source: binary-improvements/7dtd-server-fixes/src/PlayerDataStuff.cs@ 232

Last change on this file since 232 was 232, checked in by alloc, 10 years ago

Fixes

File size: 493 bytes
RevLine 
[144]1using AllocsFixes.PersistentData;
[93]2using System;
3using System.Collections.Generic;
4
[130]5namespace AllocsFixes
[93]6{
[130]7 public class PlayerDataStuff
[93]8 {
9
[232]10 public static void GM_SavePlayerData (int _clientId, PlayerDataFile _playerDataFile)
[130]11 {
12 try {
[230]13 ClientInfo ci = ConnectionManager.Instance.GetClient (_clientId);
14 PersistentContainer.Instance.Players[ci.playerId].Inventory.Update(_playerDataFile);
[130]15 } catch (Exception e) {
16 Log.Out ("Error in GM_SavePlayerData: " + e);
[103]17 }
[93]18 }
19
[130]20
[93]21 }
22}
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