- Timestamp:
- Apr 18, 2015, 4:27:57 PM (10 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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binary-improvements/7dtd-server-fixes/src/PlayerDataStuff.cs
r224 r230 11 11 { 12 12 try { 13 ClientInfo ci = CommonMappingFunctions.GetClientInfoFromClientID(_clientId); 14 string steamId = CommonMappingFunctions.GetSteamID(ci); 15 PersistentContainer.Instance.Players[steamId].Inventory.Update(_playerDataFile); 16 Mods.CallSavePlayerData (_clientId, _playerDataFile); 13 ClientInfo ci = ConnectionManager.Instance.GetClient (_clientId); 14 PersistentContainer.Instance.Players[ci.playerId].Inventory.Update(_playerDataFile); 17 15 } catch (Exception e) { 18 16 Log.Out ("Error in GM_SavePlayerData: " + e);
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