[130] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 | using System.Threading;
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| 5 | using UnityEngine;
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| 6 |
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| 7 | namespace AllocsFixes.MapRendering
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| 8 | {
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| 9 | public class MapRendering
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| 10 | {
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| 11 | private static MapRendering instance;
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| 12 |
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| 13 | public static MapRendering Instance {
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| 14 | get {
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| 15 | if (instance == null) {
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| 16 | instance = new MapRendering ();
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| 17 | }
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| 18 | return instance;
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| 19 | }
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| 20 | }
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| 21 |
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| 22 | private MapRenderBlockBuffer[] zoomLevelBuffers = new MapRenderBlockBuffer[Constants.ZOOMLEVELS];
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[143] | 23 | private Dictionary<Vector2i, Color[]> dirtyChunks = new Dictionary<Vector2i, Color[]> ();
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[132] | 24 | private System.Timers.Timer chunkSaveTimer = new System.Timers.Timer (500);
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[130] | 25 | private bool renderingFullMap = false;
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[140] | 26 | public static bool renderingEnabled = true;
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[143] | 27 | private MicroStopwatch msw = new MicroStopwatch ();
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[130] | 28 |
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| 29 | private MapRendering ()
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| 30 | {
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| 31 | Constants.MAP_DIRECTORY = StaticDirectories.GetSaveGameDir () + "/map";
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| 32 |
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| 33 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
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| 34 | zoomLevelBuffers [i] = new MapRenderBlockBuffer (i);
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| 35 | }
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| 36 |
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| 37 | chunkSaveTimer.AutoReset = false;
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[144] | 38 | chunkSaveTimer.Elapsed += new System.Timers.ElapsedEventHandler (TimedRendering);
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[130] | 39 | }
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| 40 |
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| 41 | public static void RenderSingleChunk (Chunk chunk)
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| 42 | {
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[140] | 43 | if (renderingEnabled) {
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| 44 | ThreadPool.QueueUserWorkItem ((o) =>
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| 45 | {
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| 46 | try {
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| 47 | if (!Instance.renderingFullMap) {
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[143] | 48 | Monitor.Enter (Instance.zoomLevelBuffers);
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| 49 | try {
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| 50 | Chunk c = (Chunk)o;
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| 51 | Vector3i cPos = c.GetWorldPos ();
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| 52 | Vector2i cPos2 = new Vector2i (cPos.x / Constants.MAP_CHUNK_SIZE, cPos.z / Constants.MAP_CHUNK_SIZE);
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| 53 |
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| 54 | ushort[] mapColors = c.GetMapColors ();
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| 55 | if (mapColors != null) {
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| 56 | Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
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| 57 | for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
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| 58 | realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
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| 59 | }
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| 60 | Instance.dirtyChunks [cPos2] = realColors;
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| 61 | Log.Out ("Add Dirty: " + cPos2);
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| 62 | Instance.chunkSaveTimer.Stop ();
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| 63 | Instance.chunkSaveTimer.Start ();
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| 64 | }
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| 65 | } finally {
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| 66 | Monitor.Exit (Instance.zoomLevelBuffers);
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| 67 | }
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[140] | 68 | }
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| 69 | } catch (Exception e) {
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| 70 | Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e);
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[130] | 71 | }
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[140] | 72 | }, chunk);
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| 73 | }
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[130] | 74 | }
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| 75 |
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| 76 | public void RenderFullMap ()
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| 77 | {
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| 78 | MicroStopwatch microStopwatch = new MicroStopwatch ();
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| 79 |
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[132] | 80 | string regionSaveDir = StaticDirectories.GetSaveGameRegionDir ();
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[143] | 81 | RegionFileManager rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 0, false);
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| 82 | Texture2D fullMapTexture = null;
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[132] | 83 |
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[130] | 84 | if (Directory.Exists (Constants.MAP_DIRECTORY))
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| 85 | Directory.Delete (Constants.MAP_DIRECTORY, true);
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| 86 |
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| 87 | renderingFullMap = true;
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| 88 |
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[148] | 89 | Vector2i minChunk = default(Vector2i), maxChunk = default(Vector2i);
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| 90 | Vector2i minPos = default(Vector2i), maxPos = default(Vector2i);
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[130] | 91 | int widthChunks, heightChunks, widthPix, heightPix;
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[143] | 92 | getWorldExtent (rfm, out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
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[130] | 93 |
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[135] | 94 | Log.Out (String.Format ("RenderMap: min: {0}, max: {1}, minPos: {2}, maxPos: {3}, w/h: {4}/{5}, wP/hP: {6}/{7}",
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| 95 | minChunk.ToString (), maxChunk.ToString (),
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| 96 | minPos.ToString (), maxPos.ToString (),
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| 97 | widthChunks, heightChunks,
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[136] | 98 | widthPix, heightPix)
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| 99 | );
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[135] | 100 |
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[136] | 101 | if (widthPix <= 8000 && heightPix <= 8000)
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| 102 | fullMapTexture = new Texture2D (widthPix, heightPix);
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[130] | 103 |
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[143] | 104 | Monitor.Enter (Instance.zoomLevelBuffers);
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| 105 | try {
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[148] | 106 | Vector2i curFullMapPos = default(Vector2i);
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| 107 | Vector2i curChunkPos = default(Vector2i);
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[143] | 108 | for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
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| 109 | for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
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| 110 | curChunkPos.x = (curFullMapPos.x / Constants.MAP_CHUNK_SIZE) + minChunk.x;
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| 111 | curChunkPos.y = (curFullMapPos.y / Constants.MAP_CHUNK_SIZE) + minChunk.y;
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[130] | 112 |
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[143] | 113 | try {
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| 114 | long chunkKey = WorldChunkCache.MakeChunkKey (curChunkPos.x, curChunkPos.y);
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| 115 | if (rfm.ContainsChunkSync (chunkKey)) {
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| 116 | Chunk c = rfm.GetChunkSync (chunkKey);
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| 117 | ushort[] mapColors = c.GetMapColors ();
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| 118 | if (mapColors != null) {
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| 119 | Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
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| 120 | for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
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| 121 | realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
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| 122 | }
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| 123 | dirtyChunks [curChunkPos] = realColors;
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| 124 | if (fullMapTexture != null)
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| 125 | fullMapTexture.SetPixels (curFullMapPos.x, curFullMapPos.y, Constants.MAP_CHUNK_SIZE, Constants.MAP_CHUNK_SIZE, realColors);
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| 126 | }
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| 127 | }
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| 128 | } catch (Exception e) {
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| 129 | Log.Out ("Exception: " + e);
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| 130 | }
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| 131 | }
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[144] | 132 |
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| 133 | while (dirtyChunks.Count > 0) {
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| 134 | RenderDirtyChunks ();
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| 135 | }
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| 136 |
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[143] | 137 | Log.Out (String.Format ("RenderMap: {0}/{1} ({2}%)", curFullMapPos.x, widthPix, (int)((float)curFullMapPos.x / widthPix * 100)));
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[130] | 138 | }
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[143] | 139 | } finally {
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| 140 | Monitor.Exit (Instance.zoomLevelBuffers);
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[130] | 141 | }
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| 142 |
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[136] | 143 | if (fullMapTexture != null) {
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| 144 | byte[] array = fullMapTexture.EncodeToPNG ();
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| 145 | File.WriteAllBytes (Constants.MAP_DIRECTORY + "/map.png", array);
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| 146 | Texture2D.Destroy (fullMapTexture);
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| 147 | fullMapTexture = null;
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| 148 | }
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[130] | 149 |
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| 150 | renderingFullMap = false;
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| 151 |
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| 152 | Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms");
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| 153 | Log.Out ("World extent: " + minPos + " - " + maxPos);
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| 154 | }
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| 155 |
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| 156 | private void SaveAllBlockMaps (object source, System.Timers.ElapsedEventArgs e)
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| 157 | {
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[143] | 158 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
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| 159 | zoomLevelBuffers [i].SaveBlock ();
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[130] | 160 | }
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| 161 | }
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| 162 |
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[144] | 163 | private void TimedRendering (object source, System.Timers.ElapsedEventArgs e)
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[130] | 164 | {
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| 165 | Monitor.Enter (zoomLevelBuffers);
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| 166 | try {
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[144] | 167 | RenderDirtyChunks ();
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| 168 | if (dirtyChunks.Count > 0)
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| 169 | Instance.chunkSaveTimer.Start ();
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| 170 | } finally {
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| 171 | Monitor.Exit (zoomLevelBuffers);
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| 172 | }
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| 173 | }
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[143] | 174 |
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[144] | 175 | private void RenderDirtyChunks ()
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| 176 | {
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| 177 | msw.ResetAndRestart ();
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[143] | 178 |
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[144] | 179 | if (dirtyChunks.Count > 0) {
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| 180 | List<Vector2i> keys = new List<Vector2i> (dirtyChunks.Keys);
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| 181 | List<Vector2i> chunksDone = new List<Vector2i> ();
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[143] | 182 |
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[144] | 183 | Vector2i chunkPos = keys [0];
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| 184 | chunksDone.Add (chunkPos);
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[143] | 185 |
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[144] | 186 | //Log.Out ("Start Dirty: " + chunkPos);
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[130] | 187 |
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[148] | 188 | Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
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[144] | 189 | getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
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[143] | 190 |
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[144] | 191 | zoomLevelBuffers [Constants.ZOOMLEVELS - 1].LoadBlock (block);
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| 192 |
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[148] | 193 | Vector2i v_block = default(Vector2i), v_blockOffset = default(Vector2i);
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[144] | 194 | foreach (Vector2i v in keys) {
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| 195 | getBlockNumber (v, out v_block, out v_blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
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| 196 | if (v_block.Equals (block)) {
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| 197 | //Log.Out ("Dirty: " + v + " render: true");
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| 198 | chunksDone.Add (v);
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| 199 | zoomLevelBuffers [Constants.ZOOMLEVELS - 1].SetPart (v_blockOffset, Constants.MAP_CHUNK_SIZE, dirtyChunks [v]);
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| 200 | } else {
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| 201 | //Log.Out ("Dirty: " + v + " render: false");
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[130] | 202 | }
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[144] | 203 | }
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[130] | 204 |
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[144] | 205 | foreach (Vector2i v in chunksDone)
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| 206 | dirtyChunks.Remove (v);
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[130] | 207 |
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[144] | 208 | RenderZoomLevel (Constants.ZOOMLEVELS - 1, block);
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[130] | 209 |
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[144] | 210 | SaveAllBlockMaps (null, null);
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[130] | 211 | }
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| 212 | }
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| 213 |
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| 214 | private void RenderZoomLevel (int level, Vector2i innerBlock)
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| 215 | {
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| 216 | if (level > 0) {
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[148] | 217 | Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
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[135] | 218 | getBlockNumber (innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
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[130] | 219 |
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[135] | 220 | zoomLevelBuffers [level - 1].LoadBlock (block);
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| 221 | zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MAP_BLOCK_SIZE / 2, zoomLevelBuffers [level].GetHalfScaled ());
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[130] | 222 |
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| 223 | RenderZoomLevel (level - 1, block);
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| 224 | }
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| 225 | }
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| 226 |
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| 227 | private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize)
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| 228 | {
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[151] | 229 | block = default(Vector2i);
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| 230 | blockOffset = default(Vector2i);
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[130] | 231 | block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor);
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| 232 | block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor);
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| 233 | blockOffset.x = ((innerPos.x + 16777216) % scaleFactor) * offsetSize;
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| 234 | blockOffset.y = ((innerPos.y + 16777216) % scaleFactor) * offsetSize;
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| 235 | }
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| 236 |
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[143] | 237 | private void getWorldExtent (RegionFileManager rfm, out Vector2i minChunk, out Vector2i maxChunk,
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[130] | 238 | out Vector2i minPos, out Vector2i maxPos,
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| 239 | out int widthChunks, out int heightChunks,
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| 240 | out int widthPix, out int heightPix)
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| 241 | {
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[151] | 242 | minChunk = default(Vector2i);
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| 243 | maxChunk = default(Vector2i);
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| 244 | minPos = default(Vector2i);
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| 245 | maxPos = default(Vector2i);
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| 246 |
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[130] | 247 | long[] keys = rfm.GetAllChunkKeys ();
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| 248 | int minX = Int32.MaxValue;
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| 249 | int minY = Int32.MaxValue;
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| 250 | int maxX = Int32.MinValue;
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| 251 | int maxY = Int32.MinValue;
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| 252 | foreach (long key in keys) {
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| 253 | int x = WorldChunkCache.extractX (key);
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| 254 | int y = WorldChunkCache.extractZ (key);
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| 255 |
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| 256 | if (x < minX)
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| 257 | minX = x;
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| 258 | if (x > maxX)
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| 259 | maxX = x;
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| 260 | if (y < minY)
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| 261 | minY = y;
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| 262 | if (y > maxY)
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| 263 | maxY = y;
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| 264 | }
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| 265 |
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| 266 | minChunk.x = minX;
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| 267 | minChunk.y = minY;
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| 268 |
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| 269 | maxChunk.x = maxX;
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| 270 | maxChunk.y = maxY;
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| 271 |
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| 272 | minPos.x = minX * Constants.MAP_CHUNK_SIZE;
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| 273 | minPos.y = minY * Constants.MAP_CHUNK_SIZE;
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| 274 |
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| 275 | maxPos.x = maxX * Constants.MAP_CHUNK_SIZE;
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| 276 | maxPos.y = maxY * Constants.MAP_CHUNK_SIZE;
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| 277 |
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| 278 | widthChunks = maxX - minX + 1;
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| 279 | heightChunks = maxY - minY + 1;
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| 280 |
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| 281 | widthPix = widthChunks * Constants.MAP_CHUNK_SIZE;
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| 282 | heightPix = heightChunks * Constants.MAP_CHUNK_SIZE;
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| 283 | }
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| 284 |
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[143] | 285 | private static Color shortColorToColor (ushort col)
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[130] | 286 | {
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| 287 | return new Color (((float)(col >> 10 & 31) / 31f), ((float)(col >> 5 & 31) / 31f), ((float)(col & 31) / 31f), 255);
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| 288 | }
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| 289 |
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| 290 | }
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[143] | 291 | }
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