (block);
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[329] | 237 | Profiler.EndSample ();
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[325] | 238 |
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[329] | 239 | Profiler.BeginSample ("RenderDirtyChunks.Work");
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[331] | 240 | // Write all chunks that are in the same image tile of the highest zoom level
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[329] | 241 | foreach (Vector2i v in chunksToRender) {
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[391] | 242 | getBlockNumber (v, out Vector2i vBlock, out Vector2i vBlockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV,
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| 243 | Constants.MapChunkSize);
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| 244 | if (!vBlock.Equals (block)) {
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| 245 | continue;
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| 246 | }
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[224] | 247 |
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[391] | 248 | //Log.Out ("Dirty: " + v + " render: true");
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| 249 | chunksRendered.Add (v);
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| 250 | if (dirtyChunks [v].Length != Constants.MapChunkSize * Constants.MapChunkSize) {
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| 251 | Log.Error (
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| 252 | $"Rendering chunk has incorrect data size of {dirtyChunks [v].Length} instead of {Constants.MapChunkSize * Constants.MapChunkSize}");
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[325] | 253 | }
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[391] | 254 |
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| 255 | zoomLevelBuffers [Constants.Zoomlevels - 1]
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| 256 | .SetPart (vBlockOffset, Constants.MapChunkSize, dirtyChunks [v]);
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[326] | 257 | }
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[329] | 258 | Profiler.EndSample ();
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[224] | 259 |
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[329] | 260 | foreach (Vector2i v in chunksRendered) {
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[326] | 261 | dirtyChunks.Remove (v);
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| 262 | }
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[224] | 263 |
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[331] | 264 | // Update lower zoom levels affected by the change of the highest one
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[326] | 265 | RenderZoomLevel (block);
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| 266 |
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[329] | 267 | Profiler.BeginSample ("RenderDirtyChunks.SaveAll");
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[326] | 268 | SaveAllBlockMaps ();
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[329] | 269 | Profiler.EndSample ();
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[224] | 270 | }
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| 271 |
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[351] | 272 | private void RenderZoomLevel (Vector2i _innerBlock) {
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[329] | 273 | Profiler.BeginSample ("RenderZoomLevel");
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[391] | 274 | int level = Constants.Zoomlevels - 1;
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[326] | 275 | while (level > 0) {
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[391] | 276 | getBlockNumber (_innerBlock, out Vector2i block, out Vector2i blockOffset, 2, Constants.MapBlockSize / 2);
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[224] | 277 |
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| 278 | zoomLevelBuffers [level - 1].LoadBlock (block);
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| 279 |
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[329] | 280 | Profiler.BeginSample ("RenderZoomLevel.Transfer");
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[331] | 281 | if ((zoomLevelBuffers [level].FormatSelf == TextureFormat.ARGB32 ||
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| 282 | zoomLevelBuffers [level].FormatSelf == TextureFormat.RGBA32) &&
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| 283 | zoomLevelBuffers [level].FormatSelf == zoomLevelBuffers [level - 1].FormatSelf) {
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[391] | 284 | zoomLevelBuffers [level - 1].SetPartNative (blockOffset, Constants.MapBlockSize / 2, zoomLevelBuffers [level].GetHalfScaledNative ());
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[329] | 285 | } else {
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[391] | 286 | zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MapBlockSize / 2, zoomLevelBuffers [level].GetHalfScaled ());
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[329] | 287 | }
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| 288 | Profiler.EndSample ();
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| 289 |
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| 290 | level--;
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[351] | 291 | _innerBlock = block;
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[224] | 292 | }
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[329] | 293 | Profiler.EndSample ();
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[224] | 294 | }
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| 295 |
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[351] | 296 | private void getBlockNumber (Vector2i _innerPos, out Vector2i _block, out Vector2i _blockOffset, int _scaleFactor,
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| 297 | int _offsetSize) {
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[391] | 298 | _block = default;
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| 299 | _blockOffset = default;
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[351] | 300 | _block.x = (_innerPos.x + 16777216) / _scaleFactor - 16777216 / _scaleFactor;
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| 301 | _block.y = (_innerPos.y + 16777216) / _scaleFactor - 16777216 / _scaleFactor;
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| 302 | _blockOffset.x = (_innerPos.x + 16777216) % _scaleFactor * _offsetSize;
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| 303 | _blockOffset.y = (_innerPos.y + 16777216) % _scaleFactor * _offsetSize;
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[224] | 304 | }
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| 305 |
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[325] | 306 | private void WriteMapInfo () {
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[402] | 307 | JsonWriter writer = new JsonWriter ();
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| 308 | writer.WriteBeginObject ();
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| 309 |
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| 310 | writer.WriteString ("blockSize");
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| 311 | writer.WriteNameSeparator ();
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| 312 | writer.WriteInt32 (Constants.MapBlockSize);
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| 313 |
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| 314 | writer.WriteValueSeparator ();
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| 315 | writer.WriteString ("maxZoom");
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| 316 | writer.WriteNameSeparator ();
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| 317 | writer.WriteInt32 (Constants.Zoomlevels - 1);
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| 318 |
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| 319 | writer.WriteEndObject ();
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[224] | 320 |
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[391] | 321 | Directory.CreateDirectory (Constants.MapDirectory);
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[402] | 322 | File.WriteAllBytes ($"{Constants.MapDirectory}/mapinfo.json", writer.ToUtf8ByteArray ());
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[224] | 323 | }
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| 324 |
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[325] | 325 | private bool LoadMapInfo () {
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[402] | 326 | if (!File.Exists ($"{Constants.MapDirectory}/mapinfo.json")) {
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[326] | 327 | return false;
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| 328 | }
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[325] | 329 |
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[402] | 330 | string json = File.ReadAllText ($"{Constants.MapDirectory}/mapinfo.json", Encoding.UTF8);
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[326] | 331 | try {
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[402] | 332 | IDictionary<string,object> inputJson = JsonSerializer.Deserialize<IDictionary<string, object>> (json);
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[325] | 333 |
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[402] | 334 | if (inputJson.TryGetValue ("blockSize", out object fieldNode) && fieldNode is double value) {
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| 335 | Constants.MapBlockSize = (int)value;
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| 336 | }
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[326] | 337 |
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[402] | 338 | if (inputJson.TryGetValue ("maxZoom", out fieldNode) && fieldNode is double value2) {
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| 339 | Constants.Zoomlevels = (int)value2 + 1;
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[224] | 340 | }
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[402] | 341 |
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| 342 | return true;
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| 343 | } catch (Exception e) {
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| 344 | Log.Out ($"Exception in LoadMapInfo: {e}");
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[224] | 345 | }
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[325] | 346 |
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[224] | 347 | return false;
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| 348 | }
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| 349 |
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[351] | 350 | private void getWorldExtent (RegionFileManager _rfm, out Vector2i _minChunk, out Vector2i _maxChunk,
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| 351 | out Vector2i _minPos, out Vector2i _maxPos,
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| 352 | out int _widthChunks, out int _heightChunks,
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| 353 | out int _widthPix, out int _heightPix) {
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[391] | 354 | _minChunk = default;
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| 355 | _maxChunk = default;
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| 356 | _minPos = default;
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| 357 | _maxPos = default;
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[224] | 358 |
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[351] | 359 | long[] keys = _rfm.GetAllChunkKeys ();
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[325] | 360 | int minX = int.MaxValue;
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| 361 | int minY = int.MaxValue;
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| 362 | int maxX = int.MinValue;
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| 363 | int maxY = int.MinValue;
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[224] | 364 | foreach (long key in keys) {
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| 365 | int x = WorldChunkCache.extractX (key);
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| 366 | int y = WorldChunkCache.extractZ (key);
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| 367 |
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[325] | 368 | if (x < minX) {
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[224] | 369 | minX = x;
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[325] | 370 | }
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| 371 |
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| 372 | if (x > maxX) {
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[224] | 373 | maxX = x;
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[325] | 374 | }
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| 375 |
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| 376 | if (y < minY) {
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[224] | 377 | minY = y;
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[325] | 378 | }
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| 379 |
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| 380 | if (y > maxY) {
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[224] | 381 | maxY = y;
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[325] | 382 | }
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[224] | 383 | }
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| 384 |
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[351] | 385 | _minChunk.x = minX;
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| 386 | _minChunk.y = minY;
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[224] | 387 |
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[351] | 388 | _maxChunk.x = maxX;
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| 389 | _maxChunk.y = maxY;
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[224] | 390 |
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[391] | 391 | _minPos.x = minX * Constants.MapChunkSize;
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| 392 | _minPos.y = minY * Constants.MapChunkSize;
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[224] | 393 |
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[391] | 394 | _maxPos.x = maxX * Constants.MapChunkSize;
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| 395 | _maxPos.y = maxY * Constants.MapChunkSize;
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[224] | 396 |
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[351] | 397 | _widthChunks = maxX - minX + 1;
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| 398 | _heightChunks = maxY - minY + 1;
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[224] | 399 |
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[391] | 400 | _widthPix = _widthChunks * Constants.MapChunkSize;
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| 401 | _heightPix = _heightChunks * Constants.MapChunkSize;
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[224] | 402 | }
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| 403 |
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[351] | 404 | private static Color32 shortColorToColor32 (ushort _col) {
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| 405 | byte r = (byte) (256 * ((_col >> 10) & 31) / 32);
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| 406 | byte g = (byte) (256 * ((_col >> 5) & 31) / 32);
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| 407 | byte b = (byte) (256 * (_col & 31) / 32);
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| 408 | const byte a = 255;
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[238] | 409 | return new Color32 (r, g, b, a);
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| 410 | }
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[224] | 411 | }
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| 412 | }
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