Version 72 (modified by Alloc, 10 years ago) (diff) |
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Short notes on what changed in each release.
If there is anything that has to be taken care of manually after updating the scripts from previous versions (e.g. add an option to the global config or copy files) it will explicitly be stated in the release notes.
v.75 (2015-04-02)
- Updated the Server fixes to ZZZ
v.74 (2014-12-24)
- Updated the Server fixes to 0.104.5471.24501
v.73 (2014-12-19)
- Just for matching the build number
v.72 (2014-12-19)
- Logging: Updated parsing for 10.4 changes - minor fix
v.71 (2014-12-19)
- Updated the Server fixes to 0.104.5466.33703
- Logging: Updated parsing for 10.4 changes
- Logging: removed <date>_output.log and the link
- Logging: Made output_log.txt go to <date>_output_log.txt instead
- Logging: Added link current_output_log.txt which points to that file
v.70 (2014-12-18)
- Updated the Server fixes to 0.104.5465.40278
v.69 (2014-12-14)
- Updated the Server fixes to 0.103.5461.3294
v.68 (2014-12-13)
- Only corrected the build number check for the dedi server
v.67 (2014-12-12)
- Changed playerlog to update nickname in the XML if changed in Steam friends, thanks to behemoth's report with patch :)
EDIT: SORRY, SET IT TO THE WRONG SERVER BUILD ID. JUST IGNORE THE WARNING WHEN UPDATING SCRIPTS / ENGINE
v.66 (2014-12-12)
- Updated the Server fixes to 0.103.5459.40864
v.65 (2014-12-01)
- Updated the Server fixes to 0.102.5448.37821
v.64 (2014-11-25)
- Updated the Server fixes to 0.100.5442.30220
v.63 (2014-11-22)
- Fixed hooks for server{Pre/Post}{Start/Stop}, thanks to behemoth's report
- Updated the Server fixes to 0.100.5439.40926
- Changed updateengine to load official Linux build
Update from previous versions:
- Note that you will have to have libstdc++ as i686 library installed in addition to what the old version required!
v.62 (2014-09-22)
- Updated the Server fixes to 0.93.5378.41731
v.61 (2014-09-18)
- Updated the Server fixes to 0.93.5374.40502 (A9.3 b5 compatibility)
v.60 (2014-09-18)
- Updated the Server fixes to 0.93.5373.21892
v.59 (2014-09-13)
- Updated the Server fixes to 0.93.5369.22980
v.58 (2014-09-10)
- Updated the Server fixes to 0.93.5366.36263
v.57 (2014-09-09)
- Change to updatescripts for CentOS users
v.56 (2014-09-08)
- Updated the Server fixes to 0.92.5364.31430 (A9.3 compatibility)
v.55 (2014-09-05)
- Updated the Server fixes to 0.92.5361.41834
v.54 (2014-09-05)
- Updated the Server fixes to 0.92.5361.28833
- Added global config option "STOP_WAIT"
Update from previous versions:
- Add the following line to /etc/7dtd.conf if you want to change the default 5 second wait on stopping an instance (change the value to whatever you like):
export STOP_WAIT=10
v.53 (2014-09-05)
- Updated the Server fixes to 0.92.5360.43161 (Alpha 9.2 compatibility)
Update from previous versions: Unity version changed. You have to download the linux_files-archive again!. After that please run 7dtd.sh updateengine --force.
v.52 (2014-09-03)
- Updated the Server fixes to something in between
v.51 (2014-09-02)
- Updated the Server fixes to 0.91.5356.41724
v.50 (2014-08-27)
- Updated the Server fixes to rev. 136
v.49 (2014-08-23)
- Updated the Server fixes to rev. 127 (Alpha 9 compatibility hotfix)
v.48 (2014-08-22)
- Updated the Server fixes to rev. 126 (Alpha 9 compatibility)
v.47 (2014-08-18)
- Updated the Server fixes to rev. 123
v.46 (2014-08-16)
- IMPORTANT Updated the Server fixes to rev. 120
v.45 (2014-08-15)
- Added value Random Gen to GameWorld (edit section GameType)
- Added option ShowFriendPlayerOnMap to section Generic (replacing the previous ShowAllPlayersOnMap)
v.44 (2014-08-15)
- Updated the Server fixes to rev. 117 (Alpha 9 compatibility)
Update from previous versions:
- Delete the entry "ShowAllPlayersOnMap" from all your config.xmls
v.43 (2014-07-28)
- Updated the Server fixes to rev. 114
v.42 (2014-07-27)
- Updated the Server fixes to rev. 113
v.41 (2014-07-26)
- Updated the Server fixes to rev. 112
v.40 (skipped this number by accident)
v.39 (2014-07-24)
- Updated the Server fixes to rev. 106: Being compatible with the new dedi server build
v.38 (2014-07-24)
- Updated the Server fixes to rev. 103
v.37 (2014-07-23)
- Updated the Server fixes to rev. 100: Being compatible with the new dedi server build
v.36 (2014-07-22)
- Updated the Server fixes to rev. 98
v.35 (2014-07-21)
- Updated the Server fixes to rev. 96
v.34 (2014-07-20)
- Updated the Server fixes to rev. 93
v.33 (2014-07-20)
- Updated the Server fixes to rev. 91
v.32 (2014-07-19)
- Added the Server fixes (rev. 86) to the scripts
- players.log and players.xml updated: Added IP of client
- Hooks telnetCommand, remoteCommand added
- Hook playerConnect has additional parameter for IP
- Added log: commandExecution.log: Shows both commands executed by players and Telnet clients
- Added symbolic links in the log-folder which always point to the latest logs, e.g. current_output.log -> <latestsession>_output.log
NOTE: The scripts from now on depend on the server fixes for their full functionality (i.e. currently logging).
v.31 (2014-07-17)
- Switched to using the dedicated server build of 7dtd
Update from previous versions:
- Delete your engine folder and then run 7dtd.sh updateengine
v.30 (2014-07-13)
- Forcing 7dtd to run with locale "C". This should reduce the number of possible problems in the future ;)
Update from previous versions:
- Depending on your locale you might have to delete the file $SDTD_BASE/instances/<instance>/Navezgane/<game name>/players.xml or update the timestamps within manually. NOTE: Deleting this file will result in friendships on this instance to be reset and keystones won't belong to anyone anymore. EDIT: Also the file $SDTD_BASE/instances/<instance>/admins.xml might be affected if you had bans in there.
v.29 (2014-07-12)
- Same thing as v.27 and v.28 ... at least for me everything is ok now
v.28 (2014-07-12)
- Same thing as v.27 ... this should really do it ;)
v.27 (2014-07-12)
- Fixed minor mistake in start-script, output_log parsing should work again
v.26 (2014-07-11)
- Fixed stop-script
v.25 (2014-07-10)
- Changed log monitor to reflect changes in log output of alpha 8.7
- Moved logs to a subfolder logs within the instance folder. Each time the instance is restarted new files with the current date/time will be created.
- Backup option added (see Backups for more details on this option):
- SDTD_BACKUP_SAVEWORLD
- Added MaxSpawnedZombies and VACEnabled serverconfig options to the instance editor under category Server.
Update from previous versions:
- Add the new backup option manually to /etc/7dtd.conf
- Edit instances you want to have the new config options once, i.e. run 7dtd.sh instances edit <instance> and just save+exit
v.24 (2014-07-08)
- On start of an instance kill monitor-script if it is still running from previous session (e.g. because 7dtd was shutdown through the ingame console)
v.23 (2014-07-07)
- Dropped requirement for calling checkRootLoadConf after sourcing /usr/local/lib/7dtd/common.sh
v.22 (2014-07-06)
- (Hopefully) fixed playernames getting cut off in log on a blank. Bug introduced with v.21
v.21 (2014-07-05)
- Player name for logging is taken from log output instead of telnet as this seems to have problems with unicode characters
- Chat is logged to chat.log
v.20 (2014-06-20)
- Fix for MAX_BACKUPS to work properly
v.19 (2014-06-15)
- Using SteamDB.info for remote BuildId retrieval instead of SteamCMD. Should properly show available updates now
v.18 (2014-06-15)
- Fixed updatescripts deleting start-stop-daemon
Update from previous versions: You have to recompile start-stop-daemon once when updating from previous versions:
cd /usr/local/lib/7dtd/start-stop-daemon gcc -Wall -Wextra -Wno-return-type -o start-stop-daemon start-stop-daemon.c chown root.root start-stop-daemon chmod 0755 start-stop-daemon
v.17 (2014-06-15)
- Fixed display of server name with blanks in status command
v.16 (2014-06-09)
- Fixed log-monitor to properly handle nicknames with blanks
v.15 (2014-06-09)
- updateengine command now checks current local and remote build id to see if there is an update at all
- To force an update just as before call with --force
- To only check for updates call with --check
- updatescripts command allows forced update with --force
v.14 (2014-06-09)
- Backup options added (see Backups for more details on these options):
- SDTD_BACKUP_MIN_BACKUPS_KEEP
- SDTD_BACKUP_MAX_BACKUPS
- SDTD_BACKUP_MAX_STORAGE
- SDTD_BACKUP_MAX_AGE
- SDTD_BACKUP_COMPRESS
- Made cron-script to run backups with lower priority for reduced server load spikes.
Update from previous versions:
- Add the new backups options manually to /etc/7dtd.conf
- Change the line in /etc/cron.d/7dtd-backup and add nice -n 15 so it looks like this:
#0 * * * * root nice -n 15 /usr/local/bin/7dtd.sh backup
(The hash in the front obviously depends whether you enabled the automatic backups or not)
v.13 (2014-06-05)
- Command updatescripts added: Updates the management scripts
- Command about added: Show short about and version number